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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 4 months 3 weeks ago #1009

Version 8.6.0 has been released for IOS and Android. It includes:
1. Updated creature file
2. Added Ioun Stone Mystic Orb
3. Corrected a minor problem with Turn Undead on IOS

Enjoy!

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True Dungeon Character Generators (App) 4 months 2 weeks ago #1010

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If I use Figurine of Power: Bat in VTD, is there an option to activate it in the True Dungeon Character App? Same question applies to the Reaver.
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True Dungeon Character Generators (App) 4 months 2 weeks ago #1011

There are several very situational Figurines of Power. They are in the app, allowing players to equip them. They are not included in the code for VTD, and there are no plans to add them at this time.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #1012

It seemed to me this weekend that:

A rogue with Bracers of Guided Strike, Raphael's Sneaky Necklace, and Nightshade's +2 Throwing Dagger

Was not getting their sneak attack bonus doubled when they scored a critical hit.

I might be wrong about that - but mid run we weren't certain if it was doing that math for us, or if we needed to do it outselves.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #1013

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Using any Mage powers, including MEC, on a 0th or 1st level spell prevented using the No Mark option afforded by Ring of Expertise.

The same issue does not occur with the Arcane set bonus.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #1014

The mobile app treats Turn Undead as if it deals Sacred damage (dealing double damage against undead). Unfortunately, the PHB and the Cleric card both list no damage type for Turn Undead.

I'd love to be wrong about this, as I do think treating Turn Undead as Sacred would actually be a nice fix to my issues with it.

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Last edit: by Fiddy.

True Dungeon Character Generators (App) 4 months 2 weeks ago #1015

I played a Monk this weekend. In room 5 on Android, it seemed like the off had was not recognizing the off hand having a expanded crit range from a Necklace of the Spirit Drake.

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True Dungeon Character Generators (App) 4 months 2 weeks ago #1016

Grizwald wrote: I played a Monk this weekend. In room 5 on Android, it seemed like the off had was not recognizing the off hand having a expanded crit range from a Necklace of the Spirit Drake.


We're you able to main hand crit it?
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True Dungeon Character Generators (App) 4 months 2 weeks ago #1017

Somewhere along the way, the Alt-classes seemed to disappear from Android.

Also, would need support for skull use alt classes
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True Dungeon Character Generators (App) 4 months 2 weeks ago #1018

Wade Schwendemann (Dr. Uid) wrote:

Grizwald wrote: I played a Monk this weekend. In room 5 on Android, it seemed like the off had was not recognizing the off hand having a expanded crit range from a Necklace of the Spirit Drake.


We're you able to main hand crit it?


Yes. It also recognized a natural 20 but not the expanded crit range.

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True Dungeon Character Generators (App) 4 months 1 week ago #1019

Grizwald wrote:

Wade Schwendemann (Dr. Uid) wrote:

Grizwald wrote: I played a Monk this weekend. In room 5 on Android, it seemed like the off had was not recognizing the off hand having a expanded crit range from a Necklace of the Spirit Drake.


We're you able to main hand crit it?


Yes. It also recognized a natural 20 but not the expanded crit range.


Is it possible the target could not be critted?

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True Dungeon Character Generators (App) 4 months 1 week ago #1020

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balthasar wrote:

Grizwald wrote:

Wade Schwendemann (Dr. Uid) wrote:

Grizwald wrote: I played a Monk this weekend. In room 5 on Android, it seemed like the off had was not recognizing the off hand having a expanded crit range from a Necklace of the Spirit Drake.


We're you able to main hand crit it?


Yes. It also recognized a natural 20 but not the expanded crit range.


Is it possible the target could not be critted?

If that were the case, the nat20 wouldn't have crit, nor would the main hand.

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