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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 6 years 11 months ago #61

Also the Draco lich charm is not adding to darkrift damage at the moment in Android.
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True Dungeon Character Generators (App) 6 years 11 months ago #62

Harlax wrote:

Joshua Long wrote: It seems like the Android version is missing the figurine slot...??


sort of. You can select them in the special slot.


Ah, well I'm all out of special slots to do so... :-$
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True Dungeon Character Generators (App) 6 years 11 months ago #63

The Draco-Lich Charm does add the +2 damage to melee and ranged attacks correctly. The description to make it Darkrift damage occurred after it had been added to the app database, despite the fact that the token does not specify Darkrift. See the erratum In the token database:

Draco-Lich Charm from TokenDB.com

All that said, I will update this on the next rev before Gencon.

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True Dungeon Character Generators (App) 6 years 11 months ago #64

Harlax wrote: The generator will not allow use of the same runstone twice (or three times) with a runestone fitting base (or two).


Yes they are all rares.

tokendb.com/token/runestone-fitting-base/

Sigh :( . The problem with TD rules is that there are always random exceptions to rules that show up in the token database, but are not commonly known. No token may be used twice in the same build. No ring. No charm. No ioun stone. No weapon , (except for Legendary weapons) But now runestones are exempt for who knows why. Oh well. Rant over.

Thank you, Harlax for letting me know (genuinely, thank you) It will get complicated in the code to change this, but I will make it work in the next rev.

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True Dungeon Character Generators (App) 6 years 11 months ago #65

Cranston wrote: See the erratum In the token database:
Draco-Lich Charm from TokenDB.com

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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True Dungeon Character Generators (App) 6 years 11 months ago #66

Cranston wrote:

Harlax wrote: The generator will not allow use of the same runstone twice (or three times) with a runestone fitting base (or two).


Yes they are all rares.

tokendb.com/token/runestone-fitting-base/

Sigh :( . The problem with TD rules is that there are always random exceptions to rules that show up in the token database, but are not commonly known. No token may be used twice in the same build. No ring. No charm. No ioun stone. No weapon , (except for Legendary weapons) But now runestones are exempt for who knows why. Oh well. Rant over.

Thank you, Harlax for letting me know (genuinely, thank you) It will get complicated in the code to change this, but I will make it work in the next rev.


Don't give me too much credit. I was entering a team mates build into the generator to make a party card. It appears to me he made his build in one of the other tools.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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True Dungeon Character Generators (App) 6 years 11 months ago #67

It's cool that someone is actually using the Party Card page. I was curious if it would see much use, although I suspect the DM page may not see any use. We'll see.

I will try and have the next update before Origins, but it will be tight. Lots of family stuff going over the next two months. I also was talked into another module set for Cogwind's Revenge. I pushed out the launch on that until after Origins, but hopefully before Gencon. Of course the Andromeda Galaxy needs saving too.

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True Dungeon Character Generators (App) 6 years 11 months ago #68

Speaking of the party card, acid damage is not displaying in the melee damage type column.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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True Dungeon Character Generators (App) 6 years 11 months ago #69

Harlax wrote: Speaking of the party card, acid damage is not displaying in the melee damage type column.

It is not on the actual True Dungeon Party card, and I was attempting to match the paper version as much as possible. It is still tracked in the character generation part. Given the Decay Runestone is 1 point of acid damage, it may make a comeback on the party card. if so, I will adjust the Character Generator.

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True Dungeon Character Generators (App) 6 years 11 months ago #70

I just noticed that if i have the golden apple equipped it still says 'no' for AoW.
this is not a signature.

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True Dungeon Character Generators (App) 6 years 11 months ago #71

kurtreznor wrote: I just noticed that if i have the golden apple equipped it still says 'no' for AoW.

You will have access to the runestone effect while wearing the Golden Apple, so the AoW effect is in place. As for the display, I will need to think about that. The Golden Apple provides the effect, but the text indicates wearing the AoW. I am not sure which is more confusing in this case. I may have to change the text in this case. I will ponder it.

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True Dungeon Character Generators (App) 6 years 11 months ago #72

I noticed Cranstons did not add the TDC Ring of the Hallowed. I will send a email to him requesting to add. Have the other CG added this item?
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