binia wrote: Do you want to hit on the trade item combos vs. the GenCon only combos? (I'm sure there's a name for this, which escapes me). Cauldron vs. anvil symbols.
I don't think so... not for an introductory document. They're both written in blue ink, and I think that's enough distinction for the average newbie. I mean, if I wanted to get into it, I could write several paragraphs on Combos, the when/where/how of it, what 1C, 2C, 3C means, trade combos, multi-year combos, etc. There's enough info for a whole other document.
Actually... you've got me thinking now.
It might be a good idea to put together a Rough Guide on Token Crafting, at some future date!
How about a note on wooden tokens somewhere? Especially if treasure maps/chests come back next year.
Heh... I thought about this one, too. My earlier drafts had a paragraph or two devoted to wooden tokens. I tried to give some history to them, describe the "year" symbols, and explain that some could be very valuable to certain collectors, but most people preferred chippies. Since the document was about trading, not just identifying, I tried to give some guidelines about what to do/where to look if you wanted to trade woodies... but that section got unwieldy. In the end, I just deleted it. I think (hope?) that woodies will be enough of a rarity for new players that they can do their own investigations if they want to be educated about them.
Re: trading an UR for rares - you suggest a range of 10-25 rares for an UR. I'd propose 20-25, if not 20-30 would be more fair. I know it depends on the rares (and the UR) - for instance, I doubt anyone would trade 10 PoDDs for a single Elixir of Life, but that is very much an exception.
Hahha.. indeed!
But in the same vein, I don't think anyone would trade 10 Weapon+1 tokens for a Longsword+2, either. Well, anyone hoping to get their hands on an UR might, but not - I think - a newbie trying to sell one. Even newbies realize you can only use max 1 weapon per hand. ; )
In the example I gave (immediately following the 10-25 rare trade range) I suggested that being fully equipped in Reds increased your odds of survival over a single +2 sword. What I am thinking, here, is that the average* newbie* is probably not going to draw an UR and think "Hey! This is worth a lot of money! How can I get the best monetary value worth of trades for this?" but "Cool! Now I can kill more stuff in the dungeon!"
*newbie=first time player, or casual player. The kind who comes to GenCon, plays 1 or 2 runs of TD, and packs away all their tokens til next year. Not because they don't like the game, but because their fun comes from running the dungeon, not from min-maxing character builds, crafting combos, or trading tokens.
*average = the type you meet hundreds of in the Marriott. Not the ones who show up on the forums, and talk TD all year 'round.
So, what I am thinking is, it's within the realm of "fair" to offer a deal like the following, to someone who plays TD for the dungeons, and not for the thrill of collecting:
Bastard Sword+1
Platemail
Tower Shield
Torq of Natural Armour
Ring of Protection +1
Ring of the Deep
Gauntlets of Ogre Power
Belt of Ogre Strength
Cloak of Resistance +2
Potion of Death's Door
I'm willing to bet that almost everyone on the forums would turn down that deal, for one of their own URs. But that's because we've already got all that gear. And I haven't done the math, but I think that would be 1500 - 2000 GP of tokens, there. So, yeah, it's on the low side, GP-wise. But then, 2000 GP *is* on the low side for selling an UR (it says so in the guide) and 10 rares is on the low side for trade value. I'm not claiming it's a great deal. Just that I wouldn't expect someone to look for anything
less.
If a newbie pulled a Druids Wild Vestments out of their 10-pack, and wasn't really a "Druid" kind of person... should they hold onto it, or should they trade it? If they decide to trade, should they talk to the 1 or 2 casual traders sitting near the admin desk and take a deal like the one suggested above, or should they run the dungeon (maybe die) and try trading the token afterwards when they can find some different/more serious traders who can offer better prices? Or maybe wait til after the Con and try to sell it on eBay?
Questions like those are why I am trying to put this Guide together.
I hope that a newbie with some iota of intelligence would read the Guide and think "Hm... 10 rares is kinda low. I could do better. But it's not unreasonable, either... especially if I want to make this trade fast, and get geared up for my run."
Or alternately, they could think "I could get 25 rares for this?? I'm gonna shop around until I find someone who will give me top value! Or maybe I could sell this on eBay and make $100!.. because I'd way rather have that, than a few more XP for making it through the dungeon."
I hope that makes sense. This guide isn't meant for us (well, not primarily). It's for players who might not have time to look around for the best deal, but want to know that they aren't being totally ripped off. And I'd hate to suggest a higher range of rares, and then have people refusing to trade for any less, and going thru the dungeon poorly equipped.
Then again..... if several other people chime in saying "No way. 20 - 40 rares is the minimum trade for an UR" then I will acknowledge that my 10 - 25 range is faulty.
Either way, I do appreciate the input, and am enjoying hashing this guide out with people who play the game a lot different than I do ; )