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TOPIC: Almost Final Transmuted Token Images! Please give these your look-see!

Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #25

jedibcg wrote: i still think lenses of owl is going to confuse people since it is worded like no other token.

Milambus (Jake) wrote: Agreed.

"+1 to hit with Ranged attacks" would be similar to the wording on Hunter's Lenses.


Tokens that use the full "+1 to hit with ..." wording:
Tokens that use the shortened "+1 to ..." wording:
  • Error 404
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #26

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FiannaTiger wrote: So it seems the {monk legendary} neck will do the following:

  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game

yes
Is there a way we could phrase that so it fits on the token in a way that would make that clearer?
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #27

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We'll fix the wording on lenses of the Owl.
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
Art Opo
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #28

The +1 damage ring is back to saying "Fevor" instead of "Fervor".
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #29

Imbues Psy Pwr (T0-7), 2/game
Last edit: by Chad.
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #30

Druegar wrote:

FiannaTiger wrote: So it seems the {monk legendary} neck will do the following:

  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game

yes
Is there a way we could phrase that so it fits on the token in a way that would make that clearer?


How many characters, roughly, fit on the token?

Also, is it possible to get more than 2 uses of psychic with multiple tokens, or is that capped?
I came here to sing and collect tokens, and I'm alllll out of money.
Last edit: by Singsalot.
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #31

Milambus (Jake) wrote: Barbarian Necklaces:
Seems like they could have +2 Rage at Legendary. Fury twice per game seems good.


+1
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #32

Druegar wrote:

FiannaTiger wrote: So it seems the {monk legendary} neck will do the following:

  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game

yes
Is there a way we could phrase that so it fits on the token in a way that would make that clearer?


I'll throw this out there, not sure if it will fit properly on the token.
Current
+7 Sacred dmg w/ FOB, Sun Fist works on "18-20", may hit Ranged target w/ FOB, imbues Psy. Pwr (T-7) & +1 use of Psychic Powers

New
+7 Sacred dmg w/ FOB, Sun Fist works on "18-20", may hit Ranged target w/ FOB, imbues Psy. Pwr. of Tier 7 & +1 use of Psy. Pwr.
You don't have to outrun the monster, just the guy next to you - The buddy system.

Cranston's Character Generator for iDevices or Character Generator for Android

Amorgen's Excellent Excel Character Generator

Have you checked the Token DataBase ?
Last edit: by FiannaTiger.
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #33

Wayne Rhodes wrote: I’d like to see guard go to a full time extra guard. Really it was the best part of all the earlier +5 Holy avengers. I also feel it’s needed to make this a worthwhile legendary.

I like grace and think it’s very interesting. I like the lay on hands bonus.

On balance I’ll probably not make this legendary without the full extra guard, that’s the difference between being a very sold legendary and being just ok. Part of it is now all of the ability’s are x number per game rather than a continuous effect. Just doesn’t seem all that special, no real benefit for being equipped.


I’m on the fence as well. Grace is great but I don’t know if it’s worth trading for the + saves, extra sacrifice, and guard.
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #34

Templar wrote: That’s my read as well, and if so, that is effectively giving the legendary the power of a multi year eldritch, a 2018 UR shirt, and a psychic enabler.

That’s... kind of way out of balance. I’d be far more down balance wise if this granted psychic and (potentially) another use of a psychic power.


We don't know everything that the eldritch will do yet. Presumably it will at least give Tier 8 power (access to the special event in 2021). The 2019 UR shirt was a psychic enabler also. It also won't count towards the Eldritch set bonus.

That being said, I would be fine with removing the Tier-7 Psychic Power part of package.

Templar wrote: But I hope it isn’t counting as possessing all the teeth while you wear it. Otherwise, it will likely make the 7 year transmute of all the teeth absolutely bananas or redundant with this iteration (also if I’m interpreting that token read correctly)


No, it won't count as equipping teeth for the Skull. Jeff has stated that the transmuted token won't even count as having the teeth equipped for the Skull.
Forum Name: Milambus
Real Name: Jake Fitch
Main Class: Monk
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #35

FiannaTiger wrote:

Druegar wrote:

FiannaTiger wrote: So it seems the {monk legendary} neck will do the following:

  • Imbune with Psychic power
  • Give the monk access to the tier 0-7 powers
  • Give two uses per game

yes
Is there a way we could phrase that so it fits on the token in a way that would make that clearer?


I'll throw this out there, not sure if it will fit properly on the token.

+7 Sacred dmg w/ FOB, Sun Fist works on "18-20", may hit Ranged target w/ FOB, imbues Psy. Pwr. of Tier 7 & +1 use of Psy. Pwr.


FOB +7 Sacred dmg & hits Ranged targets, imbues Psy. Pwr. to Tier 7 w/ +1 use
I came here to sing and collect tokens, and I'm alllll out of money.
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Almost Final Transmuted Token Images! Please give these your look-see! 5 years 2 months ago #36

jpotter wrote:

PalaDan wrote: So the HA grants +1 to Guard for a single combat?


Yeah, if that is the case, it feels kind of underwhelming now. Especially since Grace is basically just fop:scarab



I am excited to see some added flavor to the paladin. It does go along with the "help the party mentality".

However I am concerned that this iteration is again another step down in regards to the conditional vs static support to the player/party.

The sword went from +3 saves for the pally throughout the adventure to now a +3 saves twice

Guard went from a ambiguous +1 to guard ( which at least allowed you to guard an extra statically if you did not own the Amulet of Guarding) to now only giving it once a game.

In the end the player is losing out.

I really like where this token is going but not at its current location. I am excited to see where everyone else stands.
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