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TOPIC: Class Power Rankings

Class Power Rankings 4 months 1 week ago #13

I also answered by going with my gut/first reaction. It will be interesting to see the results.

I agree that this is a hard question, and the real-life answer depends on the circumstances. For example, I like to have a Cleric OR a Druid. Both are great, but if we have one, the other is less vital. (And I’ve survived an Epic run without either, not that I’d necessarily recommend it.) If the combats don’t include multiple monsters, Elf/Wizard AOE isn’t as important. (But they’re still really useful in rooms with melee penalties.) Rogues are good not only for getting the puzzle clue, but also the sneak attack damage. But I’ve done successful runs without a rogue. (It helps if you already know the rogue clues.)

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Class Power Rankings 4 months 1 week ago #14

I'm amused that the thread title is about power rankings, but then we're asked about class importance to a party. These are two very different things.

For example, the Monk is a pretty powerful class. I doubt many would place it in the bottom half of power rankings. But I also doubt many of us would say they are in the top half of importance to a party.

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Class Power Rankings 4 months 1 week ago #15

Fiddy wrote: I'm amused that the thread title is about power rankings, but then we're asked about class importance to a party. These are two very different things.

For example, the Monk is a pretty powerful class. I doubt many would place it in the bottom half of power rankings. But I also doubt many of us would say they are in the top half of importance to a party.


Always happy to bring amusement to people's lives. How do you feeling define power? It's an intrinsically generic term that means the ability to accomplish something. In a coop, team based game I'd consider power to be one's ability to influence your party's chances of success.

Incidentally, Monk has been the third most highly rated class so far.

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Last edit: by Josh M..

Class Power Rankings 4 months 1 week ago #16

What we should also have is a discussion on class role and implementation.

For example:
Monk: melee combatant. Most restricted access to gear in exchange for 2 pucks and excellent base stats.

Ranger: premier missile character, with backup melee capacity.

Bard: party support Jack of all trades

Etc.

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Class Power Rankings 4 months 1 week ago #17

Endgame wrote: What we should also have is a discussion on class role and implementation.

For example:
Monk: melee combatant. Most restricted access to gear in exchange for 2 pucks and excellent base stats.

Ranger: premier missile character, with backup melee capacity.

Bard: party support Jack of all trades

Etc.


Can easily start a new thread for this. I'm sure it's a core topic to how class cards should be modified.

For this thread, *broad* feelings on usefulness of classes are at play, which is its own thing.

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Class Power Rankings 4 months 1 week ago #18

Josh M. wrote:

Fiddy wrote: I'm amused that the thread title is about power rankings, but then we're asked about class importance to a party. These are two very different things.

For example, the Monk is a pretty powerful class. I doubt many would place it in the bottom half of power rankings. But I also doubt many of us would say they are in the top half of importance to a party.


Always happy to bring amusement to people's lives. How do you feeling define power? It's an intrinsically generic term that means the ability to accomplish something. In a coop, team based game I'd consider power to be one's ability to influence your party's chances of success.

Incidentally, Monk has been the third most highly rated class so far.


Agreed. Dealing damage is important too. I put Monk pretty high up. Their Stun and damage resistances help their ranking also.

Also thanks for the survey Josh. I think the results will be pretty interesting.
Classes Played: Barbarian (38 times), Monk (34), Ranger (25), Rogue (19), Cleric (15), Fighter (11), Dwarf Fighter (9), Druid (7), Paladin (7), Bard (5), Elf Wizard (2), Wizard (2)

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Last edit: by Reap.

Class Power Rankings 4 months 1 week ago #19

how can you go wrong with 10 raging barbarians?:ohmy:
Founder of Tokenholics Anonymous.
TD Patron since 2005.
Completed 20+ runs at GC 2017.

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Class Power Rankings 4 months 1 week ago #20

Josh M. wrote:

Fiddy wrote: I'm amused that the thread title is about power rankings, but then we're asked about class importance to a party. These are two very different things.

For example, the Monk is a pretty powerful class. I doubt many would place it in the bottom half of power rankings. But I also doubt many of us would say they are in the top half of importance to a party.


Always happy to bring amusement to people's lives. How do you feeling define power? It's an intrinsically generic term that means the ability to accomplish something. In a coop, team based game I'd consider power to be one's ability to influence your party's chances of success.

Incidentally, Monk has been the third most highly rated class so far.


Perhaps one way to consider “power” would be how well would that character do alone assuming unlimited healing potions were available. What classes could solo dungeons normal through nightmare geared at average equipment levels for that dungeon (normal with no more than 1 UrR, HC with no legendaries and no more than 5 or 6 UR, and NM with whatever equipment they wanted.)

Realistically, the most likely classes to succeed would be (in order):
1. Monk
2. Ranger
3. Barbarian
4. Rogue
5. Elf Wizard (winning initiative matters)
6. Wizard
7. Dw fighter
8. Fighter
9. Druid
10. Cleric
11. Paladin
12. Bard

Most of this comes down to dealing damage and situational benefits (stun for monk, dw fighter x3 crit, elf wizard alertness.) Assuming a room 7 monster, it comes down to dealing damage. On NM, it would be a bit of a feat for any class further down on that list than wizard to beat room 7. With both wizards, it would be pretty iffy as they could survive while using Ashennes and taking combat damage. We have seen Monk, Ranger, and Barbarian solo NM dungeons but I don’t think it has been done with any other class.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

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Class Power Rankings 4 months 1 week ago #21

Fred K wrote:

Josh M. wrote:

Fiddy wrote: I'm amused that the thread title is about power rankings, but then we're asked about class importance to a party. These are two very different things.

For example, the Monk is a pretty powerful class. I doubt many would place it in the bottom half of power rankings. But I also doubt many of us would say they are in the top half of importance to a party.


Always happy to bring amusement to people's lives. How do you feeling define power? It's an intrinsically generic term that means the ability to accomplish something. In a coop, team based game I'd consider power to be one's ability to influence your party's chances of success.

Incidentally, Monk has been the third most highly rated class so far.


Perhaps one way to consider “power” would be how well would that character do alone assuming unlimited healing potions were available. What classes could solo dungeons normal through nightmare geared at average equipment levels for that dungeon (normal with no more than 1 UrR, HC with no legendaries and no more than 5 or 6 UR, and NM with whatever equipment they wanted.)

Realistically, the most likely classes to succeed would be (in order):
1. Monk
2. Ranger
3. Barbarian
4. Rogue
5. Elf Wizard (winning initiative matters)
6. Wizard
7. Dw fighter
8. Fighter
9. Druid
10. Cleric
11. Paladin
12. Bard

Most of this comes down to dealing damage and situational benefits (stun for monk, dw fighter x3 crit, elf wizard alertness.) Assuming a room 7 monster, it comes down to dealing damage. On NM, it would be a bit of a feat for any class further down on that list than wizard to beat room 7. With both wizards, it would be pretty iffy as they could survive while using Ashennes and taking combat damage. We have seen Monk, Ranger, and Barbarian solo NM dungeons but I don’t think it has been done with any other class.

Fred


Using unlimited healing potions?
Fall down......Go boom!

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Last edit: by Adam Guay.

Class Power Rankings 4 months 1 week ago #22

Fred K wrote:
Perhaps one way to consider “power” would be how well would that character do alone assuming unlimited healing potions were available. What classes could solo dungeons normal through nightmare geared at average equipment levels for that dungeon (normal with no more than 1 UrR, HC with no legendaries and no more than 5 or 6 UR, and NM with whatever equipment they wanted.)

Realistically, the most likely classes to succeed would be (in order):
1. Monk
2. Ranger
3. Barbarian
4. Rogue
5. Elf Wizard (winning initiative matters)
6. Wizard
7. Dw fighter
8. Fighter
9. Druid
10. Cleric
11. Paladin
12. Bard

Most of this comes down to dealing damage and situational benefits (stun for monk, dw fighter x3 crit, elf wizard alertness.) Assuming a room 7 monster, it comes down to dealing damage. On NM, it would be a bit of a feat for any class further down on that list than wizard to beat room 7. With both wizards, it would be pretty iffy as they could survive while using Ashennes and taking combat damage. We have seen Monk, Ranger, and Barbarian solo NM dungeons but I don’t think it has been done with any other class.

Fred


That would be a fun exercise, but I don't see that as power really because that's not how the game is played. If I'm looking for the most powerful truck I'm not going to measure which one can carry the most weight in a river, I'm going to measure which can carry the most weight on a road, because that's how I'm going to use the truck.

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Class Power Rankings 4 months 1 week ago #23

Josh M. wrote:

Fred K wrote:
Perhaps one way to consider “power” would be how well would that character do alone assuming unlimited healing potions were available. What classes could solo dungeons normal through nightmare geared at average equipment levels for that dungeon (normal with no more than 1 UrR, HC with no legendaries and no more than 5 or 6 UR, and NM with whatever equipment they wanted.)

Realistically, the most likely classes to succeed would be (in order):
1. Monk
2. Ranger
3. Barbarian
4. Rogue
5. Elf Wizard (winning initiative matters)
6. Wizard
7. Dw fighter
8. Fighter
9. Druid
10. Cleric
11. Paladin
12. Bard

Most of this comes down to dealing damage and situational benefits (stun for monk, dw fighter x3 crit, elf wizard alertness.) Assuming a room 7 monster, it comes down to dealing damage. On NM, it would be a bit of a feat for any class further down on that list than wizard to beat room 7. With both wizards, it would be pretty iffy as they could survive while using Ashennes and taking combat damage. We have seen Monk, Ranger, and Barbarian solo NM dungeons but I don’t think it has been done with any other class.

Fred


That would be a fun exercise, but I don't see that as power really because that's not how the game is played. If I'm looking for the most powerful truck I'm not going to measure which one can carry the most weight in a river, I'm going to measure which can carry the most weight on a road, because that's how I'm going to use the truck.


If we are measuring based solely on being in a river I am going with Druid number 1 on account of polymorph potions. Elf Wizard would be 2 based on token support. Bard 3, but only if the Bard is singing row row your boat.

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Last edit: by OrionW.

Class Power Rankings 4 months 1 week ago #24

OrionW wrote:

Josh M. wrote:

Fred K wrote:
Perhaps one way to consider “power” would be how well would that character do alone assuming unlimited healing potions were available. What classes could solo dungeons normal through nightmare geared at average equipment levels for that dungeon (normal with no more than 1 UrR, HC with no legendaries and no more than 5 or 6 UR, and NM with whatever equipment they wanted.)

Realistically, the most likely classes to succeed would be (in order):
1. Monk
2. Ranger
3. Barbarian
4. Rogue
5. Elf Wizard (winning initiative matters)
6. Wizard
7. Dw fighter
8. Fighter
9. Druid
10. Cleric
11. Paladin
12. Bard

Most of this comes down to dealing damage and situational benefits (stun for monk, dw fighter x3 crit, elf wizard alertness.) Assuming a room 7 monster, it comes down to dealing damage. On NM, it would be a bit of a feat for any class further down on that list than wizard to beat room 7. With both wizards, it would be pretty iffy as they could survive while using Ashennes and taking combat damage. We have seen Monk, Ranger, and Barbarian solo NM dungeons but I don’t think it has been done with any other class.

Fred


That would be a fun exercise, but I don't see that as power really because that's not how the game is played. If I'm looking for the most powerful truck I'm not going to measure which one can carry the most weight in a river, I'm going to measure which can carry the most weight on a road, because that's how I'm going to use the truck.


If we are measuring based solely on being in a river I am going with Druid number 1 on account of polymorph potions. Elf Wizard would be 2 based on token support. Bard 3, but only if the Bard is singing row row your boat.


Ioun Stone Iridescent Spindle is broken and needs to be nerfed!

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