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TOPIC: QTR 2025 Beta 5

QTR 2025 Beta 5 1 month 2 weeks ago #25

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Dave wrote:

Mike Steele wrote: Thanks! I'd still like to see some of the Relic/Legendary recipes also include any standard pack UR, as I'm not sure how many URs the Omni recipes are going to pull out of circulation. But, if that doesn't happen, they can always be added to Relic/Legendary recipes next year if the Omni recipes don't have enough impact.


+1

+1 more

From a thematic perspective I think it would be fun to see a grind stone used in one of the relic recipes since it seems like something a jeweler would do (and topaz trilliant was the first ur I ever pulled from the treasure box). From a practical perspective I probably shouldn't advocate for slotless anything to be in a recipe.



Or as a fun aside since we've never done it, we could do something pseudo multi step ie Earcuff of Thor’s Bliss being a component for Grt. Eye Patch of the Aesir
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QTR 2025 Beta 5 1 month 2 weeks ago #26

Picc wrote: Or as a fun aside since we've never done it, we could do something pseudo multi step ie Earcuff of Thor’s Bliss being a component for Grt. Eye Patch of the Aesir


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QTR 2025 Beta 5 1 month 2 weeks ago #27

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Marc D wrote:

Picc wrote: Or as a fun aside since we've never done it, we could do something pseudo multi step ie Earcuff of Thor’s Bliss being a component for Grt. Eye Patch of the Aesir


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Fair enough, I'd forgotten that one.
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QTR 2025 Beta 5 1 month 2 weeks ago #28

Yeah, it's an easy one to miss.

It's an interesting idea to have 3* and 4* come back into relic/legendary paths. It may provide some value to them being pulled from treasure. I guess the big question is does that offset any aggravation from introducing another back and forth step in the process.
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QTR 2025 Beta 5 1 month 1 week ago #29

Is there a way to adjust the Enchanter Munitions levels needed in the recipes? They are disproportionately high relative to the other trade goods (considering 20 per 8K order.)

An alternate solution could be to add another rare ammunition to this year’s standard packs (likely too late there) or add more rare ammo or just EM trade goods to next year’s treasure mix.

Thinking on it, I like option the idea of adding EM to the draws as it would make the Archer’s Buckler more reasonable for new players (at present, it would take nearly 20 runs to get enough treasure an 10 packs to do that transmute - you’d have several times more of the other trade goods than is needed ezcept EM.)

Fred
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QTR 2025 Beta 5 1 month 1 week ago #30

Fred K wrote: Is there a way to adjust the Enchanter Munitions levels needed in the recipes? They are disproportionately high relative to the other trade goods (considering 20 per 8K order.)

An alternate solution could be to add another rare ammunition to this year’s standard packs (likely too late there) or add more rare ammo or just EM trade goods to next year’s treasure mix.

Thinking on it, I like option the idea of adding EM to the draws as it would make the Archer’s Buckler more reasonable for new players (at present, it would take nearly 20 runs to get enough treasure an 10 packs to do that transmute - you’d have several times more of the other trade goods than is needed ezcept EM.)

Fred


Maybe next year have a Changeling Ore transmute, you spend any 15 trade tokens to make it, and it counts as five of any Tier 1 or two of any Tier 2 Trade Token. That would help balance things out a bit. :)
Last edit: by Mike Steele.
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QTR 2025 Beta 5 1 month 1 week ago #31

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Fred K wrote: Is there a way to adjust the Enchanter Munitions levels needed in the recipes?

Yes, I just highlight the number and then press a different number on my keyboard. 😉

But seriously, specifically which recipes are you referring to?
Have you looked it up in the TDb ?
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QTR 2025 Beta 5 1 month 1 week ago #32

Druegar wrote:

Fred K wrote: Is there a way to adjust the Enchanter Munitions levels needed in the recipes?

Yes, I just highlight the number and then press a different number on my keyboard. 😉

But seriously, specifically which recipes are you referring to?


The EM requirements are lower than the prior version, I'd recommend a few for slight decreases. The ones that could cause the most scarcity are the Safehold 1 and Sidekick (sidekick especially as the ratio of EM to trade 1 is .28 EM for every Trade 1 (out of an 8K order.) The sidekick requires 2 1/2 times more EM than would be proportionate to the rest of the trade 1 goods in the recipe. Bibwick would go from 5 to 3 following that ratio as well.

Thanks!

As an aside, please give thought to adding extra EM trade goods into the treasure mix next year to make the Archer's Buckler a more viable recipe for newer players. Thematically, it really has to have EM as part of the recipe but EM is so much rarer than the other trade 1 goods that it throws off the ratios to transmute. They would have everything but EM in just a few runs. It would take Smakdown levels of runs for new players to build it in a year otherwise :)

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058
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