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TOPIC: Trade Reserve Certificates

Re: Trade Reserve Certificates 16 years 10 months ago #25

Like I said, I think it would make sense for True Dungeon to do a new print run every year - but if the big token buyers (who are most likely to need these) are against the idea - I'm certainly OK with making them timeless and unchanging.  TD could print up a big batch of them this year - enough hopefully to last several years, especially if they are being turned in and recycled. 

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Re: Trade Reserve Certificates 16 years 10 months ago #26

Hey - the "timeless" thing...<br /><br />Things like GP and Gems and common gear/weapons and armor can be in a set called "timeless" or some such, meaning they don't every get an annual symbol.  This would be the "base set" and would be what comes in a "dungeon pack."<br /><br />Specialized items would be in an annual booster series (with a symbol on the token.)<br /><br />Thoughts?
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Re: Trade Reserve Certificates 16 years 10 months ago #27

I'm good with Smak's list.<br />I can certainly do without one more thing to attempt to collect.  Just how many 100 packs would I have to buy to collect a 100, 250, 500, 1000, 5000, and 10,000 token anyway?  OMGoodness.  No thank you.  Keep them without the year indicator.<br /><br />JKW

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Re: Trade Reserve Certificates 16 years 10 months ago #28

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I would think the large denom tokens wouldn't need a specific year symbol.<br />
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Re: Trade Reserve Certificates 16 years 10 months ago #29

i would think it best for TD to not do the year symbol on these kind of tokens.  we do want them to have enough of these kind of large denom tokens for anyone who wants them, but then a few are saying to put a specific year on them.  meaning that the extras (and i am sure there will be quite a few just to be 100% sure there are enough for anyone who wants them) will be wasted money from TDs pocket.  the extra combos that get trashed were at least a specified number to be printed, and were a special type of thing, so trashing extras just adds value...large denom tokens would not have that added or special value, so it would be best for TD to be able to re-use the extras.<br />OR...maybe i am over-guessing the cost associated with printing tokens and TD wouldnt mind one way or the other ::shrugs::<br />i say let TD decide on printing based on what is best/easiest for them.
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Re: Trade Reserve Certificates 16 years 10 months ago #30

It might even be neat to have "timeless" tokens in every pack...make things like GP and Gems and gear "timeless" and make them maybe two slots of the 10 tokens...<br /><br />This allows TD to create new Gems and GP tokens and make them a yearly add-on, then shift them to "timeless."<br /><br />Only problem with this might be trying to be sure that "party packs" have good gear weapons and armor for a dungeon group with only those packs to their name...
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Re: Trade Reserve Certificates 16 years 10 months ago #31

<br />It might even be neat to have "timeless" tokens in every pack...make things like GP and Gems and gear "timeless" and make them maybe two slots of the 10 tokens...<br /><br />This allows TD to create new Gems and GP tokens and make them a yearly add-on, then shift them to "timeless."<br /><br />Only problem with this might be trying to be sure that "party packs" have good gear weapons and armor for a dungeon group with only those packs to their name...<br />

<br /><br />I think they essentially already have "timeless" tokens in every pack, commons and even uncommons (and some Rares) that have been in every set from the start, and have never changed.  I'd imagine many of the common tokens will never change, they are basic dungeon gear that all new players can use and everyone can recognize.  I don't think they should have some special sort of "timeless" markings though - why confuse players who open a pack and find tokens in it with different markings on it?  They might as well have the same markings as all the other tokens that year.  <br /><br />I think what you and a lot of other people have been talking about is doing something like one "expansion booster" set during the year, possibly around Nov/Dec/Jan timeframe, and that set would have all (or almost all) new tokens - even if some are just new in name only like animal hide vs. leather.  That could be like the "expert set" and some of those tokens might be a bit more complicated than regular tokens.  The expansion booster set might be smaller, maybe 10 ultra-Rares, 25 rares, 20 uncommons and 20 commons.  Then - around May or whatever, the "base set" could be released, and it would include a mixture of tokens from the last base set, tokens that had been previously discontinued, and tokens from expansion sets.  Maybe even a few brand new tokens.  That set would be pretty basic, no super-complicated tokens, and would be the set that is given out to each player at the start of each dungeon.  <br /><br />It would be neat to have a brand new token set every Christmas, and then have the base set every May, having two times per year to buy tokens.  Even though the base set wouldn't have many brand-new tokens, as long as it was chock full of great tokens it would still have a high demand.  And if a few great older tokens - like Gearon's +2 Mace, Dragonscale Shield, Hand of Glory, Wand of Cure Light Wounds, etc. were brought back each year in the set, that would really drive interest through the roof.  <br /><br />Mike

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Re: Trade Reserve Certificates 16 years 10 months ago #32

I wouldn't mind seeing a 10,000gp denom token, but I really wouldn't want to have a different one every year.  (Nightmare for collectors...)  <br />I don't see anything under about 500gp being that important, since the 200gp Ruby Ring is fairly common in circulation.  Although, perhaps a yearless 250gp token would be an option.  <br /><br />One thing I really thought about this year as I opened my tokens is that you've really got two different goals between collecting and equipping a party.  If someone gets only the one bag of tokens at the start of the event, they would really hope to get a weapon and some armor they can use.  Which is part of what leads to large token orders having dozens (or hundreds) of common weapon and armor tokens.  As much as I like the idea of 'melting down' extra daggers for special ingredient tokens (as discussed in the other thread) I also think it might be a good idea to have two different kinds of token packs.  The token pack you get at the start of the event should have pretty much what it has now.  But, perhaps a collector's pack could be sold with less commons in the mix.  And, perhaps, some collector-only tokens that don't really have as much use in the dungeon.  Seems like a feasible idea to me.<br /><br />

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Re: Trade Reserve Certificates 16 years 10 months ago #33

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I just don't like these booster ideas. They're only going to piss off the vast majority of people. The fact is that unless the items in these boosters are all _less_ powerful/useful than those in the main pack, people will feel like they're being forced to buy not only the base but the boosters as well. A lot were already unhappy that tokens are now required for the dungeon and cannot be done without. If you tell them that in order to get good gear they have to not only have basic edition crap but buy expansions as well, you're going to see a blowback. Heck, I buy more tokens than probaly 95% of the people out there and I would feel pretty pissy about it.

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Re: Trade Reserve Certificates 16 years 10 months ago #34

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As Tom said before, though, tokens aren't required for TD - even if a group has nothing, they would get at least enough weapons in their packs to do combat.  That's the point of commando runs, is it not?  Tokens are awesomely kewl and help you succeed at the game, but are not necessary.
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Re: Trade Reserve Certificates 16 years 10 months ago #35

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That's facetious enough to almost not warrant a response. Not since TD changed it so that people weren't guarenteed a weapon and a piece of armor. There is absolutely no guarentee that you will get one of each in your token pack. In fact, the odds aren't fantastic that you would get one of each. Around 1 out of 4 commons are weapons and 1 out of 10 are armor. With 7 common draws, your odds are pretty dismal. The chances in uncommons and rares are even more miniscule.<br /><br />A _group_ might have enough, but unless TD mandated that a group must share tokens, it's just whistling in the dark. Hell, to this day I runt hrough with some people who cling to their tokens more than their internal organs.

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Re: Trade Reserve Certificates 16 years 10 months ago #36

I don't think boosters would be quite as negative as henwy's posts seem to suggest but when I compare boosters to "refined metal tokens" I would clearly pick the "refined metal tokens". They:<br />  - Give big buyers a (rewarding) way to get rid of tons of commons, so it does hurt that they get them in token packs<br />  - Don't cause any "You have to buy a booster to play" feelings<br />  - Add another meta-token that could be used for interesting effects (combos) in the future.<br /><br />Though on the flip side, I drive to gencon so I don't care about token weight.
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