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TOPIC: Eldritch Set Powers - What Would You Choose

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #25

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #26

Wade Schwendemann wrote:

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.


This is just one example out of a large number of tokens or abilities that favor one class or another. For instance, I think the Mad Evoker's Charm for Wizards outweighs all Druid-specific token bonuses combined. Rogues get the ability to get bonus tokens via the Rogue tests, which no other class gets. It's not really fair to pick out one specific bonus and say that means that Jeff favors that class over all others.

For Melee bonuses, the Templar and Redoubt sets are pretty good examples of melee specific sets. Rogues and Bards have tons of tokens tailored specifically for them, as do most other classes. Spellcasters have the Cabal set. There's a lot of token goodness spread around for all classes.

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #27

I like the idea of +1 Ioun Stone slot for the 4-piece bonus. Not game breaking or overpowered since we're losing these slots to the Nuggets anyway, but a nice perk that will encourage people who have all 4 Eldritch tokens to actually equip all 4.

Something extra for Druid and Ranger (not sure that is necessary... but since Jeff mentioned they would get something...), how about 1 damage reduction from all Eldritch attacks.

I do think the Kilt should have Free Movement and the Dentures should have Psychic imbued rather than those effects being part of the set bonus.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #28

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.


This is just one example out of a large number of tokens or abilities that favor one class or another. For instance, I think the Mad Evoker's Charm for Wizards outweighs all Druid-specific token bonuses combined. Rogues get the ability to get bonus tokens via the Rogue tests, which no other class gets. It's not really fair to pick out one specific bonus and say that means that Jeff favors that class over all others.

For Melee bonuses, the Templar and Redoubt sets are pretty good examples of melee specific sets. Rogues and Bards have tons of tokens tailored specifically for them, as do most other classes. Spellcasters have the Cabal set. There's a lot of token goodness spread around for all classes.


I neglected to add a wink to my statement.

I've seen that idea floated around before.

I don't think the MEC is any better than the lenses of divine sight, for example.

I agree there is a lot of goodness to go around. I wouldn't compare templar to redoubt though.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #29

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Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.


This is just one example out of a large number of tokens or abilities that favor one class or another. For instance, I think the Mad Evoker's Charm for Wizards outweighs all Druid-specific token bonuses combined. Rogues get the ability to get bonus tokens via the Rogue tests, which no other class gets. It's not really fair to pick out one specific bonus and say that means that Jeff favors that class over all others.

For Melee bonuses, the Templar and Redoubt sets are pretty good examples of melee specific sets. Rogues and Bards have tons of tokens tailored specifically for them, as do most other classes. Spellcasters have the Cabal set. There's a lot of token goodness spread around for all classes.


I would argue that there is a difference between tokens geared towards one or a few classes, and a set bonus based on those items, and a group of highly class non-specific tokens that have a set the benefits certain classes more.
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #30

aside from the power of the individual tokens, do we really need more power creep?
keeping the 2 and 3 part bonuses as is and just letting the new parts be able to be used to get there is a fairly good option.
I also like the idea of being forced to choose between the grand sets.
A limit of the rod or the teeth, the amount of slotless items is getting very large.
*mental note* always listen to Jeff

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #31

Jeff321 wrote: I like the idea of +1 Ioun Stone slot for the 4-piece bonus. Not game breaking or overpowered since we're losing these slots to the Nuggets anyway, but a nice perk that will encourage people who have all 4 Eldritch tokens to actually equip all 4.

Something extra for Druid and Ranger (not sure that is necessary... but since Jeff mentioned they would get something...), how about 1 damage reduction from all Eldritch attacks.

I do think the Kilt should have Free Movement and the Dentures should have Psychic imbued rather than those effects being part of the set bonus.


I'm also hoping that the completed Teeth will include the Psychic ability instead of needing another token to activate them.

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #32

Brad wrote: aside from the power of the individual tokens, do we really need more power creep?
keeping the 2 and 3 part bonuses as is and just letting the new parts be able to be used to get there is a fairly good option.
I also like the idea of being forced to choose between the grand sets.
A limit of the rod or the teeth, the amount of slotless items is getting very large.


I think a decision limiting people to just one of the Grand sets would need to have been made when Tooth #1 was released, not halfway through the cycle.

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #33

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.


This is just one example out of a large number of tokens or abilities that favor one class or another. For instance, I think the Mad Evoker's Charm for Wizards outweighs all Druid-specific token bonuses combined. Rogues get the ability to get bonus tokens via the Rogue tests, which no other class gets. It's not really fair to pick out one specific bonus and say that means that Jeff favors that class over all others.

For Melee bonuses, the Templar and Redoubt sets are pretty good examples of melee specific sets. Rogues and Bards have tons of tokens tailored specifically for them, as do most other classes. Spellcasters have the Cabal set. There's a lot of token goodness spread around for all classes.


This feels like comparing apples to alligators to me.

I will agree that:
Every class has unique abilities.
Every class has $100 URs that favor them.
Every class has $300 set bonuses that favor them.
Every class has a $3000 Eldritch set bonus that fav... oh, scratch that. That’s just two of the top three already-overpowered classes.

I know don’t agree with any of what I just said. A2D (“agree to disagree”)

(Note: all prices based roughly on when the parts first came out, not OOP prices.)

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Last edit: by Brad Mortensen.

Eldritch Set Powers - What Would You Choose 5 years 8 months ago #34

Brad Mortensen wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.


This is just one example out of a large number of tokens or abilities that favor one class or another. For instance, I think the Mad Evoker's Charm for Wizards outweighs all Druid-specific token bonuses combined. Rogues get the ability to get bonus tokens via the Rogue tests, which no other class gets. It's not really fair to pick out one specific bonus and say that means that Jeff favors that class over all others.

For Melee bonuses, the Templar and Redoubt sets are pretty good examples of melee specific sets. Rogues and Bards have tons of tokens tailored specifically for them, as do most other classes. Spellcasters have the Cabal set. There's a lot of token goodness spread around for all classes.


This feels like comparing apples to alligators to me.

I will agree that:
Every class has unique abilities.
Every class has $100 URs that favor them.
Every class has $300 set bonuses that favor them.
Every class has a $3000 Eldritch set bonus that fav... oh, scratch that. That’s just two of the top three already-overpowered classes.

I know don’t agree with any of what I just said. A2D (“agree to disagree”)

(Note: all prices based roughly on when the parts first came out, not OOP prices.)


Brad, agree to agree to disagree. ;)

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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #35

Brad Mortensen wrote:

Mike Steele wrote:

Wade Schwendemann wrote:

Brad Mortensen wrote: Re: Eldritch set = Druid & Ranger

Fair enough. So when will we see the Martial set (melee types), Arcane set (wizards), Scamp set (rogues & Bards), and Pious set (clerics & paladins)?


That's a fair point, though it's taken us from 2008 until now, so....

Also, we could just accept that Jeff favors Druids and Rangers.


This is just one example out of a large number of tokens or abilities that favor one class or another. For instance, I think the Mad Evoker's Charm for Wizards outweighs all Druid-specific token bonuses combined. Rogues get the ability to get bonus tokens via the Rogue tests, which no other class gets. It's not really fair to pick out one specific bonus and say that means that Jeff favors that class over all others.

For Melee bonuses, the Templar and Redoubt sets are pretty good examples of melee specific sets. Rogues and Bards have tons of tokens tailored specifically for them, as do most other classes. Spellcasters have the Cabal set. There's a lot of token goodness spread around for all classes.


This feels like comparing apples to alligators to me.

I will agree that:
Every class has unique abilities.
Every class has $100 URs that favor them.
Every class has $300 set bonuses that favor them.
Every class has a $3000 Eldritch set bonus that fav... oh, scratch that. That’s just two of the top three already-overpowered classes.

I know don’t agree with any of what I just said. A2D (“agree to disagree”)

(Note: all prices based roughly on when the parts first came out, not OOP prices.)


How about agree to agree?
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Eldritch Set Powers - What Would You Choose 5 years 8 months ago #36

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Mike Steele wrote: I'm also hoping that the completed Teeth will include the Psychic ability instead of needing another token to activate them.


Mike Steele wrote: I think a decision limiting people to just one of the Grand sets would need to have been made when Tooth #1 was released, not halfway through the cycle.



Agree Mike on these two.

Brad Mortensen wrote: I will agree that:
Every class has unique abilities.
Every class has $100 URs that favor them.
Every class has $300 set bonuses that favor them.
Every class has a $3000 Eldritch set bonus that fav... oh, scratch that. That’s just two of the top three already-overpowered classes.


I agree with Brad on this. It doesn't seem like any other class has a comparable advantage to the ranger/druid power on the eldritched set. But IMO that's also ok given the scope of the set.
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