Oh my goodness PLEASE don't plan a nerf to the Assassin's Crossbow only to move that same ability on to a pair of Gloves for Melee.
If you have to change the synergy between the Crossbow and the Necklace, please give us all some idea of what that plan is.
A lot of Rogue players (myself included) have already invested in a lot of tokens building around this necklace and the crossbow:
At minimum:
(In Addition to the Legendary Rogue Necklace for the expanded crit range, which on its own may or may not lose in-game value due to a change)
UR Glasses (2 options) to be able to crit and sneak attack at range.
UR Weapon to get crit multiplier at range
And then add:
UR wrist or bead to ensure that critical hits affect all monsters
multiple UR or better tokens that increase ranged damage or hit
possibly a choice of hireling or follower that increases ranged damage or hit
If all of a sudden the ranged build doesn't synergize for 3x damage on crits, but a melee build does, a LOT of tokens I spent significant time and money collecting won't be as useful to me if I want to have a good Rogue build. I do NOT want the token pool to force me to switch from ranged to melee, effectively starting over.
I can only assume that the plan somehow involves taking away an ability from the necklace, so that BOTH the crossbow and gloves can 3x crit, but less often. That worries me just as much if not more, I also don't want the first legendary I ever made to suddenly not be a token I want to use any more. So what's the necklace going to do instead?
So PLEASE give some insight what the plans are for "adjusting" this synergy, before we balance new tokens around what might happen next year.
It seems there are a lot of sweeping changes brewing and it's making me reconsider whether to buy any more tokens until the dust has settled, or whether to collect tokens at all.
This isn't just all about Rogues, either. Seems a lot of the classes are in need of major rework, and I don't feel confident buying hundreds or thousands of dollars worth of tokens not knowing how they will work a year from now.
The game definitely needs some rebalancing, but stability is also important when the toys cost this much.