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TOPIC: Alternate method to get ingredient tokens.

Alternate method to get ingredient tokens. 16 years 8 months ago #1

<OOPS><br /><br />After reading Dave's reply it appears I misunderstood his previous post.  <br /><br />Actaully what you are talking about in your reply sounds great.   Sorry about that.
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Re: Death of Token Trading. 16 years 8 months ago #2

George,<br />Did you not see the whole discussion thread about Trade Ingredient Tokens?  The idea is to trade specific amounts of common weapons, armor, and maybe other things for a special ingredient. I had planned on giving those ingredient tokens a value (on the token) in GP to allow them to be used as additional funds or traded at a reasonable value.  They would also have uses in combo trades.  <br /><br />The relationship would be something like 24 weapons (most likely common ones) for one trade ingredient token.  I do not believe this discourages trading, but does give players with quite a few daggers something to do with them, if they can not trade them away.<br /><br />I guess I see this as giving the token traders a reason to trade a handful of common daggers from a new player for a +1 dagger, knowing there is something they can do with all the extra common weapons.  Just as it gave you an incentive to trade nicer gear for gold.<br /><br />If you do not agree George, please let us understand your POV.  If we coudl move the discussion to the thread in the token section, that would be helpful.<br /><br />Dave
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Re: &lt;oops&gt; 16 years 8 months ago #3

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I don't like the trade token idea personally. I think it'll only contribute to the whole token clutching phenom we're seeing. It's not like it wasn't there before but it seems to get worse every year. It seems hard enough already finding people willing to donate to newbies or generally pass out stuff to others, I can only imagine what happens when even your crap has value. Right now, there's no reason not to give a newbie a buncha your spare commons and uncommons since no man needs 26 grappling hooks or 15 longbows. When they can all be combined and turned in for something with value....what are the chances we'll see as much sharing and generosity? I was already astounded by the bleed out of the token box thgis year and some people are actually putting commons (COMMONS!) up on ebay as it is. It just seems like a bleh idea to me. I can perfectly see the reasoning behind it, but I'm not sure it'd actually make for a better community.

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Re: &lt;oops&gt; 16 years 8 months ago #4

Henry,<br />    Right now I tend to give away a lot of greens to newbies.  If I could trade in some of my greens I will still keep some to give to newbies, I would just have a small pile to give from.  I didnt even bring any browns this year (except healing). 
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Re: &lt;oops&gt; 16 years 8 months ago #5

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Welp, it'll vary with the person. I hauled along everything I had, which explains why I was bitching and moaning so much about the weight, but then I had a purpose for all the odds and ends. I can see both sides of it for sure. For most people, commons have no value and once you get enough of them, they actually become a hinderance to buying more tokens. That would definitely be something that TD might be inclined to address from a sales perspective. I'm just not sure that giving all commons a boosted value when turned in in bulk is a good answer overall. There are other ways to let people get rid of generally valueless commons that might end up working better without causing people to hoard.<br /><br />For example....why not a charity raffle of sorts?<br /><br />People can turn in their own tokens (commons for themost part) which can then be given out to newbies by the player coaches, given to raven for her thieves guild whozit, or to the token box. For each pound of tokens you turn in, you're given a raffle ticket. At the end of the con, a few raffle tickets are drawn and people get some souvineer prize that woudln't cost much but might be desirable for longterm TD fans. Sorta like some of the auction items this time around. That would encourage peopel to donate, bleed duplicates from the token rich, and not cause a mad scramble by everyone for commons that now all have a boosted value.

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Re: &lt;oops&gt; 16 years 8 months ago #6

I think this is an incredibly good idea, a true win/win for True Dungeon and the fans, and I'm really glad it's happening.  It will let the high-volume token buyers trade in a bunch of tokens that they had no use for, and get tokens in return that they can use for combo ingredients, for gold, or just to collect (must get one of each!).  <br /><br />It also helps out True Dungeon, they can use all the tokens traded in as the "commons" part of the treasure boxes, and then just print up a bunch of uncommons, rares, PURPs, and dungeon only tokens for the treasure boxes to add to these commons.  That should save True Dungeon some money, and let the tokens get recycled back to the fans.  <br /><br />I'd expand the trade-in policy to include Greens also (maybe a green counts as 10 commons in trade-in, or something like that?).  The uncommon weapons & armor (except for the Large Shield) don't hold much value.  That's just a minor suggestion though.  I think this will be a huge success! 

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Re: &lt;oops&gt; 16 years 8 months ago #7

I never got the chance, but the “take one leave one box” could have received some stock from TD as well.  I like the idea anyway, and if we do implement the Trade Ingredient solution, we will have a large number of tokens to help out with.  It is clear we have hit yet another "level" with tokens, and we will have to proceed carefully with what we do.  I do not want to kill the generosity, but I also do not want to leave the collectors in the lurch with piles of commons, and not really wanting to accept them in trade.    <br /><br />I mainly was thinking of using the traded material for the Coach's stores, rather than using them to fill the treasure generators.<br /><br />As far as giving them a boosted value, well that is inevitable if we provide anything to do with them other than give them away.<br /> 
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Re: &lt;oops&gt; 16 years 8 months ago #8

<br />I never got the chance, but the “take one leave one box” could have received some stock from TD as well.  I like the idea anyway, and if we do implement the Trade Ingredient solution, we will have a large number of tokens to help out with.  It is clear we have hit yet another "level" with tokens, and we will have to proceed carefully with what we do.  I do not want to kill the generosity, but I also do not want to leave the collectors in the lurch with piles of commons, and not really wanting to accept them in trade.    <br /><br />I mainly was thinking of using the traded material for the Coach's stores, rather than using them to fill the treasure generators.<br /><br />As far as giving them a boosted value, well that is inevitable if we provide anything to do with them other than give them away.<br />  <br />

<br /><br />Before you stock the "leave one take one" box with really good stuff, I'd put some controls on it.  I saw it being massively abused, with one individual cleaning it out of whatever is good in there.  Maybe if it was sitting on the bar, or some other area which always has a volunteer, they could gently remind people that it's one per person.  <br /><br />Regarding using the traded in tokens for the coaches stores - do they give that many tokens away to new groups?  I'm thinking you're going to have VERY large quantities of traded-in tokens to do something with.  It might be better to use them as part of the treasure than just stack them up somewhere.  (unless you decide to make the treasure boxes more uncommons/rares/PURPs/dungeon only tokens - in that case feel free to stack up all the traded in commons somewhere  =))<br /><br />I'm glad you're treading carefully with what you do with the tokens, I'm sure you will make the right decisions. 

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Re: &lt;oops&gt; 16 years 8 months ago #9

<br />Regarding using the traded in tokens for the coaches stores - do they give that many tokens away to new groups?  I'm thinking you're going to have VERY large quantities of traded-in tokens to do something with.  It might be better to use them as part of the treasure than just stack them up somewhere.  (unless you decide to make the treasure boxes more uncommons/rares/PURPs/dungeon only tokens - in that case feel free to stack up all the traded in commons somewhere   =))<br />

<br /><br />If you only knew...
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Re: &lt;oops&gt; 16 years 8 months ago #10

<br />

<br />Regarding using the traded in tokens for the coaches stores - do they give that many tokens away to new groups?  I'm thinking you're going to have VERY large quantities of traded-in tokens to do something with.  It might be better to use them as part of the treasure than just stack them up somewhere.  (unless you decide to make the treasure boxes more uncommons/rares/PURPs/dungeon only tokens - in that case feel free to stack up all the traded in commons somewhere   =))<br />

<br /><br />If you only knew...<br />

<br /><br />I'd LOVE to see the True Dungeon stash of tokens someday, I'm sure it's huge!  I always envision the huge room Scrooge McDuck had where you could just dive in and swim through all the tokens  =D

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Re: &lt;oops&gt; 16 years 8 months ago #11

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Feh. There would have to be a 10 pound consent form.<br /><br />Warning: Swimming in tokens may cause suffocation and death. If erection remains for longer than 4 hours afterwards, please consult your physician immediately.

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Re: &lt;oops&gt; 16 years 8 months ago #12

Back on the original Topic of trading brown tokens in for ingredients.  <br /><br />My only concern, if you are going to increase the supply of ingredients by making them available in trade for brown tokens is that you make sure you have plenty of combo tokens available.  If the trade-in for ingredients just increases the demand for scarce combo tokens, it will not solve any problem but make thing worse.  <br /><br />(Dave, just beat on Jeff hard, whatever number of combo tokens he want to make, make sure he makes 3 times that number.  Jeff has almost always greatly underestimated the demand for tokens.)
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