Welcome, Guest
Username: Password: Remember me

TOPIC: 2024 Transmuted Token Images < Part Two

2024 Transmuted Token Images < Part Two 1 year 1 month ago #49

What if the legendary sword was extra accurate? For example, what if it Negates Invisibility, incorporeal, Displacement & Mirror Image effects?

It wouldn’t really be “savage” anymore, but would be very useful and would still pair with Viv’s?
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #50

I think a unique ability for the savage sword transmute path could be +hit. Make the UR +4, the Relic +7, and the Legendary +10. Reduce the top end damage to compensate for the new higher end floor narrowing the damage band.

What fighters would get
• A reliable weapon that hits often for consistent damage
• Synergy with with Viv’s: a fighter with both legendaries could trade some of the extra +hit for damage using power attack
• Works with the concept of the class having exceptional gear

Edit: Numbers could be adjusted if a straight line progression on hit from UR to Legendary doesn’t make sense of if +4 is to high. For example UR +3, Relic +5, Legendary +8 could work as well. The idea though would be to make this the weapon with the highest to hit bonus in the game.
Last edit: by OrionW.
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #51

OrionW wrote:

SnakeEyes (Eric) wrote: I'll add to the chorus of those saying the Legendary Savage Sword needs something different than the 19-20 Crit expansion. Duplicating another Fighters Only Legendary ablity makes the sword seem a lot less special. Those that have to choose between making Viv's or the Sword will choose Viv's.

Argument why Crit Ability Stacking with Viv's makes sense...
Very few will do it so it's a cool aspirational element. But more importantly, expanding the Crit to 18-20 gives Legendary level Fighters another stategic ability. We already naturally hit on lower numbers by the nature of our gear. It's one of the reasons most Legendary level Fighters bat "clean-up" so we can bump higher damage dealers while still hitting. So while we're usually not going to swing for the Critical, we can use this ablity when other party members who do more damage are incapacitated.

To quell the naysaying, what if a negative was added to the Stacked Crit? The sword art on the token has so many jagged points and barbs on it, it looks like the wielder might risk taking damage when using it to it's fullest potential. To that end, perhaps when the Fighter Crits 18-20, he/she also takes 6 pts of damage? I think that's pretty "savage" and is something the player can manage in the dungeon... in fact, they'll probably wear it like a badge of honor when they do.

DM - "Fighter Crits for 120 points of damage."
Fighter - "Bah, the 6 points of damage I did to myself in return was worth it!"


A MeC style mechanic could be interesting. You can do an extra 20 damage on a swing but you take 25.


That would be interesting and consistent with other legendary tokens.
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #52

Endgame wrote: What if the legendary sword was extra accurate? For example, what if it Negates Invisibility, incorporeal, Displacement & Mirror Image effects?

It wouldn’t really be “savage” anymore, but would be very useful and would still pair with Viv’s?

+1, really like this idea
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #53

In regards to the fighter swords crit, im honestly just kind of worn out from crit expanders, it seems like there has been an awful lot of them the last few years. I like the hp activation cost but 25 for 20 seems drastic, I still think the same about the Ashennes though. You could keep the same wording pay 25hp to double base weapon damage.

After further thought, maybe we should change the name from "savage" to something else. Savage sounds like it should be a 2-handed weapon that gave an ability like reckless that would reduce ac for more damage.

Edit: added a further thought
Lori-gorgon Survivor.
Last edit: by payden.
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #54

Savage makes me think of something along the lines of bleeding damage, where the cut is so bad the monster takes extra damage the next round.

I realize that could be incredibly complicated.

Maybe, if you hit next round, you deal an additional 10 or 15 or 20 damage?

Something to reward the fighter for being the most accurate melee combatant?
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #55

Yay no bead expander, it is a great move to keep the swell down, and force some diversity and choice in builds.

The relic sword should have a wider audience. Barbarian backups will require keeping an additional weapon, that will likely be as powerful as it will be two handed if a backup character is being crafted. To see paladin and barbarian on this sword would benefit the game, and restrict the expanded crit range or something at the relic level. Having it be two handed for barbarians and paladins would also provide a unique benefit to fighters, if they should all have the expanded crit range. Having a suite of tools, primary for one class, and available to others, allows for build diversity for backup options, and doesn't lock players into a "me before us" mentality when they only have one character to play because of token selection. Fighters and wizards being uniquely more than one class still occasionally causing that issue from what I've seen (not usually a hard issue, just more talking points in coaching).

On the topic of bracers, can we get a preview of "are we going to see a 4* of all bracers of x" in the future? If the answer is yes, can we investigate other less common damage types first and more in line with current rare options. Bracers of light doing 2 radiant rather than fire doing 3 fire. I am sitting on 6 or 7 bracers of fire, and this will be more, though diversity would speak to damage types, not higher numbers. Since they're lesser types, keeping the numbers the same, and adding poison, acid, force, darkrift, and radiant would increase current diversity options.

As always, thanks for letting us be part of the process!
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #56

Endgame wrote:

Impy wrote: Transmuted tokens look great! Thank you for taking time to respond to people.

I would like to suggest perhaps having the expanded crit range of Viv's and Kilgor's stack if we can't add another effect, allowing fighters who have both equipped to have a crit range of 18-20

Another possible effect could be a life steal effect similar to that of Drow Blood Mace.


On Kilgor's, Same questions from the UR side. Are you planning on resetting the general balance between 1H and 2H weapons? In either case, I'll +1 to swapping the power to something different. HP steal like the drow blood mace would be nice.


Yes, the plan is to bump things up a bit.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.

2024 Transmuted Token Images < Part Two 1 year 1 month ago #57

Endgame wrote:

Jeff Martin wrote: Lots of folks have expressed the want for a Sundering effect on the sword, but for a lot of reasons that is not a good way to go.

Will the +2 Sundering Cestus be reworked then? If sundering is not an option for future tokens, but the old UR is not going to change, I'll track down the old UR for my group.


It will not be reworked.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.
Time to create page: 0.089 seconds