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TOPIC: Pacifism Runs

Pacifism Runs 7 years 10 months ago #13

bpsymington wrote: And some monsters with low/no intelligence will attack no matter what (carrion crawler, mushroom man), or might be crazy (trapped genie), or evil, or mechanical, etc.


Don't forget untargeted effects, like dragon breath.

"Ceci n'est pas une pipe" - Magritte

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Pacifism Runs e 7 years 10 months ago #14

I think it would definitely have to be worked into the adventure from the start to allow these creative solutions...

I.e. Against a wolf, maybe throw a turkey leg to distract it while you do the room...

Against a dwarf, maybe be offer it at the beginning some dwarven ale... But if battle already engaged, too late.

For consistency, GM's shouldn't be able to just change the scenario for their room... But have the script written to allow specific creative solutions.

I am looking forward to my first True Grind. I heard last year there were some creative solutions.

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Pacifism Runs e 7 years 10 months ago #15

Myron K. Crandall wrote: I think it would definitely have to be worked into the adventure from the start to allow these creative solutions...

I.e. Against a wolf, maybe throw a turkey leg to distract it while you do the room...

Against a dwarf, maybe be offer it at the beginning some dwarven ale... But if battle already engaged, too late.

For consistency, GM's shouldn't be able to just change the scenario for their room... But have the script written to allow specific creative solutions.

I am looking forward to my first True Grind. I heard last year there were some creative solutions.


There were, but pacifism and grind are polar extremes although pacifism grind would be hilarious although hiding from or talking with the monsters i have seen on grind would be difficult and strange :unsure:

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Pacifism Runs e 7 years 10 months ago #16

Chip Bowles wrote:

Myron K. Crandall wrote: I think it would definitely have to be worked into the adventure from the start to allow these creative solutions...

I.e. Against a wolf, maybe throw a turkey leg to distract it while you do the room...

Against a dwarf, maybe be offer it at the beginning some dwarven ale... But if battle already engaged, too late.

For consistency, GM's shouldn't be able to just change the scenario for their room... But have the script written to allow specific creative solutions.

I am looking forward to my first True Grind. I heard last year there were some creative solutions.


There were, but pacifism and grind are polar extremes although pacifism grind would be hilarious although hiding from or talking with the monsters i have seen on grind would be difficult and strange :unsure:


Grind at WYC 2014. In the first room a booming voice tells the party it has no quarrel with them and they may withdraw honorably and unmolested. One of the members of our party responded that there was an item in the lair that we had to retrieve to save a local lord.

I suppose we could have just said, "cool, we're out of here then." There's your pacifist grind. :P :P :P
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Last edit: by Harlax.

Pacifism Runs e 7 years 10 months ago #17

LOL!

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Pacifism Runs e 7 years 10 months ago #18

  • bpsymington
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I had an idea for a run that I thought would be hilarious, but the tix are just so darn expensive I'm not sure the joke would be worth it. But I would love to see the reactions.
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Pacifism Runs e 7 years 10 months ago #19

What's your idea? (How do you keep an idiot in suspense? Ask me tomorrow)

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Pacifism Runs 7 years 10 months ago #20

Isn't there an item that sets your Health to1 if push damage would kill you? Would that work in the last room if you don't kill the last monster ?

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Pacifism Runs 7 years 10 months ago #21

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tokendb.com/token/figurine-of-power-cricket/

This is what you are thinking of. Except I bet the last room doesn't kill you with push damage. It has some other way to kill you if you are not successful in the allotted time.
You either discover a star or you don't. You arrogant punk.

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Pacifism Runs 7 years 10 months ago #22

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bpsymington wrote: And some monsters with low/no intelligence will attack no matter what (carrion crawler, mushroom man), or might be crazy (trapped genie), or evil, or mechanical, etc.


I wonder what ever happened to that genie, I hope she's doing ok. Its not often we get to leave NPCs on good terms (well some groups anyway)
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Pacifism Runs 7 years 10 months ago #23

Myron K. Crandall wrote: Isn't there an item that sets your Health to1 if push damage would kill you? Would that work in the last room if you don't kill the last monster ?


To be a "survivor," in room 7 you must (a) solve the puzzle or kill the monster or, in very rare cases, make a truce with it (in Giants Travail you could befriend the recently-charmed giant if and only if you killed the undead sorceress who had enslaved him) AND (b) not be dead.

If you took push damage out of room 7 or the last monster is alive and hostile, regardless of whether you're alive, no soup for you, because you didn't fulfill the first condition.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Pacifism Runs 7 years 10 months ago #24

Ok, that makes sense.... Not worth having the figurine of power: cricket then.

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