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TOPIC: Tokens - a closer look

Tokens - a closer look 19 years 1 week ago #61

Ah yes... but remember... a DM will be watching... ;)

and woe to the powergamer. :smt075
Cheers, Stuart O.  + Thats the short haired, short statured, no beard, Indy Stu ...+ "Nemo saltat sobrius"

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Tokens - a closer look 19 years 1 week ago #62

  • Douglas
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Ah Stuart,

But there in lies the magic! Drink the potion of detect magic and start shining away. Whatever turns up in your search for magic is found nonetheless. :)

-Douglas
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Tokens - a closer look 19 years 1 week ago #63

I would assume that if you saw a UV mark of the wrong color, the GM would prevent you from taking any action based on this knowledge.

So you may see the secret door with your detect magic potion but the GM would not allow you to interact with it. (and would prevent you from drinking the other potion).

Player: I drink a potion of Detect Secret doors
GM: No you don't.

George
A society grows great when old men plant trees whose shade they know they shall never sit in.

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Tokens - a closer look 19 years 1 week ago #64

  • Gary Aswegan
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I would find that a little un-realistic...the name of the game is you can do just about anything in any room...and TD has been pretty good about avoiding rules that fall into the group of "every even hour, on days that have more than two vowels, and only for parties with 6 living players" types of situations.

It is much more likely that TD will design systems that react differently so that two things can happen in the same room OR only one thing will happen in a room and it could be DMs descretion to say "you see nothing and not even give out the UV" unless of course you drink the right potion...then you have the UV and 30 seconds...lots of devious choices here. (there could even be false positives to throw us into a real tiz.)
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Tokens - a closer look 19 years 1 week ago #65

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Gary, you are probably right. There will probably be no rooms with both Secret Doors AND Magic and if you try a potion for say Detect Secret Doors, the DM will either tell you there are none (but there still could be Magic) OR hand you the light and let you look for the Door.

At least thats what I would do. :)

-Douglas
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Tokens - a closer look 19 years 1 week ago #66

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The thing is if you pick the right potion first and there is an item to scan for - you can pretty much guess that there is no other "thing" to be found.

With that in mind - and putting myself in TD shoes...I would design a way to have both in any given room and have the TWO UV devices open for use in every room whether there is a door or magic to be found or not.

Call me twisted and evil :twisted: - but there should be no advantage given for picking the right potion first...besides burning through potions is a party prerogative in every room - if you got 'em smoke 'em...
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Tokens - a closer look 19 years 1 week ago #67

I all for not confining the area of search for anyone. I say look as much as you can in the time you have. I was only pondering that a person trying to "detect magic" is doing something very different from a person trying to "find secret door" or "find traps". I would hope they could be done mutually exclusive of one another to avoid a player from accidentally learning or revealing too much or improperly. I think that would ruin it for some players.

I don't recall if there was planning by TD to have different types of lights and markers. I missed the episode of Mr. Wizard on UV lights... :D
Cheers, Stuart O.  + Thats the short haired, short statured, no beard, Indy Stu ...+ "Nemo saltat sobrius"

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Tokens - a closer look 19 years 1 week ago #68

We found out by accident that different UV ink reacts to different wave length UV emitting devices. So...if we can dig through our prop boxes and find the right two UV lights, I think we can avoidthe whole problem. We will have a different light for Detect Magic and Detect Secret Doors.

It should be sweet. Now...I just have to find them and make it work.
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Tokens - a closer look 19 years 1 week ago #69

An Elegant solution.

A sufficiently high level of technology is difficult to tell from Magic
- (a badly paraphrased quote from someone)
A society grows great when old men plant trees whose shade they know they shall never sit in.

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Tokens - a closer look 19 years 1 week ago #70

We found out by accident that different UV ink reacts to different wave length UV emitting devices. So...if we can dig through our prop boxes and find the right two UV lights, I think we can avoidthe whole problem. We will have a different light for Detect Magic and Detect Secret Doors.

It should be sweet. Now...I just have to find them and make it work.


And THAT is why you are Master of Special Magnificance.

Now back to my studying of the Token Guide...
Cheers, Stuart O.  + Thats the short haired, short statured, no beard, Indy Stu ...+ "Nemo saltat sobrius"

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Tokens - a closer look 19 years 1 week ago #71

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I concur! Super Special Magnificance!
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Tokens - a closer look 19 years 1 week ago #72

I figured you guys already had it sorted out. I'm surprised though that the paints respond to different UV sources because I thought either the UV lights would all produce similar wavelengths or the UV paints would respond to all UV sources. Well, learn something new each day.

On a separate note, I had another question around the knock scroll. Would a knock spell open an exit door to a room bypassing a challenge or puzzle? An example would be the crypt from '04 where our group had to fight the zombie for the key to the door. Or Rodney's portcullis. (Poor little fella could still be stuck there if it was bypassed.)

I was happy to see how the slow poison vs anti-toxin question worked out. Also the questions raised about the elven boots/elven cloak. Good solutions!

I was looking through my old tokens today. Maybe my bone map cases and crystals might have increased in value now they aren't available anymore. I'm also excited about what tokens might exist in the dungeon that can't be purchased.

Thanks!
David
"Most folks are about as happy as they make up their minds to be." Abe Lincoln

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