Mike Steele wrote: Jeff, I think you're missing the biggest change needed. The Ranger and Monk need to be limited to bonus damage only being applied to one attack per turn, instead of potentially two. Allowing them to apply their bonus melee damage to both attacks is the most unbalancing thing in the game currently.
I would have vigorously agreed at some point, but this situation has been going on so long that now other classes have ways to also double-dip into their damage bonus on a round:
* Wizards get Quicken Mage power allowing 2x damage bonuses once per room
* Druids and Clerics get Ring of Quick Blessing which allows 2x damage bonuses
* Wizards, Druids, and Clerics all get 1/game X of Spell Storing effects, and it looks like will be getting access to it 1/room from Cabal set before too much longer
* Fighters get Double Strike (which is maybe 1 room per dungeon-ish) via their legendary
* Barbarians get Fury 1 or 2 per game
* Rogues get 3x crits on 17-20 2/room with the right tokens in ranged builds, soon to be expanded to 3x crits on 19-20 2/room with the right tokens in melee builds
To sum up: I think the real problem of melee Rangers and melee/thrown Monks having access to their damage bonus 2x per round every round has metastasized to other classes, and is now a generic problem across several classes.
"Fixing" rangers and monks now by simply taking away their damage bonus on the second puck might leave them too far behind all the classes above at this point.
I can't think of an elegant solution here - other than perhaps a pretty widespread rooting out of double damage dealing game wide:
* Ranger and Monk Class Rule - damage bonus applies only to highest hit number slid
* Anything that allows casting a spell that gets a damage modifier as a free or instant action can't be used to cast a damage spell
(e.g. RIng of Quick Blessing, Cleric Relic / Legendary, Cabal Set, Quicken Mage Power, X of Spell Storing, ...)
* Overall crit rule - Only slid 20's can triple crit, regardless of crit range of the attack
I think it's OK to leave Barbarian Fury and Rogue Sneak Attack Crit on 17+ alone in this regime given that they are less frequent than 1/room and/or require a hard slide.