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TOPIC: Transmute Token Ideas

Transmute Token Ideas 3 years 6 months ago #25

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A +3 Nightshade's sword on a dark blue relic back. Could be a cool alternative to viperstrike. Perhaps with a recipe consisting of some number of nightshade weapons with daggers at 1 point and sword at 2-3.

I would also love to see another heroism style item that required different completion tokens from several years in a row.

Or a low cost consumable transmute that let people access the sub classes when turned in. Could be a good way to encourage people to get in on the next 7 year 1k bonus cycle by giving them a sample up front.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Transmute Token Ideas 3 years 6 months ago #26

So I really liked the spell book idea from last year, and if it could have a second stage that would be cool.

A shuriken (since it returns now for anyone with a ring slot) at UR and relic level would be super cool.

Arcane ear cuff of orbits: counts as both earcuffs.

uR ring : +2 ac
Relic ring : +2 ac +2 saves
Legendary ring : +2 ac, +2 saves, +2 focus

Ur ring +2 ac
Relic ring +2 ac +2 saves
Legendary ring +2 ac +2 saves +2 damage

Ur belt +2 saves and +1 damage at range
Relic belt +2 saves +1 damage at range and +1 level
Legendary belt +3 saves, + 4 damage at range and +1 level
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macXdmg
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Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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Transmute Token Ideas 3 years 6 months ago #27

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I would like some sort of transmute to get an extra Neck slot, I am not sure how to balance it though, because the neck slot is so over powered but it seems like this type of power should be in a transmute and not just an ultra rare.

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Transmute Token Ideas 3 years 6 months ago #28

Greater Holy Symbol of Solin= Doubles turning damage

Solin's compressed Holy Symbol. Doubles Turning damage. Turn Undead also affects Evil Outsiders, Aberrations, and an additional type that changes yearly.

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Transmute Token Ideas 3 years 6 months ago #29

Ian Lee wrote: Gloves of Swiftness +3 Dex; Gloves of Sharp Swiftness +3 Dex/+2 Missile Dmg; Tell's Volley Gloves +5 Dex/+4 Missile Dmg.

Currently, increasing Dex and increasing missile damage often competes to where missile effectiveness falls far behind melee effectiveness (well, Ranged Ranger is solid). Can keep trying to punish melee through Retribution or whatever or can give missile builds both useful things at same time.


What are the rarities of these transmutes?

+3 DEX is too low for a UR hand slot item, which makes me think this is Rare->Enhanced->Exalted, but +5 Dex/+4 Missile Dmg strikes me as much too good for Exalted.

Having just settled on "what ranged means" I'd prefer to banish the term "missiles," and either make things add to ranged hit/damage, or physical ranged attack hit/damage.

I'd actually go further, and just say "ranged is ranged" for all future tokens.

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Last edit: by Matthew Hayward.

Transmute Token Ideas 3 years 6 months ago #30

Arcanist Kolixela wrote: Ring of Greater Healing Focus (Relic)
+3 to Spell Damage +5 to Healing

Healer's Supreme Ring of Healing Focus (Legendary)
+4 to Spell Damage, +7 to Healing


In 2019 healing took a massive nerf for being at problematically high levels.

Introducing best ever, stackable with previous best ever, healing gear seems like a bad idea to me on that basis.

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Transmute Token Ideas 3 years 6 months ago #31

Arcanist Kolixela wrote: Cloak of the Forest (UR)
+2 to all Saves, +2 to Con

Cloak of the Living Trees (Relic)
+3 to all Saves, +4 to Con

Hunter's Cloak of the Living Grove
+4 to all Saves, +6 to Con


I like this idea but +1 to saves and +2 to CON as the jump from UR to Relic seems too good to me (it's fine as the jump from Relic to legendary).

So I'd leave the Relic at +2 CON and the Legendary at +4 CON.

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Transmute Token Ideas 3 years 6 months ago #32

Miathan wrote: I would like to see a ur that is available by pyp only that is simply “any ur for a legendary transmute”. With the new people coming in it’s tough to get the URs for the old transmutes


I think this is an interesting idea but I'd rather a token like this itself be an Exalted Transmute that would suck trade goods out of the system.

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Last edit: by Matthew Hayward.

Transmute Token Ideas 3 years 6 months ago #33

Leitz wrote: Figurine: Glorious Seafaring Parrot

Parrot with wooden leg, patch over his eye, and pirate hat.

* Incessant squawking in dangerous situations alerts party of hidden/invisible foes. Negates 50% miss chance on invisible or hidden opponents.
* Sing an off-key sea shanty to inspire the party giving them +1 hit.


Lol. Did you play a lot of Monkey Island?

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Transmute Token Ideas 3 years 6 months ago #34

James wrote: I would like some sort of transmute to get an extra Neck slot, I am not sure how to balance it though, because the neck slot is so over powered but it seems like this type of power should be in a transmute and not just an ultra rare.


I am a fan of this idea especially with how some classes got their Legendary outside of the neck slot while everybody else had theirs locked in, but I agree it would be hard to balance especially with necklace of the Spirit Drake & Benrow's Elder Drake Necklace combo out there unless an amendment to the current rules would be added to prevent this type of stacking. With that said though, I think adding an Neck slot expander would keep desire for neck slots high while still allowing players to use their fancy class specific tokens we had been waiting for a long time to come out.

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Transmute Token Ideas 3 years 6 months ago #35

Endgame wrote: +3 Amulet of Protection
4*
+3 AC
+3 All saves

Uses Treasure Box Rare neck(s) as a neck ingredient in one cheaper recipe, or gold and monster bits in the other.


I like this.

Ring of Substantial Focus
5* Relic
+3 to spell damage, healing, and polymorph damage
Transmutes from UR ring of Focus or Ring of the Siren


I like this - but think it should not be strictly better than Ring of Greater Focus.

I suggest +3 or 4 to your mode of choice and +2 to the others.

Lenses of Perfect Vision
5* Relic
+2 hit melee and Ranged
100% hit vs Invisible and Incorporeal

Transmutes from reprint of Sniper Spectacles(?)


If this gets made it should take Goggles of Instant Analysis as an alternate ingredient.

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Transmute Token Ideas 3 years 6 months ago #36

Iross wrote: Cloak of Illusion: +3 to all saves, and once per game absorbs a melee or missile hit


What does this transmute from? Given the power level it would be a Relic.

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