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TOPIC: 2024 Ultra Rare Token Images < Part Two

2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #25

Wade Schwendemann (Dr. Uid) wrote:

Endgame wrote: We've got 2 Troll items in the set, and the Troll Belt is going to be very tough to balance with the Belt of the Brave. Perhaps you could find room for a 3rd Troll item (helm?) and create a set with regen as a bonus?


Troll bead of shared recovery?


Bead of troll recovery
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #26

dokkaebi wrote: Armor of the Ancients & Charm of the Ancients & Ring of the Ancients
'hp' vs 'hps'. On tokendb, 'hp' shows up on 124 tokens. 'hps' only shows up on 4.
+6 to AC & +3 to max hp
+1 to saves & +3 to max hp
+2 to Dexterity & +3 to max hp


Bead of Shared Recovery
Nice name change. 2/3/4 seems like it would have been fine, but 3/4/5 actually make it desirable, I think. 'hp' vs. 'hps' here again. Perhaps replace 'says' with 'determines'. Also, Ho-Yi pointed out that the initials need to be changed, current iteration still features an 'H' for 'Health'.
# of BoSR in party determines how much hp you heal upon entering room:
1-3: +3
4-8: +4
9+: +5


Boots of Defiance
Is this the first token to ever raise both melee & ranged to-hit? Would these boots trigger a round of offensive actions if you died via a failed save rather than fatal damage?
+2 to hit. May perform 1 rd of offensive actions on rd immediately after fatal damage (1/game)

Gloves of the Gladiator
You could use the hand(s) icons here to clean up the formatting. Kind of how you used it on Wings of Wrath.

Robe of the Ancients
Constitution is misspelled.
+3 to AC & +2 to Constitution


+1 to all these I noticed during my copy edit review.

Phil
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #27

I'm concerned using hand icons in token text is going to potentially mess up:

1. TokenDB search

2. App developer token descriptions

I'd just say "two handed"
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #28

I appreciate that the Mystic Staff is magical now. I believe that is a good addition.

I disagree with others that the healing kilt needed to be moved from the hands slot. I think that having it in gloves made wonderful sense thematically and it was a very exciting token. The timing could be better given the current PYP, but the Gauntlets of Divine Guidance still serves other purposes. They could potentially be used by polymorphing classes for a nice +hit bump, and I would still use my pair of them at certain levels of play when I don't play a full heal bot (e.g. Nightmare). I think having the kilt moved back to hands provides a good decision point for Clerics in particular about which role you want to play. We're at a point where healing bonuses are high enough that having some gloves which cover a weak point of +hit for them is still valuable so they can decide what their party needs. The ability to split healing is quite powerful though so I understand people not wanting to miss out on it.
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #29

Hey all -- well I must get up at 5am so I am not going to make it through the URs and beyond tonight. I have a long day on the road tomorrow, so I might be back Tuesday night.

Thanks for all the feedback. I think we are close on the Common - Rare tokens! Hopefully, we can post the final images of everything by Thursday. Thanks for all your help to get there.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #30

I'm sad for our wizard friends that the Robe doesn't feel particularly wizard-y. Is there still time here to make it count as part of the Arcane set, or add hit/damage with slide spells, or add your spell damage bonus to a scroll 1/game, or other ideas from truedungeon.com/forum?view=topic&defaultmenu=141&catid=710&id=256054&start=12#442105 ?
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #31

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David Zych wrote: I'm sad for our wizard friends that the Robe doesn't feel particularly wizard-y. Is there still time here to make it count as part of the Arcane set, or add hit/damage with slide spells, or add your spell damage bonus to a scroll 1/game, or other ideas from truedungeon.com/forum?view=topic&defaultmenu=141&catid=710&id=256054&start=12#442105 ?

Agreed. It's a robe wizards can use, but it's not a wizard robe. Nice robe for monks, tho!
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #32

Is the robe a back slot or torso? Cloak of Destiny is back, and this robe feels… cloaky…. That would change the set to a 4 piece for certain classes:
Armor of the Ancients: Torso ( + 6 AC / + 3 HP )
Charm of the Ancients: Charm ( + 1 Saves / + 3 HP )
Ring of the Ancients: Finger ( + 2 DEX / + 3 HP )
Robe of the Ancients: Back ( ( + 3 AC / + 2 CON )

Full Set Stat ( no set Bonus added yet )
+ 9 AC
+ 1 Save
+ 2 DEX
+ 2 CON
+ 9 HP
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #33

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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #34

OrionW wrote: Kilt of Divine Healing as a Holy symbol at the UR level feels like too much power for the slot. Currently holy symbols are situational and this would be used every game (and likely every combat). At a Relic or Legendary holy symbol I could see this included.


The existing UR holy symbol is a "use every game", so moving this to be a holy symbol would mean that there is a healing option to choose instead of an offense option.
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #35

Fiddy wrote:

OrionW wrote: Kilt of Divine Healing as a Holy symbol at the UR level feels like too much power for the slot. Currently holy symbols are situational and this would be used every game (and likely every combat). At a Relic or Legendary holy symbol I could see this included.


The existing UR holy symbol is a "use every game", so moving this to be a holy symbol would mean that there is a healing option to choose instead of an offense option.


I think an Ankh as holy symbol would be most fitting for + healing and ability to split healing. It's the Egyption symbol of life and if now isn't the most thematic time for it I don't know when it will be. Give it +1 to healing and the ability to split heal spells if you need to tone it down for Holy symbol.

+1111100000 for Ankh - Holy Symbol.
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2024 Ultra Rare Token Images < Part Two 1 year 1 month ago #36

Kusig wrote:

Fiddy wrote:

OrionW wrote: Kilt of Divine Healing as a Holy symbol at the UR level feels like too much power for the slot. Currently holy symbols are situational and this would be used every game (and likely every combat). At a Relic or Legendary holy symbol I could see this included.


The existing UR holy symbol is a "use every game", so moving this to be a holy symbol would mean that there is a healing option to choose instead of an offense option.


I think an Ankh as holy symbol would be most fitting for + healing and ability to split healing. It's the Egyption symbol of life and if now isn't the most thematic time for it I don't know when it will be. Give it +1 to healing and the ability to split heal spells if you need to tone it down for Holy symbol.

+1111100000 for Ankh - Holy Symbol.

+1000. I hadn't considered an Ankh for a holy symbol, so that alone would get my vote. Of course, I also have a vested interest in a holy symbol as a mostly Cleric player, so I may also be biased :D
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