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TOPIC: 2025 Common Tokens

2025 Common Tokens 2 months 1 week ago #1

  • Druegar
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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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2025 Common Tokens 2 months 1 week ago #2

Looks cool!

All Weapons and shields have hands, all tokens have TG initials at the top.

I am concerned there is only 1 Philosophers Stone item. This causes trouble when transmuting, when you need that 25th point.

Current Count by Trade Good:
Bar - 1
AI - 2
AP - 3
DP - 5
DS - 12
EM - 1
MH - 7
MS - 8
PS - 1

2024 Collection
Bar - 1
AI - 1
AP - 3
DP - 6
DS - 11
EM - 1
MH - 6
MS - 7
PS - 4

Would cut a couple Mystic Silk items for PS items.
Last edit: by David Harris.
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2025 Common Tokens 2 months 1 week ago #3

Overall looks good, however:

1. Historically Bard have always been included on all common shields.

2. Now that the Boots of Fury are part of the sea raider set, their effect might be better as +1 damage with Sea Raider weapons.

If you make that change, then the Sea Raider Gloves could change to +1 to hit with sea raider weapons.
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2025 Common Tokens 2 months 1 week ago #4

Matthew Hayward wrote: Overall looks good, however:

1. Historically Bard have always been included on all common shields.

2. Now that the Boots of Fury are part of the sea raider set, their effect might be better as +1 damage with Sea Raider weapons.

If you make that change, then the Sea Raider Gloves could change to +1 to hit with sea raider weapons.


Good calls! Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2025 Common Tokens 2 months 1 week ago #5

Is it possible to get one of the Sea Raider weapons to have FoB? Sea Raider Club, Sear Raider Cudgel, or Sea Raider Small Axe would be good candidates. This would let a new monk player take advantage of the Sea Raider Set, along with the other Sea Raider tokens they pull. As the Small Axe has the same damage wheel as an unarmed monk, this might be the best choice as it will show how FoB weapons work.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2025 Common Tokens 2 months 1 week ago #6

David Harris wrote: Looks cool!

All Weapons and shields have hands, all tokens have TG initials at the top.

I am concerned there is only 1 Philosophers Stone item. This causes trouble when transmuting, when you need that 25th point.

Current Count by Trade Good:
Bar - 1
AI - 2
AP - 3
DP - 5
DS - 12
EM - 1
MH - 7
MS - 8
PS - 1

2024 Collection
Bar - 1
AI - 1
AP - 3
DP - 6
DS - 11
EM - 1
MH - 6
MS - 7
PS - 4

Would cut a couple Mystic Silk items for PS items.


Done. Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2025 Common Tokens 2 months 1 week ago #7

Grizwald wrote: Is it possible to get one of the Sea Raider weapons to have FoB? Sea Raider Club, Sear Raider Cudgel, or Sea Raider Small Axe would be good candidates. This would let a new monk player take advantage of the Sea Raider Set, along with the other Sea Raider tokens they pull. As the Small Axe has the same damage wheel as an unarmed monk, this might be the best choice as it will show how FoB weapons work.


Gotcha! Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2025 Common Tokens 2 months 1 week ago #8

Volva Powder: I see this being way over used. Casters can do up to 3 spells in a round. They can use the powder on each of the 3, so 6 points in the round. You may want to limit it to 1/room. Otherwise, it will need to go on the spell cast view for potential use on every spell.
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2025 Common Tokens 2 months 1 week ago #9

Cranston wrote: Volva Powder: I see this being way over used. Casters can do up to 3 spells in a round. They can use the powder on each of the 3, so 6 points in the round. You may want to limit it to 1/room. Otherwise, it will need to go on the spell cast view for potential use on every spell.


This is the same as some Dusts in the past -- but it I will knock down the damage to +1 from +2. Thanks!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2025 Common Tokens 2 months 1 week ago #10

Jeff Martin wrote:

Cranston wrote: Volva Powder: I see this being way over used. Casters can do up to 3 spells in a round. They can use the powder on each of the 3, so 6 points in the round. You may want to limit it to 1/room. Otherwise, it will need to go on the spell cast view for potential use on every spell.


This is the same as some Dusts in the past -- but it I will knock down the damage to +1 from +2. Thanks!

I thought consumables were purposefully being bumped up in power?

The 2024 Common Magus Dust is +2 per Spell. Meanwhile, the 2021 Common Dust of the Wood Fae and 2017 Dream Dust are both +1 per Spell. All four of these have the same class restrictions.

(For comparison, Common ammunition went from +1 damage with 2022's Masterwork Slug to +2 damage with 2023's Perfected Sunshot Pellet , 2024's Perfectwork Arrow , and now the proposed Surtr's Arrow.)

Is the intention to bump Spellcasting consumables down again? If the concern is that three dusts a round would be too powerful at the high end, what if it were limited to (1/round) instead? This should limit their usefulness at the high end, while not inconveniencing players at the low end.

Edit: what if dusts were generally errata'd to be (1/round)?
Cleric main / Druid secondary
Last edit: by Ho-Yi Fung.
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2025 Common Tokens 2 months 1 week ago #11

Ho-Yi Fung wrote:

Jeff Martin wrote:

Cranston wrote: Volva Powder: I see this being way over used. Casters can do up to 3 spells in a round. They can use the powder on each of the 3, so 6 points in the round. You may want to limit it to 1/room. Otherwise, it will need to go on the spell cast view for potential use on every spell.


This is the same as some Dusts in the past -- but it I will knock down the damage to +1 from +2. Thanks!

I thought consumables were purposefully being bumped up in power?

The 2024 Common Magus Dust is +2 per Spell. Meanwhile, the 2021 Common Dust of the Wood Fae and 2017 Dream Dust are both +1 per Spell. All four of these have the same class restrictions.

(For comparison, Common ammunition went from +1 damage with 2022's Masterwork Slug to +2 damage with 2023's Perfected Sunshot Pellet , 2024's Perfectwork Arrow , and now the proposed Surtr's Arrow.)

Is the intention to bump Spellcasting consumables down again? If the concern is that three dusts a round would be too powerful at the high end, what if it were limited to (1/round) instead? This should limit their usefulness at the high end, while not inconveniencing players at the low end.

Edit: what if dusts were generally errata'd to be (1/round)?


This is all much ado about nothing in my opinion.

there are not going to be high numbers of these in circulation - because of condensed orders.
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