Every standard common, uncommon, and rare that come in the 10-packs of tokens can be converted into some sort of trade good. The only exception is if you got lucky and pulled an ultra-rare (purple text) which are in 1 out of 100 10-packs.
Every token should indicate at the top what it converts into with two small letters.
GP can generally be spent as-is, so if a recipe requires 1,000 GP then you can generally send in two 500 GP tokens, for example.
For AI (Alchemist's Ink), AP (Alchemist's Parchment), DP (Darkwood Plank), EM (Enchanter's Munition), MS (Mystic Silk), and PS (Philosopher's Stone), you need 25 points of tokens to craft one trade token. Common tokens (black text) are worth 1pt, uncommon (green text) are worth 3pt, and rare (red text) are worth 6pt). So, for example, if I had four rare (red) tokens and one black (common) token that say "MS" at the top, that can be converted into one Mystic Silk trade good.
For Aragonite (AG), Dwarven Steel (DS), Elven Bismuth (EB), Minotaur Hide (MH), and Oil of Enchantment (OE) it takes 25 tokens -- each of those requires a specific rarity of tokens already. For example, Aragonite requires 25 rare armor or weapons, so all of the tokens will be rare.
Golden Fleece requires any 10 monster trophies that are found in the treasure boxes at conventions or online from playing Virtual TD. You can't get monster trophies from 10-packs.
Does that help?
My online token shop:
www.tdtavern.com
We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.