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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 9 months 2 weeks ago #1

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2025 Transmuted Tokens 9 months 2 weeks ago #2

The bead necklace is likely too good, but that's been said and not changed multiple times.

Did the relic Trilliant need to get better?

I like the eye patches, though it would probably be ok for them to outpace the ring, since there is only one eyes slot, and the ring is quite old.
Maybe only wear one eyepatch as a restriction a la of havoc rings?

Does bifrost charm need to be strictly better than last year's volunteer tokens? Also it's oddly worded. Maybe +4 to damage, since melee and ranged should cover it all anyhow.

Love the 3 star and 4 star
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2025 Transmuted Tokens 9 months 2 weeks ago #3

Bifrost Charm is equal to +8 to a stat, that seems really good, but probably okay for a transmute.

Edit: Not to rehash the last thread but the Bead Necklace is fine when compared to legendary class items in the same slot. The +4 damage charm really should put an end to the argument that somehow some future bead is going to be more of problem than a charm or ion stone. All slot expanders are powerful.

Luna's is undoubtedly more powerful overall by granting +12 to damage (Bifrost, Summer, Winter, Draco-Lich Claw Charm) than the new Bead necklace which forces a choice for most classes between a very very powerful class legendary or more beads.
Last edit: by OrionW.
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2025 Transmuted Tokens 9 months 2 weeks ago #4

It seems odd that the UR Trilliant is the only one with a restriction about using it with other Trilliants.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2025 Transmuted Tokens 9 months 2 weeks ago #5

Bead necklaces:
Dramatically to powerful - please drop to 2 beads for relic and 3 beads for legendary. Or note the desire to creep neck past existing tokens in a FAQ so we can stop talking about it.

Eye Patches
Perfect where they are power wise, but do they stack with each other when equipped with Cranston's?

Trilliants
I'm really concerned with the amount of damage resistance when stacked with Supreme Ring, Bloodless, greaves, and other tokens. Will the dungeons move to using more eldrich damage due to these? Feels a lot like the old situation with lenses of divine sight where parties with the lenses breezed through damage and parties without it took substantial damage / TPK.

Bifrost Charm
+3 damage is sufficient here I think. Save +4 damage for a legendary charm.

Also note that +4 damage is relic ring power, and that makes you choose between ranged or melee, this does both.

Bead of Asguard
Feels appropriate compared to stalker beads, but +4 to an attribute is still quite a bit when combined with other beads. Can now get 9 str, 5 dex, and 2 con out of 3 beads.
Last edit: by Endgame.
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2025 Transmuted Tokens 9 months 2 weeks ago #6

Endgame wrote: Bead necklaces:
Dramatically to powerful - please drop to 2 beads for relic and 3 beads for legendary. Or note the desire to creep neck past existing tokens in a FAQ so we can stop talking about it.


I think the issue is no one came up with a way to demonstrate this compared to class legendaries in the last thread without unreleased beads that were somehow going to be leaps and bounds better than what we already have (for example another legendary bead that impacts strength).
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2025 Transmuted Tokens 9 months 2 weeks ago #7

I think the bead necklace is fine, and if it must be nerfed then it can go to 2/3/4. Keep 1/2/3 out pls.

I also think the trilliant chain is fine. Thoughts have been given in other threads. Maybe bump the saves down to +2 since the elemental damage reduction is the main point we should keep (since SRoEC is not a possibility for most players).

I’d be lying if I didn’t want the eyepatch at 3/4/6 but it’s still fine at 2/3/5. This will finally give my cleric the push to ditch the redoubt set, which admittedly doesn’t add much for a healing focused cleric build.

Love Eldritch runestone. Also love that the participation tokens are gonna transmute to actual worthwhile tokens so it incentivizes playing all VTDs!

Thanks for all the hard work on token design!
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2025 Transmuted Tokens 9 months 2 weeks ago #8

* Bead Necklace: For consistency with prior expanders should say "X additional beads" not "X more beads." Also these are too good.

* Eye Patch*: Need a FAQ entry: can you equip multiple of these eye patches assuming you have a way to equip multiple eyes items (like Cranston's Helpful Hat).

Ioun Stone Sapphire Trilliant: Too good. Relic level Ioun stone is comparable to Eldrtich Supreme Ring of Elemental Command. I think the legendary is OK, but the DR on this token should be -5, or protect from fewer types.

Bifrost Charm: This is too good. +3 is already 50% better than Relic Draco-Lich Claw Charm.
Last edit: by Matthew Hayward.
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2025 Transmuted Tokens 9 months 2 weeks ago #9

Eyepatch: I personally thing the eyepatch was fine previously, I believe you should be able to stack them as well, I felt the same way about the rings though.

Ioun Stone: why does this need the bonus to saves at all, isnt the DR enough? SRoEC was ridiculously good when it was printed and still is now. Its desirable enough without the bonus. Ill make one either way but I share endgames thoughts on what it will do to dungeons.

Charms: I think the completion tokens are too strong, immediately one upping the vol tokens last year is a bit harsh, +3 is still very strong and seems more in tune with relic level damage for the slot.

Edit: Fixed an embarrassing spelling mistake.
Lori-gorgon Survivor.
Last edit: by payden.
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2025 Transmuted Tokens 9 months 2 weeks ago #10

* Trilliant *: The UR Ioun Stone Ruby Trilliant token says 'May only equip 1 IS trilliant'.

Is this a new rule that affects all trilliants, including the Relic and Legendary versions?

Or is it a restriction that upon equipping the Ioun Stone Ruby Trilliant, you can't equip any more Ioun Stone * Trilliants?

That is going to be a pain for app developers either way.

I suggest getting rid of that restriction, and if the problem is getting sky high DR values, just make a rule in the PHB that directly limits how high player DR can go.
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2025 Transmuted Tokens 9 months 2 weeks ago #11

Matthew Hayward wrote: * Trilliant *: The UR Ioun Stone Ruby Trilliant token says 'May only equip 1 IS trilliant'.

Is this a new rule that affects all trilliants, including the Relic and Legendary versions?

Or is it a restriction that upon equipping the Ioun Stone Ruby Trilliant, you can't equip any more Ioun Stone * Trilliants?

That is going to be a pain for app developers either way.

I suggest getting rid of that restriction, and if the problem is getting sky high DR values, just make a rule in the PHB that directly limits how high player DR can go.


I like the idea about limiting the total DR a player can have from items, Ideally it would be under 20 to prevent stacking SRoEC and the Trilliant.
Lori-gorgon Survivor.
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2025 Transmuted Tokens 9 months 2 weeks ago #12

Greater Bead Necklace / Bibwik's Bead Necklace: consider 2/3/4 at the UR/Relic/Legendary tier.

Ioun Stone Sapphire Trilliant / Ioun Stone Sunstone Trilliant: -10 damage against multiple elements is a lot. How do you balance around two different parties, one of which will collectively take an additional 100 damage a round that the other won't? How was play (and dungeon design) impacted by the Supreme Ring of Elemental Command ? Will modules just start dealing Acid, Poison, Sonic, or Eldritch instead, to avoid this problem (but make this token feel useless)?
Cleric main / Druid secondary
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