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TOPIC: TRUE DUNGEON PVP

Re: TRUE DUNGEON PVP 8 years 8 months ago #25

Rob F wrote: I think some sort of PVP or Solo Player Grind would be great. Would be really cool to see how far the strongest players could advance and have some type of leaderboard system with rankings. Think it would spur some good competition among the players that are spending a ton on Tokens. I played Nightmare this year and with four people sliding orange Tokens and our Elf Wizard doing 100 pts of damage to monsters we waltzed through. It was fun but not that challenging. Putting the strongest players in some sort of competition against one another would be awesome!!

Sounds like someone needs to try Epic Grind! :P

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Re: TRUE DUNGEON PVP 8 years 8 months ago #26

I think some sort of PVP or Solo Player Grind would be great. Would be really cool to see how far the strongest players could advance and have some type of leaderboard system with rankings. Think it would spur some good competition among the players that are spending a ton on Tokens. I played Nightmare this year and with four people sliding orange Tokens and our Elf Wizard doing 100 pts of damage to monsters we waltzed through. It was fun but not that challenging. Putting the strongest players in some sort of competition against one another would be awesome!!


I agree.. True Grind is not enough in my opinion.. I know that myself and many in my party wanted more.. Did not want it to be over.. The story arc yes..But to have a way to go PVP after for some more chances at treasure or a ranking would be cool...or something like it would be great.

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Re: TRUE DUNGEON PVP 8 years 8 months ago #27

Most of the "problems" with this are things that feel like they actually have some straigthforward fixes with some testing

If the problem is that characters are glass cannons, then simply upping the base HP and AC for all characters likely mitigates this problem if we're talking mechanics.

Alternatively, instead of "fight to the death" it's "damage race"- players don't die at 0, and it's a question of who does the MOST damage past lethal (so you need to hit them to dead, and THEN deal damage to make it count towards your total), this makes base hitpoints (and base hitpoint increases) work like "DR" versus scoring, as will healing (since it adds back to your hitpoints).

If initiative is such a huge problem, then why not get "rid" of it? Both players will slide on the same board before calculations (or one will slide and the other will cast, or both will cast- Basically both players announce all of their actions for the turn, then all of them are resolved at the same time). (this might only work for 1v1, though)


I would like to note that "PvP" doesn't always strictly mean that you are directly fighting another player.

I could easily see something like there is a room full of monsters (say, 11 boards), and you have two parties. You need to be the party who does the killing blow to take the "trophy" for that monster, whichever team gets to 6 trophies first wins (or just more if time is called first)- with extra bonuses for getting more than the minimum (go until time or all monsters killed). Maybe smaller parties than normal for this (4 people each instead of 10).

There should almost certainly be a way to do this which both allows high-end stuff (maybe not artifacts, I'd have to see- honestly I'd almost want to allow them just to see if I could beat them ;p), and still keeps game-balance relatively intact for the experience.

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Re: TRUE DUNGEON PVP 8 years 8 months ago #28

I am working on a PvP team drafting event that I hope I can get Jeff to let me test at WYC. I am going to eliminate initiative and have best of three fights. Players won't know the class of their opponents outright, but may be able to deduce them from the actions taken by those players.

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Re: TRUE DUNGEON PVP 8 years 8 months ago #29

balthasar wrote: I am working on a PvP team drafting event that I hope I can get Jeff to let me test at WYC. I am going to eliminate initiative and have best of three fights. Players won't know the class of their opponents outright, but may be able to deduce them from the actions taken by those players.



FANTASTIC! :)

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Re: TRUE DUNGEON PVP 8 years 8 months ago #30

Arthur wrote:

Naked PVP?

:laugh:

That created a funny vision in my head..:woohoo:


I think you meant "frightening".

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