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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 1 month 4 weeks ago #13

Lequinian wrote:

edwin wrote: Prefer a legendary path for Orions Belt to give 6 slots between ioun stones, charms and beads subject to individual caps


Holy crap what a good idea!

I'm sure it gets poo-poo'd based on OB being out of print and not pre-declared. But I am so in on this legendary.


There is an easy fix for this, the Omni Cube. There is already a way to allow for people to replace out of print relics in a legendary recipe. People who have an OB get an easier path and rewarded for making one when they were available, newer players can either purchase an OB or just make an Omni Cube.
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2025 Transmuted Tokens 1 month 4 weeks ago #14

Kenban wrote:

Lequinian wrote:

edwin wrote: Prefer a legendary path for Orions Belt to give 6 slots between ioun stones, charms and beads subject to individual caps


Holy crap what a good idea!

I'm sure it gets poo-poo'd based on OB being out of print and not pre-declared. But I am so in on this legendary.


There is an easy fix for this, the Omni Cube. There is already a way to allow for people to replace out of print relics in a legendary recipe. People who have an OB get an easier path and rewarded for making one when they were available, newer players can either purchase an OB or just make an Omni Cube.


+1, Omni Cube really opens up the possibilities of making previous items part of transmute chains.
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2025 Transmuted Tokens 1 month 4 weeks ago #15

IS Sapphire Trilliant / IS Sunstone Trilliant:
Repeating an idea from a previous iteration of this thread:
If we're going to make this as powerful as an existing Eldritch item while being in a less powerful slot, what if we made this the next Arcanum item instead? Start with a reprint of the IS Topaz Trilliant in 2027, then IS that reduce Sacred, Fire, Cold, Shock, and Sonic in the next few years to culminate into an IS Arcanum Trilliant.
Additionally, -10 against multiple damage types is a lot. I think the flexibility against multiple types would justify reducing the transmuted IS -- whether Relic and Legendary as proposed, or this wild idea of Arcanum -- by a few points.
Alternatively, instead of reprinting the Topaz, have a new set of IS that act similar to the Psychic power Energy Control: once per room, negate X points of damage from [element]. Transmute up to an IS that consolidates them all into one slot, possibly with an additional use for the trouble.

Ring of Dire Ram:
Transmutes from a ring that deals 4 Force as SA (1/room) to a ring that deals 6 Force as FA (1/game). It doesn't feel more powerful. Why would I want to spend resources making this?
What if this were a FoP for 4 Force?
Cleric main / Druid secondary
Last edit: by Ho-Yi Fung.
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2025 Transmuted Tokens 1 month 4 weeks ago #16

I looked over these for common errors (e.g. wrong transmute category, missing hand icons, etc.), and didn't spot any.

Bead Bracelets: I like the change to wrist slot and number of beads.

Eye Patches: I feel like these haven't gotten much discussion, but I'd like to register that I like the power level of these - just right and hearkens back to a more sustainable age of legendary tokens that weren't doing things like granting +9 damage and also a junk drawer full of other effects.

Ioun's Trilliant: I like the overall -20 DR rule, but I still feel the relic, in particular, steps much too hard on the Supreme Ring of Elemental Command.

Quick summary:
--> Change the effect of the Relic to -10 damage from Darkrift and Sacred, +2 to saves.
--> At the legendary level add either 1 or 2 more damage types and +1 to saves. Consider using only non-elemental damage types.

Rationale:

Ioun slot is vastly less valuable than Ring slot (compare Havoc Rings, transmuted Focus Rings). And +2 to saves is a very desirable effect (prior UR Iouns have seen play at +2 to saves and nothing else or +1 to ac and saves)

As a result, I would much rather have Relic Ioun Stone Sapphire Trilliant than Eldrtich Relic Supreme Ring of Elemental Command for my build.

I would suggest:

a. Making the relic protect from only two types of damage if the damage reduction is -10.
b. Making those types have no overalap with the Supreem Ring

Given the basis of this token's transmute path is the -10 darkrift Topaz Trilliant, it seems Darkrift and Sacred would be a natural pairing of damage types for the Relic.

Bifrost Charm: I'd prefer to let the Charm of Summer and Winter have at least one season in the spotlight before beginning to crowd them out with better charms. That being said the power level feels right given the other tokens in the slot, and it's thematic tie in to the completion tokens.
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2025 Transmuted Tokens 1 month 4 weeks ago #17

Ioun Stone Topaz to Sapphire to Sunstone Trilliant.... The legend should definitely provide +3 Saves, also... I would expect it to keep the Darkrift protection through the whole line, specially at Sunstone level. If 10 DR to the added Elements is too much, then 3 at relic and 5 at Legend for those... Build and Improve not take away... It should definitely have a restriction of only 1 of each can be equipped similar to how Muk's and Boaz's are limited. I don't see a problem with DR Stacking with any other item already out there. If DR is capped at 20 for each damage type, then reducing the added elements from 10 to 5 makes us still build up to the cap if we have all the other goodies... I also understand the need for people who cannot obtain the Eldritch Rings to have an alternative so leaving it at 10 DR for each element added is fine too... For those of us that do have both... it allows us to change up greaves of absorption and /or other items that give us these DRs in favor of types we are more vulnerable to... so that's okay too. Don't forget we have the Multi Year Greaves and Rings that seem to be mostly centered around defense coming soon too.

Spirit Pet Bliss Squirrel - 12 instead of 10 max damage like the others so far? What is that squirrel eating?
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Last edit: by Dougout.
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2025 Transmuted Tokens 1 month 4 weeks ago #18

I really like the Bead of Asgard and Charm of Bifrost!

IS Trillants: I love them, artwork is beautiful, effects are not crazy and with the DR Cap I think this curbs the ability to overclock DR and unbalance the game. I real think though, if Darkrift is on the UR, it should also be in the Relic and Legendary. Lastly I’d still like to suggest a name change to the Relic and /or Legendary.

IS Safír Trillant
IS Sólarstein Trillant

These are the Nordic words for Sapphire and Sunstone.

Finally I wanted to loop back to the Bead Expander Bibwiks: I’m really confused as to the change. I can get behind the reduction of the expansion I can understand. Though it capping at 8 when the expand gets you to 7 feels weird. What I really am struggling with is the change to wrist. In the neck slot ( which there is only one slot ) there are 8 class legendarys. At least in the neck slot it forced an extremely hard choice. Use you class legendary necklace, or the expander. In the wrist slot, there is no class legendary. In thr neck slot you could expand your beads, or enhance your classes powers. I think choosing between a class legendary vs other legendarys forces a much harder character load out choice. Enhance special abilities specific to your class, or expand your beads. I would highly suggest going back to the neck. If the hard cap for beads is 8 unlike charms anc IS which are at 9 and 10.. I think 2/3/5 may suit better allowing for the cap to be hit with the expander. Leaving an odd one out just feels… unfinished.
Last edit: by Tyraël The Just.
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2025 Transmuted Tokens 1 month 4 weeks ago #19

edwin wrote: Prefer a legendary path for Orions Belt to give 6 slots between ioun stones, charms and beads subject to individual caps


That's an interesting idea. Probably would need an alternative recipe for Orion's Belt.
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2025 Transmuted Tokens 1 month 4 weeks ago #20

Tyraël The Just wrote: Though it capping at 8 when the expand gets you to 7 feels weird.


In October Safehold III users can make Follower Dragonkin, which grans +1 bead and +1 Ioun.

So the hard limit of 8 accounts for all existing bead slot expanders planned.
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2025 Transmuted Tokens 1 month 3 weeks ago #21

Tyraël The Just wrote: I really like the Bead of Asgard and Charm of Bifrost!

IS Trillants: I love them, artwork is beautiful, effects are not crazy and with the DR Cap I think this curbs the ability to overclock DR and unbalance the game. I real think though, if Darkrift is on the UR, it should also be in the Relic and Legendary. Lastly I’d still like to suggest a name change to the Relic and /or Legendary.

IS Safír Trillant
IS Sólarstein Trillant

These are the Nordic words for Sapphire and Sunstone.

Finally I wanted to loop back to the Bead Expander Bibwiks: I’m really confused as to the change. I can get behind the reduction of the expansion I can understand. Though it capping at 8 when the expand gets you to 7 feels weird. What I really am struggling with is the change to wrist. In the neck slot ( which there is only one slot ) there are 8 class legendarys. At least in the neck slot it forced an extremely hard choice. Use you class legendary necklace, or the expander. In the wrist slot, there is no class legendary. In thr neck slot you could expand your beads, or enhance your classes powers. I think choosing between a class legendary vs other legendarys forces a much harder character load out choice. Enhance special abilities specific to your class, or expand your beads. I would highly suggest going back to the neck. If the hard cap for beads is 8 unlike charms anc IS which are at 9 and 10.. I think 2/3/5 may suit better allowing for the cap to be hit with the expander. Leaving an odd one out just feels… unfinished.


Or……since the neck slot is a safe bet that slot expanders won’t interfere with Class Legendary Necklaces ( in 20 years of TD there hasn’t been 1 necklace that accommodates multiple classes outside fighters and wizards cover both types of fighters and wizards ) … it’s only fair that Bards and Paladins get a class legendary necklace. Not this year I know but it’s a safe slot
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2025 Transmuted Tokens 1 month 3 weeks ago #22

Tyraël The Just wrote: it’s only fair that Bards and Paladins get a class legendary necklace. Not this year I know but it’s a safe slot


During Legendary class necklace years, Bards were given a Legendary instrument, Widseth’s Legendary Lute , and Paladins were given a Legendary mainhand, Ava’s +5 Holy Avenger , in lieu of a class necklace.

If these two classes also get a Legendary class necklace now, other classes will start clamouring for a second class-exclusive Legendary. Each.
Cleric main / Druid secondary
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2025 Transmuted Tokens 1 month 3 weeks ago #23

Ho-Yi Fung wrote:

Tyraël The Just wrote: it’s only fair that Bards and Paladins get a class legendary necklace. Not this year I know but it’s a safe slot


During Legendary class necklace years, Bards were given a Legendary instrument, Widseth’s Legendary Lute , and Paladins were given a Legendary mainhand, Ava’s +5 Holy Avenger , in lieu of a class necklace.

If these two classes also get a Legendary class necklace now, other classes will start clamouring for a second class-exclusive Legendary. Each.


Wizards have there own weapons and clerics and Druid’s share a weapon

Fighters also have 2 class specific legendarys
Last edit: by Tyraël The Just.
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2025 Transmuted Tokens 1 month 3 weeks ago #24

Ho-Yi Fung wrote:

Tyraël The Just wrote: it’s only fair that Bards and Paladins get a class legendary necklace. Not this year I know but it’s a safe slot


During Legendary class necklace years, Bards were given a Legendary instrument, Widseth’s Legendary Lute , and Paladins were given a Legendary mainhand, Ava’s +5 Holy Avenger , in lieu of a class necklace.

If these two classes also get a Legendary class necklace now, other classes will start clamouring for a second class-exclusive Legendary. Each.


Fighters just got a secondary sword, so I think we will see these at some point, but they may overlap a bit like Kilgor's and Viv's do.
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