Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC: 2025 Uncommon Tokens

2025 Uncommon Tokens 2 months 1 week ago #1

  • Druegar
  • Druegar's Avatar Topic Author
  • Offline
  • 9th Level
  • Supporter
  • Semper Inutilia
  • Posts: 10513
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #2

General comment (duplicated in Rare thread):
This is the first year since 2009 without a Polymorph enabler at either the Uncommon or Rare level. Can we add a Polymorph potion at either rarity?
Cleric main / Druid secondary
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #3

The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #4

Amulet of Odin:
Nit: for consistency with existing tokens, maybe reword parenthetical to "(Barbarian: total +3 dmg)"?

Brokkr's Amulet:
Nit: for consistency with existing tokens, maybe reword parenthetical to "(Dwarf Fighter: +5 to max hp total)"?

Heimdall's Pendant:
Current wording implies Monks have a choice to make, but one option is (intentionally) strictly better. Reword parenthetical to "(Monk: +2 to all AC total)" or "(Monk: +2 to all AC instead)".

Loki's Shifty Shoes:
Current wording is open to misinterpretation about negating a Fortitude save penalty associated with Sneak Attack. Reword to "-2 to Fort save & allows Sneak Attack without 1 round delay", similar to the 2022 Uncommon Cloak of Sneaking .
Cleric main / Druid secondary
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #5

Ho-Yi Fung wrote: Amulet of Odin:
Nit: for consistency with existing tokens, maybe reword parenthetical to "(Barbarian: total +3 dmg)"?


FWIW I think the new "or" wording on these is superior.

(At first glance, "total" makes you wonder if it might restrict what bonuses other tokens could add to the same stat, until you think about it long enough to realize that would be awful. "or" is concise and clear, and as a coach I'm not worried about players being able to choose the strictly better of two options, particularly since in most cases we'll silently handle the "choice" for them anyway)
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #6

Ho-Yi Fung wrote: General comment (duplicated in Rare thread):
This is the first year since 2009 without a Polymorph enabler at either the Uncommon or Rare level. Can we add a Polymorph potion at either rarity?


I think this is a clear sign the Druid class needs a refresh with regard to Polymorph. If you need a Potion token to play your class, your class needs a re-do. Let's figure out a better way than we have now. We can do that next month.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #7

Ho-Yi Fung wrote: Amulet of Odin:
Nit: for consistency with existing tokens, maybe reword parenthetical to "(Barbarian: total +3 dmg)"?

Brokkr's Amulet:
Nit: for consistency with existing tokens, maybe reword parenthetical to "(Dwarf Fighter: +5 to max hp total)"?

Heimdall's Pendant:
Current wording implies Monks have a choice to make, but one option is (intentionally) strictly better. Reword parenthetical to "(Monk: +2 to all AC total)" or "(Monk: +2 to all AC instead)".

Loki's Shifty Shoes:
Current wording is open to misinterpretation about negating a Fortitude save penalty associated with Sneak Attack. Reword to "-2 to Fort save & allows Sneak Attack without 1 round delay", similar to the 2022 Uncommon Cloak of Sneaking .


Thanks! Good feedback!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #8

Jord's Pendant: The limitation on using it for healing will be mildly difficult to code. Also seems restrictive. It is a neck item. Why not just +7 on Spell Surge and leave it at that. Rarely is spell surge used on heals, and 1/game 7 doesn't seem that much.
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #9

Cranston wrote: Jord's Pendant: The limitation on using it for healing will be mildly difficult to code. Also seems restrictive. It is a neck item. Why not just +7 on Spell Surge and leave it at that. Rarely is spell surge used on heals, and 1/game 7 doesn't seem that much.


The code should already exist, since this token is literally tokendb.com/token/crown-of-dire-ivy/ again but +7 instead of +5.
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #10

Cranston wrote: Jord's Pendant: The limitation on using it for healing will be mildly difficult to code. Also seems restrictive. It is a neck item. Why not just +7 on Spell Surge and leave it at that. Rarely is spell surge used on heals, and 1/game 7 doesn't seem that much.


Done! Thanks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.

2025 Uncommon Tokens 2 months 1 week ago #11

I see there aren't any "gear" tokens in this set. In recent years one or more of the GP tokens were gear tokens. Maybe make one of the GP tokens a Viking Grappling Hook, Flint/Steel, or something along those lines?
The topic has been locked.
  • Page:
  • 1
Time to create page: 0.100 seconds