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TOPIC: 3rd year in a row of best GenCon/True Dungeon ever

3rd year in a row of best GenCon/True Dungeon ever 7 years 8 months ago #1

I've been playing since 2013, and each year has gotten progressively more fun and thrilling.

The highlight and thank you list:

The GT run was SO much fun. Thank you everyone who made it possible.

Thank you to everyone that did one of the two runs my wife and I were together on, she had a great time (aside from one rather hectic combat).

Coaching was a blast once I got the hang of it - 10/10, would Coach again. Thank you to Will for being patient with me on day 1 (especially when I messed up my first bubble :S ). Extra special thanks to the Coaching Assistants I had, I would have failed hard without you! Oh, and Laz. He was helpful too, I guess. ;)

Dungeons were fun, effects were top-notch. All of the NPCs were great, especially the drow - those women put in Academy award-level performances, the right mix of utter contempt, snark, and begrudging helpfulness. *lol*

DMs were awesome in every room, especially my last run Sunday morning when I was digging in my heels over a Rogue ability ruling (also thank you Brian for being cool about it, even though things didn't go the way I had hoped).

The shield puzzle not working 100% was a little frustrating, and I wish it could have been fixed by applying more UV-reactive paint rather than sharpie, but I understand why that fix was used. Never did figure out the laser puzzle, would love to see the diagram that actually solves it!

My favorite run by far was the pick-up group Saturday night (10:48 pm I think). We had the full spectrum of green newbies to moderately experienced to veterans and I thought we had a LOT of fun. You all were great!

As always, thanks to ALL of the volunteers that make TD possible, now that I've been on both sides I truly appreciate how difficult those jobs can be.

Thank you all of those that loaned me tokens or traded with me for my last-minute transmutes.

Lastly, the TD community is what keeps me coming back more than anything else. I've made some REALLY great friends over the past four years, and I look forward to making many more.

Sincerely,

Joshua

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3rd year in a row of best GenCon/True Dungeon ever 7 years 8 months ago #2

The laser puzzle got easier once you traced the line backwards from the pillar. If you placed the emitter on the middle hex, on the side that had three hexes, and used the leftmost side of the hex, it would bounce around a few times, go through the 'lantern' and reflect once into the pillar.

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3rd year in a row of best GenCon/True Dungeon ever 7 years 8 months ago #3

For the laser, it was the hex in line with the red-orb pillar and the instructions on the wall. With the puzzle instruction behind you, it would be the second white hex in from the left wall. As Ian wrote, aim it to the left and throw the switch.

I heard one group had a physics PhD that looked at it for a few seconds and solved it. Other groups would put it in the right place and discount it because they thought it went out the opening far to the right. When you move a laser a tiny bit the far end can shift wildly.

One DM said that when the switch was thrown incorrectly we could see that the laser was a guide, but the energy of the contraption followed the hexes on the floor. If you carefully followed the floor hexes (by sight) the laser wasn't even necessary.

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