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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 2 months 1 week ago #25

Powerblade3 wrote:

Mongo64 wrote: While everyone is kibitzing about a couple of tokens, I'd like to join in but on a different tack. I believe that the Ring of the Dire Ram is useless. An item that takes a very valuable ring slot doing only 6 points of damage once per game??? You couldn't pay me to equip it. Even at 6 points per room/combat its ridiculously under powered for a ring slot blue token. At 6 points per attack roll hit (or better yet, automatic hit like some spells) it might be worth it for a low armour class wizard or bard,,, but for any straight up melee fighter type or ranged/missile weapon users the ring is useless.


I actually passed over this and think Mongo is right. For some reason I thought that ring was either 1/room or at-will, as a way for possibly melee characters to deal with ranged-only enemies or for people to deal with incorporeal enemies or such. As is this does seem fairly underpowered.


+2, my original suggestion for this was a 1/room effect, and that was only at rare level.
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Last edit: by Iross.
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2025 Transmuted Tokens 2 months 1 week ago #26

Going to jump in here on Ring of the Dire Ram being very underpowered for a transmute. At 6 damage as a standard action 1/game it's actively worse than the Figurine of Power Squirrel/Horror. I get that those are special tokens, but compared to other 4* rings like +6 saves, this doesn't seem to carry the same utility.
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2025 Transmuted Tokens 2 months 1 week ago #27

Crown of the Tavern - Are there a lot of "bad effects" of healing consumables currently in the game? I can't think of very many off the top of my head. Is this meant to stop the 1/room restriction of Volva's potions?
What is a "bad effect" (does it count restrictions and limitations, or only negative effects for the player)?
Can you take the bad effect if you want to - it appears no?

I like the idea thematically, it just seems a bit unspecific as written.
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2025 Transmuted Tokens 2 months 1 week ago #28

Marc D wrote: Going to jump in here on Ring of the Dire Ram being very underpowered for a transmute. At 6 damage as a standard action 1/game it's actively worse than the Figurine of Power Squirrel/Horror. I get that those are special tokens, but compared to other 4* rings like +6 saves, this doesn't seem to carry the same utility.


I actually agree with all of y’all on this point, but when I look at those blue tokens each year, what pops in my mind are easier / lower transmuting for other players. That ring will never make it to my build, the crown is use if slot-less, otherwise no, the pet, I’ll make as I’m collecting them, the Eldritch I’ll deff go hard on since I have wanted reprints of these forever! The rest have no interest, the archers buckler is nice, but I have one already but it’s a nice functional reprint. I look at those as tokens useful to other players but at the level my few builds are, they won’t make it.
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2025 Transmuted Tokens 2 months 1 week ago #29

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As a 1/game effect what would people think about letting it benefit from focus. Otherwise I agree that 1/room would bring it more inline with a druid throwing orbs out of a ring of quick blessings.
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2025 Transmuted Tokens 2 months 1 week ago #30

Picc wrote: As a 1/game effect what would people think about letting it benefit from focus. Otherwise I agree that 1/room would bring it more inline with a druid throwing orbs out of a ring of quick blessings.


I think adding focus would be confusing (too different from similar items), but I do like the idea of changing it to 1/room.
Last edit: by OrionW.
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2025 Transmuted Tokens 2 months 1 week ago #31

Picc wrote: As a 1/game effect what would people think about letting it benefit from focus. Otherwise I agree that 1/room would bring it more inline with a druid throwing orbs out of a ring of quick blessings.


Even 1/room isn’t that great. It needs a standard action. I can’t think of many situations where I would use this vs a normal SA
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2025 Transmuted Tokens 2 months 1 week ago #32

Ring of the Dire Ram: this presumably is an upgrade for the proposed Rare Ring of the Stag, which deals 4 Force damage (1/room). This should also be at least (1/room).
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Last edit: by Ho-Yi Fung.
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2025 Transmuted Tokens 2 months 1 week ago #33

Tyraël The Just wrote:

Picc wrote: As a 1/game effect what would people think about letting it benefit from focus. Otherwise I agree that 1/room would bring it more inline with a druid throwing orbs out of a ring of quick blessings.


Even 1/room isn’t that great. It needs a standard action. I can’t think of many situations where I would use this vs a normal SA


Fair point. I think the question is when is it better than a mystic staff? It almost seems like if it had no limited use restriction and remained a SA it would be okay. Basically similar to using a scroll... small damage that always hits.

Ho-Yi Fung wrote: Ring of the Dire Ram: this presumably is an upgrade for the proposed Rare Ring of the Stag, which deals 4 Force damage (1/room). This should also be at least (1/room).


Maybe it could be 4 damage, but you can use it when ever you want as a SA. Not great, but something unique for newer melee characters who don't have any ranged +hit.
Last edit: by OrionW.
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2025 Transmuted Tokens 2 months 1 week ago #34

Bead Necklaces: I guess the writing is on the wall, but these really seems too powerful. I foresee this creating problems with designing Beads in the future, when there are already a lot of powerful Beads.

Ioun Stone Sapphire Trilliant: Liked the last draft better.

Ioun Stone Sunstone Trilliant: Still feels like too much. Four damage types would be more than enough, in combination with it being tied for the highest + Saves IS.

Eldritch Runestone: Looking forward to this one.

Bead of Asgard: +3 to a Stat would be good for this, especially considering that it looks like we're getting a Bead Expander.

Bifrost Charm: +3 Damage would be good for this, especially considering it's untyped damage.

Spirit Pet Bliss Squirrel: Yay, this one is still here! I keep worrying Grunnel will get this one thrown out of the Dungeon.
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2025 Transmuted Tokens 2 months 1 week ago #35

Could we just reprint the topaz trilliant, then expand it to include sacred and maybe one other type that doesn't overlap?

I don’t love people being able to get to -20 fire, cold, and shock and -10 sonic, darkrift, and sacred with just 2 tokens
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2025 Transmuted Tokens 2 months 1 week ago #36

Wade Schwendemann (Dr. Uid) wrote: Could we just reprint the topaz trilliant, then expand it to include sacred and maybe one other type that doesn't overlap?

I don’t love people being able to get to -20 fire, cold, and shock and -10 sonic, darkrift, and sacred with just 2 tokens


Reprinting topaz trilliant may be the better idea here.

As per the token faq you can only equip one Ioun Stone with “trilliant” in its name.
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