I'll add some thoughts as well:
1. Don't get rid of Epic and add Mythic as a higher level. There would be no qualifications to play Mythic difficulty, it's just really hard. I've come to think of the difficulty as:
Normal: Use your 10 pack or small collection; Safehold 1 if they transmuted one.
Hardcore: Use mostly rares; Safehold 2 if they have one.
Nightmare: Use super rares; Safehold 3 if they have one.
Epic: Use legendaries, relics, and super rares; Safehold 4 if they have one.
Mythic: Use mythic, legendaries, relics; Safehold 1 if they have one.
Safeholds are not requirements, but to not be overpowered, I personally set limits on not using a higher level Safehold for what I play. I play nightmare, so I wouldn't personally equip a Safehold 2.
2. Would it just not be easier to have 1 Survivor button but print level difficulty stickers? That way everyone could just slap a sticker on their survivor button when they are done. Just a thought.
3. There are, what 24 slots for tokens? So for Mythic, I would start with 6-12 mythic tokens out of the gate, then each year add a new mythic token. So that way after 12-18 years you would have 24 mythic tokens. This solves a lot of issues and with just 1 mythic token a year it gives the super collectors something to look forward to each year. Then you've got 12 years to think about where the game goes from there. You could have 1 Mythic token for each slot and if you equip all of them, you get some type of special God power. Mythic set bonus? It could have tiers.
4. The game seems to have a natural progression up the token level. In my opinion, a Mythic token is worth 2 legendaries, so it should cost around $2,000-$2,500. So aim for that in trade token costs. If a 25k bar costs $350, then a $100k bar costs $1,400. Then you fill out the rest in trade tokens of various denominations to get to the overall money cost. I really think this is how you have to start thinking about how to break down the recipe for these because what should a Mythic token cost? $2,000 is my recommendation, but maybe $2,500 no more than $3,000.
5. The Coin of Wealth's real benefit is removing the Charm of Avarice, 3 Beads, and 3 Nuggets from everyone's builds and make them slotless. The extra treasure chip isn't worth it. People playing on Epic or Mythic need those slots back to add Mythic tokens and other tokens to survive the difficulty. So what is that worth to people? They already paid for a Safehold I. In my opinion, the Coin of Wealth recipe should be:
Charm of Avarice
The 3 TE Beads
The 3 Nuggets (can someone explain why people don't want these in the mix??? Omni Orb can fill in for
Silver nugget)
$25k Bar x 2
All other trade tokens x 10
That makes the total cost $1,000 and why would I want that? Because we know most people are only getting the Coin to free up slots and not for the extra treasure and they will never play Mythic. I don't like the thought it should be 2-3 times more than a 2025 legendary. Because on top of the $1,000 they already paid $1,000 for the CoA, 250 for the beads, 250 for the nuggets, and $2,000 for the Safehold 1.
6. Otherwise I don't have any thoughts on the actual Mythic tokens. But I think before people get into designing the tokens, the actual program needs to be thought out like this, then you can design the 12 starting tokens.
Cleric since '09. Moonlights as Dwarf.