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TOPIC: 2016 Character Card Pics < Closed, See New Thread

2016 Character Card Pics < Closed, See New Thread 8 years 1 month ago #1

We re-designed the character cards this year, and the images below show the new card design. In general, we tried to make the cards easier to read (HP-wise), and we altered a few of the Spells and Powers. The green cards are for those players who use a Rod of Seven Parts to play a sub-class card.























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Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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Last edit: by Jeff Martin.
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2016 Character Card FINAL IMAGES 8 years 1 month ago #2

The other four images...











Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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2016 Character Card FINAL IMAGES 8 years 1 month ago #3

Jeff :whistle: and Druegar - thanks for your hard work here. I know it isn't easy and I know a lot of people appreciate the work!

Ed
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Last edit: by MasterED.
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2016 Character Card FINAL IMAGES 8 years 1 month ago #4

MasterED wrote: Jeff and Team - thanks for your hard work here. I know it isn't easy and I know a lot of people appreciate the work!

Ed


Druegar did much of the heavy lifting here. A big kudo to him!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2016 Character Card FINAL IMAGES 8 years 1 month ago #5

Damn it. There are still wizard cards
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2016 Character Card FINAL IMAGES 8 years 1 month ago #6

Jeff Martin wrote:

MasterED wrote: Jeff and Team - thanks for your hard work here. I know it isn't easy and I know a lot of people appreciate the work!

Ed


Druegar did much of the heavy lifting here. A big kudo to him!

Well he should have deleted wizard cards
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2016 Character Card FINAL IMAGES 8 years 1 month ago #7

I want to point out a potential issue with the change to odd stats - the 5th level Ranger, Wizard, and Druid now have a base 19 primary stat. Which means those players are closer to the limit of 20 for some items. Such as: Io's +4 Ultra Keen Bow , the Mad Evoker's Charm , and the Lenses of Divine Sight .

I may have missed some but wanted to give a sampling.

If the 5th level Ranger now equips a RoSP then they now meet the requirement (yes they will probably still have Dexterity Ioun Stones to boost their too hit/AC) but I wanted to call it out now before they are printed.

Ed
Useful Links:
TD Character Creator
Amorgen's Excel Char Gen Tool
Token DataBase
Talking TD Podcast

TD Accomplishments:
Member of the first team to survive Epic True Grind
1st Solo NM as Poly Druid
Proud member of Gas Station Sushi
Don't Nerf Our Tokens!
Last edit: by MasterED.
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2016 Character Card FINAL IMAGES 8 years 1 month ago #8

MasterED wrote: I want to point out a potential issue with the change to odd stats - the 5th level Ranger, Wizard, and Druid now have a base 19 primary stat.

Ed


Nothing very new here - level 4 and 5 Druids already have a base 19 primary stat:

truedungeon.com/resources/item/49-character-class-cards
truedungeon.com/resources/item/70-character-class-cards
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2016 Character Card FINAL IMAGES 8 years 1 month ago #9

Tokens with ability score prerequisites
  • +2 Keen Slayer Bow: Requires an 18 Dexterity
  • Io's +4 Ultra Keen Slayer Bow: Requires a 20 Dexterity
  • Lenses of Divine Sight: Requires a 20 Wisdom
  • Mad Evoker's Charm: Requires a 20 Intelligence
  • Maul of the Titans: Requires a 24 Strength
+2 Keen Slayer Bow's minimum was already met by 5th-level rangers (and rogues, but that's irrelevant). I have a feeling the number of 4th-level rangers who wield a relic bow are pretty darn small.

All of the other prereq tokens will still require other tokens to equip. It's absolutely a good thing to point out this potential issue, speaking only for myself, it's not a source of concern.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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2016 Character Card FINAL IMAGES 8 years 1 month ago #10

lazlo_hollyfeld1985 wrote: Damn it. There are still wizard cards



Hey now... You're hurting my feelings... If I had any.
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2016 Character Card FINAL IMAGES 8 years 1 month ago #11

So pumped to swing my Deathcleaver for the first time at Gencon. :woohoo:
Not much that can't be fixed with a big stick.
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2016 Character Card FINAL IMAGES 8 years 1 month ago #12

Stunning Fist - Once per combat, Monks can Stun* a target for 1 round if their first Flurry of Blows slide in that round scores a critical hit - not necessarily a natural 20.

* Drop whatever is in hands; cannot attack or cast spells; -2 AC.


If the monk slides early in the round it can often be difficult to remember which of the pucks was slid first after they have been bumped around by all of the other pucks. It seems like this wording of "first FoB slide" is just a hold over from the old activated form of Stunning Fist.

By making Stunning Fist require a critical hit to land constructs, incorporeal creatures, oozes, plants, and undead will all be now immune to the ability. Can we please switch Stunning Fist to requiring a natural 20 rather than a critical? If you want something to be immune to it, you can just make the creature immune to Stun or Stunning Fists.
Forum Name: Milambus
Real Name: Jake Fitch
Main Class: Monk
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