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TOPIC: PURP Trade Offer

Re: PURP Trade Offer 16 years 10 months ago #25

  • henwy
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<br />The two 2-handed weapons were valued at only 1200 GP each, while the +2 Longsword was valued at 2000 GP and the +2 Gearon's Heavy Mace was valued at 2500 GP (more than double).  Even if the 1-handed weapons could be used by more classes, if the 2-handed weapons really are superior in the hands of Fighters, Paladins, and Barbarians, the 2-handed weapons would have been in great demand by those three classes and the prices would have been more equal.'

  <br /><br />I'm not sure why you would believe that. If we're saying that the one-handed weapons were basically good for twice as many character classes (and they were) than the two-handed weapons, why wouldn't they be worth twice as much? Even if the two-handed weapons were _THE_ best for the 3 classes they were good for, the one-handed weapons were _THE_ best for three of the six classes they were good for. Everything would point to a good fit value of 2x for the one-handed weapons. Not that priceguide is good for much in cases like this. The accuracy for purps has always been off, often to an order of magnitude. After all, I'd happily buy just about any purp for the equivalent item gold values listed, but I doubt I'd get many sellers.<br /><br />

Since there is such an inequity in price even during a year when there are two of each (1-handed & 2-handed) available, it is clear that even for the classes that could use a 2-handed weapon, the overwhelming preference of players was to use a 1-handed weapon and shield.  And that explains why the Dragonscale Shield was worth 3600 GP (well over any other PURP in the set), as it was unquestionably the best shield for anyone that could use shields, and gave extra AC to anyone using one plus a point of fire resistance.

<br /><br />See above.<br /><br />

One of the other arguments you were using for the superiority of 2-handed weapons is that you can defeat the monster and have time left over for treasure or searching the room.  I feel that if you have everyone outfitted with the top 1-handed weapons, you will be able to defeat the monster in time to do all of that as well.

<br /><br />That's actually the arguement douglas made, and I hadn't thought of. It's absolutely true though and it might be the most valuable part of two-handed weapons. This was exspecially true in the past as you might recall, as early on dungeon time was a LOT tighter than it is now (and in addition I'm sure it just seemed so as well because of lack of experience which would still have play today for newer people). People took room damage left and right. It was, in fact, one of the major complaints at the time and I'll be willing to wager it's still the major cause of damage dealt rather than monster attack.<br /><br />

Another point you made was that it made sense to use 2-handed weapons if everyone in the party was doing so.  That is probably not something most parties can assure.  Many times you are going on a TD run with some players you don't know, so you can't know what weapons they will use.  Even if you do know everyone, it is likely that one or more people will feel strongly that they want to maximize AC instead of damage.  Just like the Prisoners Dilemna - if you use a 2-handed weapon but nobody else does, everyone else benefits by reducing the chance they'll personally get hit and they also benefit by you doing more damage to the monster at no risk to themselves.

<br /><br />Douglas also touched on this. I can agree with that and accept that's why there might be a slight premium. This is usually only a problem, again, in groups who not only don't cooperate but are openly antagonistic to one another. If your group's cleric refuses to heal anyone but himself no matter what and actually refuses to use scrolls you pass him to heal you, you're probably sort of flocked anyway. At that point, more AC is definitely a good idea, though IMO, I keep a cloak of elvenkind and 20 cure minor wounds potions around at all times to deal with those wankers.<br /><br />

It may make mathematical sense for an entire party to use 2-handed weapons, but I think most parties won't be doing that.  And, you two might be the only two that have actually looked at it mathematically, most others are doing the intuitively logical (and emotionally satisfying) approach of maximizing their AC to minimize the chance that they will be hit by a monster during combat.  The token values (1-handed weapons and Dragonscale Shield being so much higher than 2-handed weapons) prove that out.

<br /><br />I don't believe the values are all that far off from what they should be. We would easily expect the one-handed weapons to be worth about 2x the two-handed weapons for everything ranging from supply to the facts I mentioned above about versatility. I think it's driven by mainly rational reasons, though I will buy into your idea that some people are impulsive and stupid. Not to mention that there's the nostalgia factor. There were no great swords or axes in DnD where a lot of us cut our teeth or even adnd until 3rd ed. If you were a fighter whozit, you always wanted a longsword or a two-handed sword. That certainly carries over to the TD experience.

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Re: PURP Trade Offer 16 years 10 months ago #26

<br />

<br />The two 2-handed weapons were valued at only 1200 GP each, while the +2 Longsword was valued at 2000 GP and the +2 Gearon's Heavy Mace was valued at 2500 GP (more than double).  Even if the 1-handed weapons could be used by more classes, if the 2-handed weapons really are superior in the hands of Fighters, Paladins, and Barbarians, the 2-handed weapons would have been in great demand by those three classes and the prices would have been more equal.'

  <br /><br />I'm not sure why you would believe that. If we're saying that the one-handed weapons were basically good for twice as many character classes (and they were) than the two-handed weapons, why wouldn't they be worth twice as much? Even if the two-handed weapons were _THE_ best for the 3 classes they were good for, the one-handed weapons were _THE_ best for three of the six classes they were good for. Everything would point to a good fit value of 2x for the one-handed weapons. Not that priceguide is good for much in cases like this. The accuracy for purps has always been off, often to an order of magnitude. After all, I'd happily buy just about any purp for the equivalent item gold values listed, but I doubt I'd get many sellers.<br /><br />

Since there is such an inequity in price even during a year when there are two of each (1-handed & 2-handed) available, it is clear that even for the classes that could use a 2-handed weapon, the overwhelming preference of players was to use a 1-handed weapon and shield.  And that explains why the Dragonscale Shield was worth 3600 GP (well over any other PURP in the set), as it was unquestionably the best shield for anyone that could use shields, and gave extra AC to anyone using one plus a point of fire resistance.

<br /><br />See above.<br /><br />

One of the other arguments you were using for the superiority of 2-handed weapons is that you can defeat the monster and have time left over for treasure or searching the room.  I feel that if you have everyone outfitted with the top 1-handed weapons, you will be able to defeat the monster in time to do all of that as well.

<br /><br />That's actually the arguement douglas made, and I hadn't thought of. It's absolutely true though and it might be the most valuable part of two-handed weapons. This was exspecially true in the past as you might recall, as early on dungeon time was a LOT tighter than it is now (and in addition I'm sure it just seemed so as well because of lack of experience which would still have play today for newer people). People took room damage left and right. It was, in fact, one of the major complaints at the time and I'll be willing to wager it's still the major cause of damage dealt rather than monster attack.<br /><br />

Another point you made was that it made sense to use 2-handed weapons if everyone in the party was doing so.  That is probably not something most parties can assure.  Many times you are going on a TD run with some players you don't know, so you can't know what weapons they will use.  Even if you do know everyone, it is likely that one or more people will feel strongly that they want to maximize AC instead of damage.  Just like the Prisoners Dilemna - if you use a 2-handed weapon but nobody else does, everyone else benefits by reducing the chance they'll personally get hit and they also benefit by you doing more damage to the monster at no risk to themselves.

<br /><br />Douglas also touched on this. I can agree with that and accept that's why there might be a slight premium. This is usually only a problem, again, in groups who not only don't cooperate but are openly antagonistic to one another. If your group's cleric refuses to heal anyone but himself no matter what and actually refuses to use scrolls you pass him to heal you, you're probably sort of flocked anyway. At that point, more AC is definitely a good idea, though IMO, I keep a cloak of elvenkind and 20 cure minor wounds potions around at all times to deal with those wankers.<br /><br />

It may make mathematical sense for an entire party to use 2-handed weapons, but I think most parties won't be doing that.  And, you two might be the only two that have actually looked at it mathematically, most others are doing the intuitively logical (and emotionally satisfying) approach of maximizing their AC to minimize the chance that they will be hit by a monster during combat.  The token values (1-handed weapons and Dragonscale Shield being so much higher than 2-handed weapons) prove that out.

<br /><br />I don't believe the values are all that far off from what they should be. We would easily expect the one-handed weapons to be worth about 2x the two-handed weapons for everything ranging from supply to the facts I mentioned above about versatility. I think it's driven by mainly rational reasons, though I will buy into your idea that some people are impulsive and stupid. Not to mention that there's the nostalgia factor. There were no great swords or axes in DnD where a lot of us cut our teeth or even adnd until 3rd ed. If you were a fighter whozit, you always wanted a longsword or a two-handed sword. That certainly carries over to the TD experience.<br />

<br /><br />I think we'll have to agree to disagree on this one.  I just want to make it clear I never said people using 1-handed weapons are impulsive and stupid.  I think everyone should use whichever tokens give them the most pleasure in playing True Dungeon.  If they prefer to increase the AC to the maximum extent possible that's great, and if they like using a 2-handed weapon to inflict the most possible damage on the enemy that is also great! 

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Re: PURP Trade Offer 16 years 10 months ago #27

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<br />One of the other arguments you were using for the superiority of 2-handed weapons is that you can defeat the monster and have time left over for treasure or searching the room.  I feel that if you have everyone outfitted with the top 1-handed weapons, you will be able to defeat the monster in time to do all of that as well.  <br /><br />It may make mathematical sense for an entire party to use 2-handed weapons, but I think most parties won't be doing that.  And, you two might be the only two that have actually looked at it mathematically, most others are doing the intuitively logical (and emotionally satisfying) approach of maximizing their AC to minimize the chance that they will be hit by a monster during combat.  The token values (1-handed weapons and Dragonscale Shield being so much higher than 2-handed weapons) prove that out.  <br /><br />

<br /><br /> However you "cut" it, more damage to the Monster means quicker combat which translates into less attacks from the Monster, less damage from unfinsihed combat, more time to search the room and possibly find treasure or clues, and a more emotionally satisfying outcome to combat.  <br /><br />And here is yet another reason...  If the other items a person is wearing without the shield (e.g. Plate +1, Ring of Protection, Amulet of Armor, Bracers of Defense) makes it such that the Monster already needs a 19 or a 20 to hit you, then the benefit of a shield is reduced or eliminated.  At this point, using a Longsword in lieu of a Greatsword makes no sense.<br /><br />Actually, I know several people in this school of thought that 2H > 1H+S, Raven (and I believe her group) included. <br /><br />The bottom line is that people who hide behind shields are cowards!  Rarr!  (kidding)   =)
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: PURP Trade Offer 16 years 10 months ago #28

<br />

<br />One of the other arguments you were using for the superiority of 2-handed weapons is that you can defeat the monster and have time left over for treasure or searching the room.  I feel that if you have everyone outfitted with the top 1-handed weapons, you will be able to defeat the monster in time to do all of that as well.  <br /><br />It may make mathematical sense for an entire party to use 2-handed weapons, but I think most parties won't be doing that.  And, you two might be the only two that have actually looked at it mathematically, most others are doing the intuitively logical (and emotionally satisfying) approach of maximizing their AC to minimize the chance that they will be hit by a monster during combat.  The token values (1-handed weapons and Dragonscale Shield being so much higher than 2-handed weapons) prove that out.  <br /><br />

<br /><br /> However you "cut" it, more damage to the Monster means quicker combat which translates into less attacks from the Monster, less damage from unfinsihed combat, more time to search the room and possibly find treasure or clues, and a more emotionally satisfying outcome to combat.  <br /><br />And here is yet another reason...  If the other items a person is wearing without the shield (e.g. Plate +1, Ring of Protection, Amulet of Armor, Bracers of Defense) makes it such that the Monster already needs a 19 or a 20 to hit you, then the benefit of a shield is reduced or eliminated.  At this point, using a Longsword in lieu of a Greatsword makes no sense.<br /><br />Actually, I know several people in this school of thought that 2H > 1H+S, Raven (and I believe her group) included. <br /><br />The bottom line is that people who hide behind shields are cowards!  Rarr!  (kidding)    =)<br />

<br /><br />Well, if that's the case, have one of those people contact me, as I've got a nice +2 Great Axe I can trade for one of a pitiful +2 Longsword / Mace / Scimitar that they clearly don't need anymore (unless I get a nice enough Red trade offer for it). 

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Re: PURP Trade Offer 16 years 10 months ago #29

  • bpsymington
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Hey, we wizards hiding behind the cleric aren't cowards!  =)<br />
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Re: PURP Trade Offer 16 years 10 months ago #30

Everyone has their own personal preferences and their own perceived value of things. I have some tokens that are essentially useless. But I wouldn't trade them away for anything, because they have value beyond 'what they can do' to me.<br />That may seem silly to some, wasteful to others, and some get my p.o.v on the matter. In the end, its all about each individuals personal preference.<br /><br />Oh and I hide behind my brother he's more intimidating.  :lol:
'Whenever I feel blue, I remind myself to breathe again.'

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Re: PURP Trade Offer 16 years 10 months ago #31

  • henwy
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I think a real problem is that we're too small of a community. It sorta bites and it makes me worry about TD's future. Maybe this year we could actually advertise the forums somehow? I dunno...print it on the ale drinker's token? Hand out little fliers? Do something to make people aware that the forums even exist and people trade tokens and talk shop on here. We get, what, like a dozen new people a year who actually stick around? I might be underestimating, but I don't see very many new faces for posters and despite Fritz's assertion, it can't be because I scare them all off.

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Re: PURP Trade Offer 16 years 10 months ago #32

Maybe in the future the giveaway token (similar to the Guild of Ale Drinkers token) could have the TD website on it - or even the forums website on it.  Or maybe a cool flyer could be handed out at the close of the adventure with the website or other info on it. 

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Re: PURP Trade Offer 16 years 10 months ago #33

LOL!  Henwy, give me some credit, that's not EXACTLY what I said....... ;/<br /><br />'sides, you can be entertaining.......and a challange.  =D
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Re: PURP Trade Offer 16 years 10 months ago #34

I figure every third page or so I should mention that this thread is actually about a really nice PURP offer I've made  =D<br /><br />Okay, back to the thread digressing!   

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Re: PURP Trade Offer 16 years 10 months ago #35

Henwy you can't be scaring everyone off. After all I am new and I am still here  :tongue3:. Of course I am vocal and like challenges.  =D Hey Fritz, too bad you won't be able to pick my pouch again this year. I would so be watching you like a Hawk!<br /><br />As to the content of this thread. I totally understand. I as well have no Purps to trade (at least not ones I am willing to give up - I worked hard for them dammit. And Raven was nice... turns a slight red) and have had no takers. Though I was told the best time to trade is actually in the tavern. Which means I might have to send some of my tokens down and have someone trade them for me. Even if it is just to help new parties to get outfitted. <br /><br />Lady Myke
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Re: PURP Trade Offer 16 years 10 months ago #36

<br />Henwy you can't be scaring everyone off. After all I am new and I am still here  :tongue3:. Of course I am vocal and like challenges.  =D Hey Fritz, too bad you won't be able to pick my pouch again this year. I would so be watching you like a Hawk!<br /><br />As to the content of this thread. I totally understand. I as well have no Purps to trade (at least not ones I am willing to give up - I worked hard for them dammit. And Raven was nice... turns a slight red) and have had no takers. Though I was told the best time to trade is actually in the tavern. Which means I might have to send some of my tokens down and have someone trade them for me. Even if it is just to help new parties to get outfitted. <br /><br />Lady Myke<br />

<br /><br />Just to be clear - the thread is an offer to trade my PURP Elixer and +2 Great Axe for Reds - so if you've got a ton of extra Reds and would like a PURP or two - send me a message  =D

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