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TOPIC: The Skull of Cavadar

The Skull of Cavadar 4 years 1 month ago #73

  • James
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Mike Steele wrote:

Picc wrote:

Acid Pezz wrote:

Fiddy wrote:

jedibcg wrote: Friendly reminder that the skull is more like the Ro7P than the 3 Eldritch Relics. Rod doesn’t have much power on its own, it only gives access to the sub classes beyond what the segments do. The Rod like the teeth were bonuses upon purchases, not UR’s to be transmuted. If the completed skull is not overally powerful it would seem in line to me.


The Rod gives: +1 to hit melee/ranged, +1 damage melee, +6HP, +2 Fort Saves, +2 Ref Saves, +1 Will Saves. That feels a bit higher than "not overly powerful". Yes you can argue that it depends on what other tokens you equip, but since the Rod is slotless, you start with that and then adjust your other tokens to ensure they give even bonuses.

The Teeth have always felt a bit "less" than the Rod parts (my opinion). Currently they give (with 7th Tooth released): choose 1 of 8 powers 1/game. For people likely to make the transmute, you'll probably ignore 4 of those powers entirely (as you have other ways of addressing them - CoAS and healing in general). Two more are unlikely to come in handy outside of Grind (water walking has come up I think twice in the dungeon ever and maybe the same with falling).
And so you'll wait for an opportunity to use one of the remaining two (which may or may not come up depending on the dungeon). And one of those two you're only likely to care about because you don't want to 'waste' a slotted item to deal with a situational effect that may come up once a year.

So I do think the Skull has some room for a minor additional boon. I'm not saying let's go crazy over the top, but it could stand to have something more.


100% agree with Fiddy here


Very much agree, I'm totally ok with the completed skull granting some other fun/flavorful power in addition to the sum of its parts. Something to do with sub classes could be fun or something totally new the way sub classes were.


I'm in strong agreement also. The Teeth seem very underwhelming compared to Rod segments. I still outfit numerous Rod segments in my party, but I haven't bothered to equip any individual teeth yet because the psychic abilities didn't seem very impressive at all. I really hope that the completed Skull has some sort of ongoing neat bonus beyond the Tier 1-7 psychic abilities in addition to the special event. I'd happily trade a neat ongoing ability for the special event if it had to be either/or.


I mean these are the 3 I use the most, I think of it as a I get to keep my transmuted bead for the extra saves and freedom of movement, while having a backup catch all for these semi common things. I am cleric usually so +2 healing and +1 damage isn't anything to laugh at.

Negate the effects of a failed Will saving throw (once) instant

Ignore the 50% miss chance when attacking incorporeal targets full room*

If the DM announces you’re Surprised, this retroactively negates it. Inform the DM you’re using this power.

It also seems like we are going to have some water rooms coming based on some of the tokens so like Walk on Water could be huge, and Slow Fall of not dying seems pretty solid as well, negating damage has always been meh to me but I run with a ton of HP plus I have other things that can remove the damage at the end of the room for Cold and Fire
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The Skull of Cavadar 4 years 1 month ago #74

I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.

Last edit: by Matthew Hayward.
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The Skull of Cavadar 4 years 1 month ago #75

Matthew Hayward wrote: I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.


current information in TokenDB tokendb.com/token/kilt-of-dungeonbane/


5-piece‡
+1 +10 +4

‡Available after 7th Tooth of Cavadar has been printed in 2021
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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The Skull of Cavadar 4 years 1 month ago #76

Harlax wrote:

Matthew Hayward wrote: I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.


current information in TokenDB tokendb.com/token/kilt-of-dungeonbane/


5-piece‡
+1 +10 +4

‡Available after 7th Tooth of Cavadar has been printed in 2021


All that was included in Jeff’s post that I linked from.

The hypothetical 5 piece bonus would be on top of that.
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The Skull of Cavadar 4 years 1 month ago #77

Matthew Hayward wrote:

Harlax wrote:

Matthew Hayward wrote: I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.


current information in TokenDB tokendb.com/token/kilt-of-dungeonbane/


5-piece‡
+1 +10 +4

‡Available after 7th Tooth of Cavadar has been printed in 2021


All that was included in Jeff’s post that I linked from.

The hypothetical 5 piece bonus would be on top of that.


Not sure I'm following you. I read Jeff's post as saying there may or may not be a 5 piece eldritch bonus. I read TokenDB as saying there will be.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
Last edit: by Harlax.
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The Skull of Cavadar 4 years 1 month ago #78

Harlax wrote:

Matthew Hayward wrote:

Harlax wrote:

Matthew Hayward wrote: I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.


current information in TokenDB tokendb.com/token/kilt-of-dungeonbane/


5-piece‡
+1 +10 +4

‡Available after 7th Tooth of Cavadar has been printed in 2021


All that was included in Jeff’s post that I linked from.

The hypothetical 5 piece bonus would be on top of that.


Not sure I'm following you. I read Jeff's post as saying there may or may not be a 5 piece eldritch bonus. I read TokenDB as saying there will be.


I think it's saying there may be a 5 piece bonus in addition to the existing +1 +10 +4
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The Skull of Cavadar 4 years 1 month ago #79

Harlax wrote:

Matthew Hayward wrote:

Harlax wrote:

Matthew Hayward wrote: I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.


current information in TokenDB tokendb.com/token/kilt-of-dungeonbane/


5-piece‡
+1 +10 +4

‡Available after 7th Tooth of Cavadar has been printed in 2021


All that was included in Jeff’s post that I linked from.

The hypothetical 5 piece bonus would be on top of that.


Not sure I'm following you. I read Jeff's post as saying there may or may not be a 5 piece eldritch bonus. I read TokenDB as saying there will be.


TokenDB just lists the numeric bonuses. If you look at Jeff's full post that Matthew linked to, it listed those as well as saying that there may be a bonus for equipping all 5. That would tend to indicate some additional bonus beyond the numeric increases. Maybe. Or maybe not.
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The Skull of Cavadar 4 years 1 month ago #80

Harlax wrote:

Matthew Hayward wrote:

Harlax wrote:

Matthew Hayward wrote: I ran across this little nugget from the 2019 design thread, let's get our hopes up - way, way up :P

truedungeon.com/forum?view=topic&catid=581&id=248275#320177

Jeff Martin wrote: Eldritch Set Changes


...

There may or may not be any bonus for equipping all 5 Eldritch pieces that will be announced when the 5th (Tooth of Cavadar Transmute) becomes available.


current information in TokenDB tokendb.com/token/kilt-of-dungeonbane/


5-piece‡
+1 +10 +4

‡Available after 7th Tooth of Cavadar has been printed in 2021


All that was included in Jeff’s post that I linked from.

The hypothetical 5 piece bonus would be on top of that.


Not sure I'm following you. I read Jeff's post as saying there may or may not be a 5 piece eldritch bonus. I read TokenDB as saying there will be.


If you read Jeff’s post, it sketches out level, healing, and damage boosts through 5 eldritch pieces, just as is in token DB. These were/are guaranteed.


It also says there may be an (additional) set bonus from equipping all 5 pieces.
Last edit: by Matthew Hayward.
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The Skull of Cavadar 4 years 1 month ago #81

a bonus 5 piece set bonus thing could make the skull more desirable. Depending on what it is.
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The Skull of Cavadar 4 years 1 month ago #82

Difference between 4 and 5 pieces is currently defined. I don't envision a change in that.

Will be interesting to find out what if any additional power might be added beyond what the 7 individual teeth bring to the table. Transmuting with the skull that adds hit points it would make sense to bring +7 hit points as the additional power.

Keeping with the RoSP, I don't think you should be able to equip the transmuted Skull of Cavadar with any individual teeth.
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The Skull of Cavadar 3 years 6 months ago #83

  • Druegar
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Matthew Hayward wrote: Should this have a Relic star?

No. An Eldritch Relic gets a 5-point star, a Grand Eldritch does not.
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
Art Opo
Last edit: by Druegar.
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