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TOPIC: Last-minute Participation token adds

Last-minute Participation token adds 3 years 1 month ago #13

Charm of Thorns has the same artwork used on Charm of Heroic Choice (2022 special token)
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Last-minute Participation token adds 3 years 1 month ago #14

The current volunteer ioun stones and charms have made it through several rounds of revisions intact with many comments.

I do agree, however, the the +2 dex boots needs to go since we already have them as a completion this year.

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Last-minute Participation token adds 3 years 1 month ago #15

Flik wrote: The current volunteer ioun stones and charms have made it through several rounds of revisions intact with many comments.

I do agree, however, the the +2 dex boots needs to go since we already have them as a completion this year.


Maybe boots that grant free action?

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Last-minute Participation token adds 3 years 1 month ago #16

Boots could be +2 AC/+3 AC.

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Last-minute Participation token adds 3 years 1 month ago #17

Matthew Hayward wrote:

Flik wrote: The current volunteer ioun stones and charms have made it through several rounds of revisions intact with many comments.

I do agree, however, the the +2 dex boots needs to go since we already have them as a completion this year.


Maybe boots that grant free action?


+1 to this. It's been a long time since there was a non-transmute item that provided Free Movement (2016).

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Last-minute Participation token adds 3 years 1 month ago #18

Ring of Righteousness is a functional reprint of the 2008 Ring of Pelor. Since the power level is a bit higher nowadays, perhaps it could be given a slight boost - maybe working on Ranged attacks as well as Melee since its effect is so specific?

I agree that changing the Boots of the Buccaneer would be good. Free movement seems reasonable.
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Last-minute Participation token adds 3 years 1 month ago #19

Marc D wrote:

Matthew Hayward wrote:

Flik wrote: The current volunteer ioun stones and charms have made it through several rounds of revisions intact with many comments.

I do agree, however, the the +2 dex boots needs to go since we already have them as a completion this year.


Maybe boots that grant free action?


+1 to this. It's been a long time since there was a non-transmute item that provided Free Movement (2016).


As long as they aren't made to be pretty much a reprint of Boots of the Marauder.

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Last-minute Participation token adds 3 years 1 month ago #20

Ian Lee wrote: Boots could be +2 AC/+3 AC.


+1

With so many of the other participation tokens giving an AC penalty, having one to offset that seems like a good balance, particularly to newer players.

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Last-minute Participation token adds 3 years 1 month ago #21

I agree with most that's been said about Fish, and other new tokens.

+2 Dex Boots with No Hinderances we've seen over the years:

2014 Boots of the Marauder - Exalted Transmute (Grants Free Movement) - Yes You can still find these on the Market.
2016 Boots of Agility - Standard Set, Ingredient for Byr's Redoubt Plate
2018 Shoes of Speed - Completion
2020 Boots of the Burglar - Completion
2022 Boots of the Buccaneer - Completion

I like that Dex Boots are always available for new players, and it seems like 2022 would be the right year for the next one, but people seem to want something else? Maybe we can skip a year or two on the rotation?

All in all it looks good!
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Last-minute Participation token adds 3 years 1 month ago #22

Fish Thoughts

1. If it's a VTD token, then give it to us before we need it in a module... like V6A, then add an underwater room in V6B+, and/or V7+.... Forced Progression through the story should take care of any concerns on usefulness this way, and we will have it before the next Physical event if needed then.
2. If it's a PTD token, Make it part of the first module of the 3 Part Storyline for the year and make the need for it in the latter modules. IF people play the story Chronologically they will receive it before they need it.
3. Otherwise Players have the Standard Set options and ANY Free Movement token already in play to mitigate the effects, right, at least with certain weapons... so no biggie. Also Players can Hunt for Old Old Items still... they exist somewhere...
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Last edit: by Dougout.

Last-minute Participation token adds 3 years 1 month ago #23

Jamie Campbell wrote:

Mike Steele wrote: Hi Druegar,

There are some nice ones there, and none of them jump out at me immediately as being overpowered.

One thought is on the Figurine of Power: Fish. If there won't be any more underwater adventures for a few years (just a guess) and if this were the only adventure a newer player is doing, it might seem kind of useless to them to get a participation token after the adventure that would have only been of use to them on the adventure they just finished.

Is there any chance, for this one uncommon participation token at least, that groups on Normal mode (I'm not worried about anyone getting it on Nightmare/Epic mode) could get it at the start of the adventure, so they can have it while it's still useful to them? I wouldn't mind a change to where all groups on Normal Mode get their Uncommon Participation tokens at the start, because those are the players that are most likely to have a spot for them in their build for that adventure. It might actually be one of the best tokens some newer players would have.


This is a really great idea.


This might be a nightmare to administer, but it really is a great idea! I doubt there is much danger of just moving participation tokens to the beginning in the coaching room. Experienced players likely won't change there builds to incorporate them, they'll just stow them away. Newer players however will be excited!

But this adds pressure to the coaching staff to first get everyone to quickly agree on difficulty and then distribute the appropriate tokens.

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Last-minute Participation token adds 3 years 1 month ago #24

David Harris wrote:

Jamie Campbell wrote:

Mike Steele wrote: Hi Druegar,

There are some nice ones there, and none of them jump out at me immediately as being overpowered.

One thought is on the Figurine of Power: Fish. If there won't be any more underwater adventures for a few years (just a guess) and if this were the only adventure a newer player is doing, it might seem kind of useless to them to get a participation token after the adventure that would have only been of use to them on the adventure they just finished.

Is there any chance, for this one uncommon participation token at least, that groups on Normal mode (I'm not worried about anyone getting it on Nightmare/Epic mode) could get it at the start of the adventure, so they can have it while it's still useful to them? I wouldn't mind a change to where all groups on Normal Mode get their Uncommon Participation tokens at the start, because those are the players that are most likely to have a spot for them in their build for that adventure. It might actually be one of the best tokens some newer players would have.


This is a really great idea.


This might be a nightmare to administer, but it really is a great idea! I doubt there is much danger of just moving participation tokens to the beginning in the coaching room. Experienced players likely won't change there builds to incorporate them, they'll just stow them away. Newer players however will be excited!

But this adds pressure to the coaching staff to first get everyone to quickly agree on difficulty and then distribute the appropriate tokens.


Better to just give those parties an in game effect, e.g. when you solve the first room your party gets the "talisman of the fish" that provides that ability for the adventure, then you get the token at the end.

But there is a longstanding tradition of completion tokens that reflect on the challenges of the dungeon you just finished, not the one you'll do next (Ring of Pelor, Belt of the Fey, Belt of the Vine).

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