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TOPIC: Newbie Help

Newbie Help 1 year 10 months ago #1

So myself and 3 friends are doing our 1st TD in person game. I am the only one with any experience at all. I did Saturdays Virtual TD event. Any advice or help would be great.

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Newbie Help 1 year 10 months ago #2

Number advice I always give, try to see if you can find the rest of your group here on the forums.
You either discover a star or you don't. You arrogant punk.

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Newbie Help 1 year 10 months ago #3

Welcome Jason! Your ahead of the curve checking in here and trying VTD. The biggest advice I always give for 1st time players is, don't get caught up in the complexities of things your 1st time, just enjoy the experience. Finding the rest of the group here on the forums can definitely be a big help, but don't worry if you can't. Arrive early if you can is also good advice, this gives you time to check-in, find your coaching room, get your token pack open and start getting some builds together. If you have time even as much as 30 mins early will be helpful your 1st time through.

But most important Have fun!

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Last edit: by David Harris.

Newbie Help 1 year 10 months ago #4

Welcome to the forums. Check this out if you get the chance: truedungeon.com/forum?view=topic&catid=5&id=251876

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Newbie Help 1 year 10 months ago #5

Welcome! By finding the forums and playing a VTD, you are already ahead of the game. I see that you have made a LFO thread for your run. That’s great. (The other players may or may not be on the forums, but at least you tried.) Make sure your friends have also downloaded the character creator app or tried the website—playing around with it can really help people understand what adding/subtracting tokens means for a build.

You’ll be getting a 10-pack and some treasure draws from VTD. Be sure to bring them to GenCon! You’ll get another 10-pack when you check in for your run. That will help with filling token slots for yourself and your friends. I second balthasar’s suggestion that you check out Merlin’s Well.

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Last edit: by BeLinda Mathie.

Newbie Help 1 year 10 months ago #6

FWIW, I and many others have consumables we have used during VTD and we will hand out to new players at Gencon. I have even added extra completion tokens, greaves, etc. which I pull in draws to those bags so there is some additional help for nascent builds I'll be handing out. For other new players seeing this, feel free to message me and I'll save you a token swag bag plus coordinate getting it to you at Gencon!

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Last edit: by ElvisPrime.

Newbie Help 1 year 10 months ago #7

Elvis prime thanks so much! Any help would be greatly appreciated! Thank you.

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Newbie Help 1 year 10 months ago #8

Thanks so much to everyone for the feedback. I had already found and requested Merlin’s Wishing Well and encouraged my true noobs to do the same. Thank you all for you excellent suggestions?

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Newbie Help 1 year 10 months ago #9

Give yourself plenty of time to execute a puzzle decision (don't talk puzzles to death, far better to try something and suffer failure to leave time to try a second thing).

Determine a sliding order. Have spellcasters plan their spells when they aren't doing anything.

Do not let anyone with less than 10hp go without healing. So many times I see people die because they didn't speak up when they were within one hit from dying. Get people high enough to survive push damage.

My goal when I was a casual player was surviving into room 7, which meant I mostly cared about HP and healing.

Be prepared to avert eyes when statues are around or there are dancing women or whatever.

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Newbie Help 1 year 10 months ago #10

Ian’s points are good. Maybe tell folks to speak up if they are 1/2 max HP or less instead of 10 HP, though.

Any sliding order is better than no sliding order, so if the next part of this paragraph seems too complicated, ignore it. But you might want someone who is an experienced slider (if you have one) to go first and call out if the board is slow or fast. That helps the next few people decide how hard to throw. Monk and Rogue should go early in the throwing order because it can be easier to hit a crit on a mostly-empty board. If you have anyone who is good at knocking sliders into scoring position, have that person or people go last/next to last. (The Paladin in my regular group specializes in it, and has gotten good at tapping people up a bit if needed. Since most of us hit harder than she does, it’s worth more for her to bump the Rogue into a crit or the Barbarian from not-hitting to hitting, even if it means she doesn’t hit herself).

You should practice your sliding order a couple of times in the training room. Line up, slide, and get out of the way. You don’t have to watch to see how you did. (Especially since later sliders may change it.) More rounds of combat are more important than sliding perfectly or standing there and admiring where your puck goes if there are people behind you waiting to slide.

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