Impy wrote: Perhaps we can add Barbarians to Bead of Bull, so they're not left out something.
Also a reminder to folks that Polymorph changes will get discussed in class redesign, and we were requested to not take over this thread with it.
Jeff Martin wrote: A few tweaks here...and we still have the new Druid poly item -- the Trinket. I know it hard not to do, but let's not comment on HOW the power works for the Trinket. We won't screw over the Ranger or Druid Summoner. The power mechanics will be determined during the class re-design. Please just concentrate on the token images themselves. Thanks for the feedback!
truedungeon.com/files/CS24_Round04_Rare.jpg
As much as I'd like to not talk about how Polymorph will work, we need to at least know some basics to balance the damage wheel. As presented in the proof, Trollform is overpowered and competitive against a class Legendary.
Or, if we don't want to talk about other Polymorph items at all, let's just compare it against the other weapons in this image alone:
Trinket of Trollform: average damage 9.33
+1 Heavy Axe: average damage 6.5
+1 Oasis Bow: average damage 5.5
+1 Mystic Staff of the Serpent: average damage 5.5
+1 Sword of Seth: average damage 5.375
+1 Spear of Seth: average damage 4.5
Rod of Ra: average damage 4.5
Moon Dagger: average damage 3.5
Why is Trollform that much higher? You can argue it's because it can only be used in one combat per dungeon, but if this is the base power level of all Rare trinkets going forwards, what happens in a few years when we have enough unique trinkets for each combat of a dungeon? Are Druid intended to deal more combat damage than other classes?
Cleric main / Druid secondary