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TOPIC: Damage Timing

Damage Timing 1 year 7 months ago #13

So with this clarification, I would interpret that hitting with SeyLah's +2 Sundering Cestus would cause the ensuing round's attacks to see the -2 to monster's AC and not the current round. Is that correct?

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Damage Timing 1 year 7 months ago #14

jedibcg wrote: Your assumption therefore changes how you read the question. That is my point. I don't know what kurtreznor meant so I am asking. Not stating what he meant which seemed to be what you were doing. If not then I apologize but "The other damage in the example above is referring to damage done to the party by themselves." seems to be interpreting what seems to me to an ambiguous statement by what he meant by damage.


Indeed. No apology needed. We're all just trying to figure out the intricate details. Had you called me dumb for making the assumption, I still would have taken no offense. You're 100% right. Instead it does bring up the question of can players sequence non damaging spells that occur after damage is dealt during a round? That would be clarification needed and if so it could lead to some potentially fun scenarios and strategy.

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Damage Timing 1 year 7 months ago #15

Exbalz wrote: So with this clarification, I would interpret that hitting with SeyLah's +2 Sundering Cestus would cause the ensuing round's attacks to see the -2 to monster's AC and not the current round. Is that correct?


From an earlier example, this seems to be correct. Super cool token I didn't know existed! Thank you for that!

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Damage Timing 1 year 7 months ago #16

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Exbalz wrote: I would interpret that hitting with SeyLah's +2 Sundering Cestus would cause the ensuing round's attacks to see the -2 to monster's AC and not the current round.

Correct
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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Damage Timing 1 year 7 months ago #17

Kusig wrote: Instead it does bring up the question of can players sequence non damaging spells that occur after damage is dealt during a round?

Definitely seems likely to me, Lesser Maze was already pointed out that it happens after Damage, since it takes place at the end of the round. Not certain what other non damaging spells one would want to take affect after damage done to monster but maybe I am missing a spell that would be effective in that scenario (besides dealing with potential retribution heals).
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Damage Timing 1 year 7 months ago #18

Bull's Strength/Cat's Grace
Do they apply with or after the current round when cast in the current round?

If you had a free action and drank the similar potion yourself, it would presumably take effect for that round. It seems like the spells should as well.

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Damage Timing 1 year 7 months ago #19

I believe it's been said players can go in whatever order they choose.

If so, assuming players are trying to make it happen, should be current round.
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Damage Timing 1 year 7 months ago #20

Lequinian wrote: My experience with VTD is that the DM resolves damage in order and therefore I object as this will give the rogue and wizard more damage applied. They are already broken enough, now we want their damage to count?

?

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Damage Timing 1 year 7 months ago #21

Kusig wrote:

Lequinian wrote: My experience with VTD is that the DM resolves damage in order and therefore I object as this will give the rogue and wizard more damage applied. They are already broken enough, now we want their damage to count?

?


Pretty sure Lequinian is using teal to imply something not to be taken seriously, a la Druegar.
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Damage Timing 1 year 7 months ago #22

Kusig wrote:

Lequinian wrote: My experience with VTD is that the DM resolves damage in order and therefore I object as this will give the rogue and wizard more damage applied. They are already broken enough, now we want their damage to count?

?


They are saying that in VTD, damage is applied in order, so the monster is often declared dead before the last few classes damage is revealed. So, in a sense, their damage was never applied to the monster. By applying all damage at the same time, those last few classes now get to count that damage. it is completely unfair.
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Damage Timing 1 year 7 months ago #23

kurtreznor wrote: They are saying that in VTD, damage is applied in order, so the monster is often declared dead before the last few classes damage is revealed. So, in a sense, their damage was never applied to the monster. By applying all damage at the same time, those last few classes now get to count that damage. it is completely unfair.


Ahh I understand now. But seriously, can we find a way to calculate how much damage bardsong is adding in a round and have that just show up as damage for the Bard in VTD instead? I mean, I'm sure I get way more killing blows than anyone else and I NEED IT TO COUNT!

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Damage Timing 1 year 7 months ago #24

Kusig wrote:

kurtreznor wrote: They are saying that in VTD, damage is applied in order, so the monster is often declared dead before the last few classes damage is revealed. So, in a sense, their damage was never applied to the monster. By applying all damage at the same time, those last few classes now get to count that damage. it is completely unfair.


Ahh I understand now. But seriously, can we find a way to calculate how much damage bardsong is adding in a round and have that just show up as damage for the Bard in VTD instead? I mean, I'm sure I get way more killing blows than anyone else and I NEED IT TO COUNT!


I’ve seriously been asking for a + sign or music note or something to indicate a hit landed due to bardsong (or prayer or bless) since the dice roller launched. The better DMs in real life shout out “hit due to the Bard” and it’s awesome :)

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