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TOPIC: 2024 Ultra Rare Token Images < Part Two

2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #1

Some big changes are afoot! The Belt Bead expanders have been pushed to another year...which brings back the Troll Belt. Also, due to many concerns we have changed the +1 to any Attribute power of the various Ancients tokens. There will just be one Ancients set power -- and it is a simple +1 to level benefit.

The Wings are back as combat oriented modifiers. Sorry if that offends you, but I think it makes from some interesting choices. Thanks for your feedback!

truedungeon.com/files/CS24_Round03_Ultra_Rare.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #2

An interesting set of tokens.

I like the healing item in the kilt slot and also I like the wings of wrath change as well.

A little disappointed to see the pick your stats set go away, but it can maybe it can come back in future if the apps have a better way to support it.
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #3

Observations on URs:

+2 Savage Sword is a direct improvement on Axe of the Dwarvish Kings, and exceed the 2H +2 deathcleaver in raw damage. Are you planning on resetting the balance of 1H and 2H weapon damage going forward? If not, could this sword instead have a power like +2 hp on hit or some other power to reduce the damage wheel some to stay in line with other tokens? Or, perhaps, drop the damage wheel by 2 and add +2 damage while using a shield in melee offhand?

Acherin's bow. My full thoughts are here: truedungeon.com/forum?view=topic&defaultmenu=141&catid=710&id=256054&start=24#442144 . Short version: Are app devs OK with making Dex an attribute that increases damage? Why not just set a Min Dex and adjust the damage wheel?

Belt of Troll Strength: Belt of the Brave generally has them beat, with the exception of Thrown weapons. Unfortunately, Belt of the Brave will be haunting token design for quite a while, so probably need to reconsider Str Belts in general. Lenses of the Fae have been a very popular reprint request - perhaps reprint it in this slot, or functionally reprint it with a new name?

Gloves of the Gladiator. Amulet of Aiming has the expanded crit range. May want to consider something different as an ancillary power, or just make these a reprint of Gauntlets of Linked Fury.

Kilt of Divine Healing: Much better that it's not in the gloves slot. At the end of the last thread there was a suggestion for putting split healing on a holy symbol (its been 12 years since we've had a UR Holy symbol). Not sure if you caught it or not.

Troll Shield: Any chance of swapping it from 3AC / 2 Str to 2 AC / 3str?

Wings of wrath: Instead of 1 / game, should this match charm of the Faerie:
May attack a Ranged-only monster with a melee attack (1/room). Also, since it only buffs 2H damage, should it be +5 damage?
Last edit: by Endgame.
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #4

Maybe a +1 Melee damage and +2 to 2H melee damage would be better for Wings of Wrath?
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #5

Also +1 to a functional reprint of lenses of the fae
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #6

Jeff, thanks for changing the slot for the previous "Gloves of the Divine Touch". Although legs is not one that was recommended, I will welcome any slot change that moved it out of gloves. (but Endgame's suggestion of a holy symbol is pretty spicy!)
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #7

#HolySymbolsAreCool
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #8

Kilt of Divine Healing as a Holy symbol at the UR level feels like too much power for the slot. Currently holy symbols are situational and this would be used every game (and likely every combat). At a Relic or Legendary holy symbol I could see this included.

Maybe instead of a weapon when it gets to the Clerics turn for a new "weapon" they could get a holy symbol transmute path instead.
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #9

OrionW wrote: Kilt of Divine Healing as a Holy symbol at the UR level feels like too much power for the slot. Currently holy symbols are situational and this would be used every game (and likely every combat). At a Relic or Legendary holy symbol I could see this included.

I would certainly remove the +2 healing if it was put on a holy symbol, as just having it be split healing would be sufficient. I suppose it could even be made non stackable with LoDS if that was found to be a necessary change.
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #10

Endgame wrote: Observations on URs:

+2 Savage Sword is a direct improvement on Axe of the Dwarvish Kings, and exceed the 2H +2 deathcleaver in raw damage. Are you planning on resetting the balance of 1H and 2H weapon damage going forward? If not, could this sword instead have a power like +2 hp on hit or some other power to reduce the damage wheel some to stay in line with other tokens? Or, perhaps, drop the damage wheel by 2 and add +2 damage while using a shield in melee offhand?


Agreed this weapon should come down a notch. I think the comparison to the Axe of the Dwarvish Kings is a good one. The new UR has +2 hit, but similar damage.

I don't think any changes are needed at Relic or Legendary, so this would just be for folks using the UR.
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #11

Hi Jeff!

Thanks for listening to everyone! Here are some thoughts:

Bead of Shared Recovery: I wasn't going to buy any Bead tokens for my group since all three bead slots will eventually be taken up by TE tokens, but I don't think I can resist this token. I asked for a Regeneration token, and 5 points healed per room is far better than anything I expected. It looks like I'll be buying this, and then getting the first slot expander tokens for our group in a few years to let us use this plus the three TE Beads. My friends will really enjoy getting to heal 5 more points per room.

Ioun Stone Amethyst Prism: Focus tokens are always great, but I'll probably skip Ioun Stones for our group just in case there are more TE Ioun Stones after the Beads. I think this will be a popular UR.

Kilt of Divine Healing: I'm getting a bit of a "sexual healing" vibe from this token. I'll definitely get it for our Cleric and maybe also Druid. Seven more Divine Healing tokens and our cleric can split his healing across the entire group. :)

Wings of Wrath: I think this will be a favorite for many people, but my group will stick with our Savings Throw Cloaks.

Charm of Trollform: It's too bad that this was completely deleted instead of altered to something that can work well with Iktomi's. Maybe a future set will have an awesome polymorph token to use with Iktomi's.
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2024 Ultra Rare Token Images < Part Two 1 year 3 months ago #12

  • Impy
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I like a lot of the changes I am seeing, thanks for working with us! I really like the 2H Cloak, and Divine Kilt. Fantastic changes

Things I have a couple thoughts about:
Bead of Shared Recovery: This seems super powerful, it is soothe wounds every room. At max its 300HP every dungeon, I think +1, +2, +3 regen was a fine level. It changes it to 180HP heal for the party over the dungeon, which feels much more reasonable (but still very powerful honestly)

Belt of Troll Strength: This unfortunately has to compete with Belt of the Brave, so rather than trying to compete maybe we pivot. +3 STR, +2 Regen, -1 Will seems pretty cool to me
Edit: I like Endgame's Adding another Troll Item and having a Set Bonus giving regen better than my idea.

Shield of Troll Strength: I'd like to see a Troll based shield give less AC and more STR personally. Feels more troll-like that way to me. So perhaps +2 AC and +3 STR instead?
Last edit: by Impy.
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