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TOPIC: Alternate method to get ingredient tokens.

Re: <oops> 16 years 8 months ago #13

<br />Back on the original Topic of trading brown tokens in for ingredients.   <br /><br />My only concern, if you are going to increase the supply of ingredients by making them available in trade for brown tokens is that you make sure you have plenty of combo tokens available.  If the trade-in for ingredients just increases the demand for scarce combo tokens, it will not solve any problem but make thing worse.  <br /><br />(Dave, just beat on Jeff hard, whatever number of combo tokens he want to make, make sure he makes 3 times that number.  Jeff has almost always greatly underestimated the demand for tokens.)<br />

<br /><br />Unless I misunderstand, the reserve tokens you can get for trading in commons (and maybe uncommons & rares) are not the same as the dungeon only ingredient tokens that are needed for the 4 cauldron combo token.  They are reserve tokens, like a metal ingot for trading in weapon tokens, that you can use as GP or use in some future combo that might call for a metal ingot (for example).  <br /><br />That said - yes please make sure you print plenty of that 4 cauldron combo token, far more than you think you'll need - you can always toss the extras afterwards.  It will be VERY frustrating for players to acquire all six ingredient tokens and then not be able to trade them in because the combo token ran out.  I'd think anyone that manages to get all six ingredient tokens should be able to get the 4 cauldron combo token. 

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Re: &lt;oops&gt; 16 years 8 months ago #14

<br /><br />Unless I misunderstand, the reserve tokens you can get for trading in commons (and maybe uncommons & rares) are not the same as the dungeon only ingredient tokens that are needed for the 4 cauldron combo token.  They are reserve tokens, like a metal ingot for trading in weapon tokens, that you can use as GP or use in some future combo that might call for a metal ingot (for example).  <br /><br />

<br /><br />That is what I originally thought but Dave's post, second in this thread seem to imply something very different.
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Re: &lt;oops&gt; 16 years 8 months ago #15

<br />

<br /><br />Unless I misunderstand, the reserve tokens you can get for trading in commons (and maybe uncommons & rares) are not the same as the dungeon only ingredient tokens that are needed for the 4 cauldron combo token.  They are reserve tokens, like a metal ingot for trading in weapon tokens, that you can use as GP or use in some future combo that might call for a metal ingot (for example).  <br /><br />

<br /><br />That is what I originally thought but Dave's post, second in this thread seem to imply something very different.<br />

<br /><br />Hopefully Dave can weigh in to help clarify things, but I'm sure that the ingredient tokens he's talking about are more along the line of the gold reserve tokens than a shambler slime token or some other ingredient token.  I'd expect these new reserve ingredient tokens to have GP value as well as be part of combo ingredient lists, but I don't think they will take the place of the six ingredient tokens from the dungeons. 

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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #16

as for people being generous with commons; i dont think it will be that much of an issue.  those who want to help out new players by giving them some tokens probably still will, they will just make sure they have their trade-in stash first.  and i dont see a problem with newer players trading to get even commons they need, they are given a pack to start with.  on thursday afternoon/evening i 'set up shop' in the tavern and did a good amount of trading, most of which was commons and uncommons.  and every person who came up to me was able to work out a fair trade (ie. a few GP for the best non-rare weapons and armor they can use, or whatever else they might want).  i found that most new players werent really looking to get the best deal, they just wanted what they needed...i would often have them pick a couple other small items as throw-ins (strongly suggesting small steel mirrors).  besides, what kind of adventure is it if you dont have to haggle for new equipment every now and then :)
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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #17

The easiest way to make sure there are enough combo tokens for the ingredients tokens is to simply find the sheet that shows how many of each of them were purchased. Then figure out how many combo's could be actually made given the number of ingredient tokens out there. Not everyone will be able to get all 6 ingredients together but I think that there should be enough combo tokens (maybe ten more just to be on the safe side) for any potential combo to be made. I believe this would be a common sense approach. As long as the original order production lists were kept that is. <br /><br />Lady Myke
Bad Poet Extraordinaire! - just ask the monsters who have munched on me because my party wanted to stop my incessant bad rhyming! <br /><br />I am like a ray of Sunshine!  Healthy and beneficial in moderation.

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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #18

<br />as for people being generous with commons; i dont think it will be that much of an issue.  those who want to help out new players by giving them some tokens probably still will, they will just make sure they have their trade-in stash first.  and i dont see a problem with newer players trading to get even commons they need, they are given a pack to start with.  on thursday afternoon/evening i 'set up shop' in the tavern and did a good amount of trading, most of which was commons and uncommons.  and every person who came up to me was able to work out a fair trade (ie. a few GP for the best non-rare weapons and armor they can use, or whatever else they might want).  i found that most new players werent really looking to get the best deal, they just wanted what they needed...i would often have them pick a couple other small items as throw-ins (strongly suggesting small steel mirrors).  besides, what kind of adventure is it if you dont have to haggle for new equipment every now and then :)<br />

<br /><br />True, this doesn't stop anyone that wants to help out new players from helping out new players.  And it's not really necessary, as the True Dungeon coaches are there to provide basic armor & weapon tokens to any group that doesn't get what they need out of their initial token packs. 

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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #19

Sorry I added to the confusion.<br /><br />The "Trade Ingredient Tokens" I was referring to are like the Gold Reserve Tokens.  <br /><br />These are separate from the Dungeon only ingredient tokens.  Both however could be used in future combos.<br /><br />Dave
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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #20

<br />Sorry I added to the confusion.<br /><br />The "Trade Ingredient Tokens" I was referring to are like the Gold Reserve Tokens.  <br /><br />These are separate from the Dungeon only ingredient tokens.  Both however could be used in future combos.<br /><br />Dave<br />

<br /><br />Do you see the six ingredient tokens from this year and last year only being used in combo tokens for this and next year, or do you think these six ingredients might be combo ingredients for years past next year?  It would seem like they wouldn't be used past next year, unless they are available again in the dungeon. 

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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #21

OK, if I’m understanding this right, Large Quantizes of Commons could be turned into Trade Ingredients (akin to Melting down a bunch of daggers and short swords into an Iron Ingot). Could these Trade Ingredients be used to replace Dungeon Only Ingredients in future combos?<br /><br />Based on this years recipes, there would be multiple paths to comboing:<br />1. Required Items + Gold<br />2. Required Items +  Dungeon Only Ingredients (replaces Gold)<br />3. Trade Ingredients + ?<br /><br />I think the big question is how this would impact the item that most people are really after…how would Trade Ingredients effect the big 4 Caldron “Race Across Greyhawk” combo? (I know this is the item I’m most excited about, and if you have any 2007 ingredients for trade, please PM me  =) ).<br />The 4c is an idea I really like, and have been looking forward to making for the past two years. It makes sense that it requires all six of the Dungeon Only Ingredients- It’s the loot at the end of a big module, and a great reward for TD supporters.<br />
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Re: Alternate method to get ingredient tokens. 16 years 8 months ago #22

<br />OK, if I’m understanding this right, Large Quantizes of Commons could be turned into Trade Ingredients (akin to Melting down a bunch of daggers and short swords into an Iron Ingot). Could these Trade Ingredients be used to replace Dungeon Only Ingredients in future combos?<br /><br />Based on this years recipes, there would be multiple paths to comboing:<br />1. Required Items + Gold<br />2. Required Items +  Dungeon Only Ingredients (replaces Gold)<br />3. Trade Ingredients + ?<br /><br />I think the big question is how this would impact the item that most people are really after…how would Trade Ingredients effect the big 4 Caldron “Race Across Greyhawk” combo? (I know this is the item I’m most excited about, and if you have any 2007 ingredients for trade, please PM me  =) ).<br />The 4c is an idea I really like, and have been looking forward to making for the past two years. It makes sense that it requires all six of the Dungeon Only Ingredients- It’s the loot at the end of a big module, and a great reward for TD supporters.<br /><br />

<br /><br />Per Dave's email, the Trade Ingredients will not replace the Dungeon Only ingredients in the combo ingredients.  They may also be an ingredient in one or more combo's, but they will not replace the Dungeon only ingredients.<br /><br />Like you, I've been waiting for two years for that 4 cauldron token.  I hope it's a non-consumbable, and that it is worth the wait! 

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