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TOPIC: 2023 Common Token Ideas

2023 Common Token Ideas 6 months 1 week ago #1

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Please post your ideas for 2023 Common tokens in this thread.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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2023 Common Token Ideas 6 months 1 week ago #2

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2023 Common Token Ideas 6 months 1 week ago #3

Can we double the amount of weapons and armor in the common slot?

Dwarven Steel and Minotaur Hide are hard to come by, and since common tokens are most used by new players and sealed runs, those are important slots to fill for those purposes anyhow.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C


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My Elemental build
WTB: Onyx polymorph Potions

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Last edit: by dokkaebi.

2023 Common Token Ideas 6 months 1 week ago #4

Throwing a fun idea out here...

Had a conversation earlier about how there aren't much "adventuring gear" or "RP items" tokens in recent years, and what could be done to balance neat things in commons, and a new player group finding useful things to use in their single 10-pack for a run.

An idea floated around for food items/ingredients that could be combined together and turned in during coaching, for a party-wide buff. Could be a flexible recipe that only needs a handful of tokens. And it doubles as neat tokens to collect and find cool uses for later.

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2023 Common Token Ideas 6 months 1 week ago #5

50 GP Oujia Board: Party may communicate with a single dead player 1/game

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2023 Common Token Ideas 6 months 1 week ago #6

Scroll: Mage Hand (aka telekinesis)

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2023 Common Token Ideas 6 months 1 week ago #7

I’d like to point out that 2022 didn’t have a 2H melee weapon at common and I think that hurts the barbarian when playing from the 10 packs. For 2023 may I suggest a rowing oar?

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2023 Common Token Ideas 6 months 1 week ago #8

Duelist Boots
Feet
+1 to hit with swords

Harpoon
2H
1, 1, 2, 3, 6, 8
(may be thrown)

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2023 Common Token Ideas 6 months 1 week ago #9

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Hacky wrote: Throwing a fun idea out here...

Had a conversation earlier about how there aren't much "adventuring gear" or "RP items" tokens in recent years, and what could be done to balance neat things in commons, and a new player group finding useful things to use in their single 10-pack for a run.

An idea floated around for food items/ingredients that could be combined together and turned in during coaching, for a party-wide buff. Could be a flexible recipe that only needs a handful of tokens. And it doubles as neat tokens to collect and find cool uses for later.


I like the ,"party cooks a buff in coaching" idea.

Also Grunnels Magic Worms as the 1pt healing item please.

Maybe with a funny side effect on the condensed healing transmute like you polymorph into a squirrel until end of room with a poor damage wheel since we know grunnel is at war with a certain squirrel.


Also just a thought, we know that Gibgub became a squirrel through a botched resurrection, and that grunnel occasionally raises the dead could there be a connection?
Semper Gumby, Always flexible.

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2023 Common Token Ideas 6 months 1 week ago #10

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Ninja set since ya k now pirates vs ninjas

Ninja mask: head: +1 to hit with katana, nunchucks, sai, or staffs

Ninja belt: +1 to damage with katana, nunchucks, sai, or staffs

Ninja boots: +1 to AC. And my sneak attack pirates without the one delay.

Ninja katanna: 1d8 damage wheel, +1 damage vs pirates.

Ninja Sai: 1d4 damage wheel, flurry and throw compatible, +1 damage vs irates.

Ninja Nunchucks: 1d6 damage wheel, flurry compatible, +1 vs pirates

Ninja Bo Staff: 2 hander, 1d10 damage wheel, +1 damage vs pirates.


Ninja set: Use any 3 to get free movement while at sea.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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2023 Common Token Ideas 6 months 1 week ago #11

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Pirate bandanna: +1 to dmg with rapier, cutlass, clubs, and axes

Pirate stripped pants: +1 AC, and Dwarves may taunt an additional time while at sea

Pirate boots: free movement while at sea.

Pirate Cutlass: 1d8 damage wheel, +1 damage vs ninjas

Pirate club: 1d4 damage wheel, flurry and throw compatible, +1 damage vs ninjas

Pirate Flintlock: 1d6 damage wheel, flurry compatible, +1 vs ninjas, misfires on 6

Pirate set: use any 3 for cannot be surprised
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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2023 Common Token Ideas 6 months 1 week ago #12

"Castaway" equipment - primarily intended to help new players understand that some slots have multiples.

All items usable by all.

Castaway Bead: +2 to FORT saves - takes up 2 bead slots
Castaway Charm: +2 to WILL saves - takes up 2 charm slots
Castaway Earcuff: +4 to max HP - takes up 2 Earcuff slots
Castaway Ring: +2 to AC - takes up 2 ring slots

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