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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 2 months 4 weeks ago #13

Overall looks good.

Ioun Stone Sunstone Trilliant: -10 DR on 6 damage types is a lot. I think this would be fine with 3, 4, or 5 as well. Perhaps it could be "pick 3 from list of" - no coding should be necessary for that because players manage their own HP.

Odin's Eye Patch: Bard's were kept off of the Legendary focus ring. Their inclusion here is fine - I'm just flagging for consistency.
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2025 Transmuted Tokens 2 months 4 weeks ago #14

Reposting from last round, really feel like 6 exalted items is too many:

6 Exalted items seems like a lot, while only two Enhanced. Of all the 4 points Crown of the Tavern, feels more like a 3 point level token. It's fun, but is more uncommon+ level, than rare+ level. I would consider changing it to Enhanced and then you have 5 and 3. The recipe could require any 2 of the 3 Beer drinkers items maybe.
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2025 Transmuted Tokens 2 months 4 weeks ago #15

David Harris wrote: Reposting from last round, really feel like 6 exalted items is too many:

6 Exalted items seems like a lot, while only two Enhanced. Of all the 4 points Crown of the Tavern, feels more like a 3 point level token. It's fun, but is more uncommon+ level, than rare+ level. I would consider changing it to Enhanced and then you have 5 and 3. The recipe could require any 2 of the 3 Beer drinkers items maybe.


+1; I agree on having more easy items to encourage newer players to start transmuting tokens.
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2025 Transmuted Tokens 2 months 4 weeks ago #16

Matthew Hayward wrote: Odin's Eye Patch: Bard's were kept off of the Legendary focus ring. Their inclusion here is fine - I'm just flagging for consistency.

Bards were completely left off the UR/Relic Focus rings too, but have been on every Focus item since, including the 2017 Rare Lenses of Focus . I say we should let them have their fun with the Eye Patches.
Cleric main / Druid secondary
Last edit: by Ho-Yi Fung.
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2025 Transmuted Tokens 2 months 4 weeks ago #17

Matthew Hayward wrote: Overall looks good.

Ioun Stone Sunstone Trilliant: -10 DR on 6 damage types is a lot. I think this would be fine with 3, 4, or 5 as well. Perhaps it could be "pick 3 from list of" - no coding should be necessary for that because players manage their own HP.

Odin's Eye Patch: Bard's were kept off of the Legendary focus ring. Their inclusion here is fine - I'm just flagging for consistency.


I'm with the majority on the legendary trilliant. Too much DR from 1 token.
If we have 4 types, I'd go darkrift, sacred, acid, psychic or force

Let's errata those rings then!
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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2025 Transmuted Tokens 2 months 4 weeks ago #18

OrionW wrote: I may be in the minority here, but I like that the Trilliant has a large overlap with the SRoSEC. With Arcanum it feels like we should be gradually moving away from Eldritch and that duplicating abilities off of old Eldritch items is a good way to encourage folks to move on and build Arcanum.


I agree with this wholeheartedly, something shouldn't be BiS forever, eventually you have to update things. That's also why I liked bead expander on neck. Slot lock doesn't do the game any good.
Lori-gorgon Survivor.
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2025 Transmuted Tokens 2 months 4 weeks ago #19

Endgame wrote:

Azzy wrote:

Impy wrote: Trilliants: UR and relic look pretty good! I think the legendary does a much too much even if I am to assume -10DR is fine.
Please consider reducing types on the reduction. Perhaps change them so there is no overlap (or less overlap) with ring of elemental command.
I would suggest 3 types of reduction at legendary. Sacred, Darkrift and Force
If you want a bigger leap between legendary and relic, I'd suggest 4. Sacred, Darkrift, Force and Pyschic.

I think Sacred, Darkrift, Force and Psychic DR would be a neat way to mirror yet not overlap with the ring, so that's a +1 from me.

I agree completely, so +1 from me as well.

+1
4 uncommon energy types seems like enough.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2025 Transmuted Tokens 2 months 4 weeks ago #20

Bead and charm expander in same slot is interesting. Expect Lunas to be discarded within 2 years.

Prefer it to be moved to hands, ring or waist slot instead of wrist.
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2025 Transmuted Tokens 2 months 4 weeks ago #21

edwin wrote: Bead and charm expander in same slot is interesting. Expect Lunas to be discarded within 2 years.

Prefer it to be moved to hands, ring or waist slot instead of wrist.


I like those options. I think if it went to ring where we have 3 already max ( and a glory item on the horizon ) that some wouldn’t want it there or if had to, it would need to take 2 slots. The main reason outside not wanting it to compete with class legendarys in the Neck is that it’s to force a choice. Breads or Charms, but you can’t have both. As much as I’d like them to move to a spot where it’s a bit more free it’s far too late for a change like that. These will be finalized tonight
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2025 Transmuted Tokens 2 months 4 weeks ago #22

Ioun Stones also have an expander in the wrist as well as ear. So wrist will be the only expander for beads.
Tenth level achieved! Now for the long journey to 11th level!
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2025 Transmuted Tokens 2 months 4 weeks ago #23

Does anyone recall what the multiyear monster bit transmute is going to be?
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2025 Transmuted Tokens 2 months 4 weeks ago #24

edwin wrote: Does anyone recall what the multiyear monster bit transmute is going to be?


tokendb.com/token/earcuff-of-greater-glory-placeholder/
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