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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 4 years 2 months ago #13

Upgraded Spiked Buckler -- ranger offhand weapon that gives a bit of AC.

Figurine of Polymorph X
:
Polymorph "potion" that sits in the figurine slot and is not consumed.
Compatible with the new "Animal Friend" perk on the ranger class token.
Could additionally bestow a small stat bonus when equipped.

Idea inspired by Guenhwyvar.

Runed Wand
Wand that isn't consumed.
User picks damage type from one of cold, fire, or shock.
Bard, (Cleric?), Druid, Wizards.
Does more damage when used by wizards (in addition to human wizard wand damage bonus).

+2 Powder-loaded/Charged Shuriken
Shuriken that explodes or splashes some amount of damage to all targets in room if it hits.
Could be something with a normal damage wheel and +2 AOE damage or have the splash damage noted in the damage wheel.

+1 Ring of Dark Health
Upgraded version of Ring of Dark Health . Does more damage, more healing, or both.
Playing True Dungeon since 2012.

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Last edit: by Philip Goodman.

Ultra Rare Token Ideas 4 years 2 months ago #14

Arcanist Kolixela wrote: Reprint suggestions

+2 Staff of Power
Mad Evoker's Charm
Ioun Stone Topaz Trilliant
Some variant of the +3 saves cloak


I definitely like the ideas of reprinting all of these

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Ultra Rare Token Ideas 4 years 2 months ago #15

Ring
Ring of Shared Fate - You and one monster share each other's status effects (e.g. stunned, blinded) next round. Free action to activate. 1/game
TDb: No monster may be affected by Ring of Shared Fate more than once per game. If two or more players all attempt to use it on the same round none work.



Slotless:
Alms Box - Sacrifice up to 3 treasure draws to gain one boon per draw (you may not select the same boon twice). Boons would be updated per season, but would include things like +2 to hit, +2 to damage, 1 additional use of turn undead, etc. : Cleric, Paladin

Fool's Gold - -2 to STR, DEX, and CON, +1 treasure : Bard, Rogue

Gnomish Capacitors - When using a wand roll D20: 1-5 wand destroyed, you take wand damage, 6-10 +2, 11-15 +4, 16-19 +6, 20 +2 and then double damage
TDB: On 20 double all bonuses influencing wand damage from all sources.

Rune of Shatterstrike - You may turn in a rare weapon usable by your class to deal the 2nd highest damage number to a monster as a standard action.

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Last edit: by Matthew Hayward.

Ultra Rare Token Ideas 4 years 2 months ago #16

Matthew Hayward wrote: Fool's Gold - -2 to STR, DEX, and CON, +1 treasure : Bard, Rogue (cut)


I love this for theme, but do we need to give another reason for Rogue to be one of the most contested classes?

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Ultra Rare Token Ideas 4 years 2 months ago #17

Figurine: gain invisibility until you take an offensive action. Usable by all. Allows a turn to take potions, etc.

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Ultra Rare Token Ideas 4 years 2 months ago #18

figurine of power: gain -3 puzzle damage for rest of room

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Ultra Rare Token Ideas 4 years 2 months ago #19

Matt Goodman wrote: Figurine: gain invisibility until you take an offensive action. Usable by all. Allows a turn to take potions, etc.


+1

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Ultra Rare Token Ideas 4 years 2 months ago #20

+1 for
  • Sheild of the Scholar
  • MEC
  • +2 Staff of Power
  • Nightshade's
Retribution Sheild for fighters (h/t Wade in another forum)
+1 Spiked Buckler

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Ultra Rare Token Ideas 4 years 2 months ago #21

+2 Sling of Seeking

3-4-5-6 Damage wheel

Usable by all

Gains an additional +2 hit (+4 total). Crits on a 19-20.

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Ultra Rare Token Ideas 4 years 2 months ago #22

Earcuff - +2 to heal spells gain bard song damage bonus as healing bonus

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Ultra Rare Token Ideas 4 years 2 months ago #23

Endgame wrote: +2 Sling of Seeking

3-4-5-6 Damage wheel

Usable by all

Gains an additional +2 hit (+4 total). Crits on a 19-20.


+1

Big fan of this idea, however it balances out.

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Ultra Rare Token Ideas 4 years 2 months ago #24

Dergidan wrote:

Endgame wrote: +2 Sling of Seeking

3-4-5-6 Damage wheel

Usable by all

Gains an additional +2 hit (+4 total). Crits on a 19-20.


+1

Big fan of this idea, however it balances out.


I could take or leave the crit on the 19-20, but initial discussions on this token lead to several comments that it was underpowered.

As a cleric, I would just like to be able to hit a ranged only monster. I don't need to do big damage, and excluding spiritual hammer the clerics other options are all conditional (monster must be evil and / or undead).

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