Arcanist Kolixela wrote:
Mike Steele wrote: OK, I guess I'll mention again that the Dr. Uid and Cleric should be on the Ring of Expertise, as they are on the Crown of Expertise.
And, that the analysis by Matthew showed that the Dr. Uid was doing 903 damage over 10 turns with unlimited uses of the Ring of Quick Blessing, which I think drops to 763 with the five use limit on the Ring. Matthew also calculated the Wizard at 973 spell damage after 10 turns, which likely increases after the Wizard Legendary power boost.
Being over 200 spell damage points behind the Wizard supports the Dr. Uid not only staying on the Ring of Quick Blessing, but also being added to the Ring of Expertise.
Your numbers relate to a token that no longer exists.
Are you seriously calling for a weakening of the Wizard legendary AND calling for a boost of Druid spell damage of 230 damage over 5 turns at the same time? And using the strength of the previous version of the Legendary token that will not get printed to validate your asks?
Are you SERIOUSLY claiming that without the Ring of Quick Blessing your max spell damage over 10 rounds of combat is 533?
I have no words for that kind of smoke and mirrors action.
We obviously can't make a comparison without using something for the Wizard Legendary, as it is clearly going to significantly add to the Wizard's Spell Damage whichever form it finally takes.
You keep making these posts far more incendiary than they need to be. When did I call for the Druid to be increased by 230 points, or to be made equal or greater than the Wizard? All I asked for in my post was to stay on the Ring of Quick Blessing and be added to the Ring of Expertise (which makes sense since Cleric and Druid are both on the Crown of Expertise). I actually said in an earlier response to one of your posts that I thought the Wizard should do the most spell damage. I just think if the Druid is built for maximum possible spell damage (including spell swapping healing spells for damage spells) it should be within sight of Wizard damage.
Regarding Druid Spell Damage, I've never worked out a BIS build, but looking at the Druid 5th level card and maximizing Charm of Spell Swapping and using Crown of Expertise to get an extra spell surge and assuming all skill tests are passed, I come out with 177 base damage for 10 turns (which seems to be the baseline calculations are using on this thread):
2x Lightning Storm Spell Surged 40 points each
3x Firebolt (one from CoSS) 14 points each
5x Freezing Orb (two from CoSS) 11 points each
Someone mentioned earlier using 35 as a bonus damage per turn for damage spells. If I apply that over all 10 turns, it adds another 350.
That gets the Druid to a total of 527 damage over 10 turns, which is very close to the number Matthew came up with. I'm trying no "smoke and mirrors" as you say. I don't think Carter's Tome of Insight helps because even if it casts Lightning Storm it does so as a Scroll. And keep in mind, none of these are area affect damage spells like the Wizard has.
If anyone has any tips on how to get that number higher, let me know. If those numbers are accurate, it actually supports the Druid being on the Ring of Quick Blessing without any restrictions just to get Druid Spell Damage in the same general ballpark of the Wizard if the Druid focuses entirely on damage spells.