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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 years 7 months ago #697

Generally, I like this change. It creates a lot of opportunities to differentiate monsters. I like that.

Not something that needs to be addressed now, but if VTD continues past the current season, I'm wondering if the percentages for a monster will be known. Why do I ask? In the physical dungeon, you can see the size of the areas that have the higher numbers and determine if you think you can hit them. With the new Mage power, Sharpen, if the percentages for 18. 19 and 20 are very low, it might not make sense for me to channel the 5hp. In a real dungeon I could determine that by size and placement of 18, 19 and 20 on the board. In VTD I guess I can make an assumption based on type of monster, room number and dungeon difficulty level, but could be way off. I don't see it as a big deal, but thought I'd point it out. I don't know of any other classes that would run into a similar concern.

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True Dungeon Character Generators (App) 3 years 7 months ago #698

Cranston wrote: Big change coming for dice rolling!

True Dungeon will create a weighted map of the numbers 1-20. So each of the 20 numbers will have a percent chance of occurring. A set of percents will be different for each creature, so it can account for small '20' locations. For example:

1: 5% 2: 5% 3: 5% 4: 5% 5: 5% 6:5% 7: 5%
8: 5% 9: 5% 10: 5% 11: 7% 12: 7% 13: 6% 14: 6%
15: 2% 16: 4% 17: 6% 18: 5% 19: 5% 20: 2%

This is similar to suggestions by others, but these percentages will change for each creature. I will be adding a room number to the app, with a user capability to change to the next room.

In addition, True Dungeon will provide us with information on whether it will be subject to critical hits. The app will take into account what tokens you have loaded, and control whether critical hit numbers are presented, so if the critical damage shows up, the critical is valid. This also applies to Sneak Attack damage.

All this will be included in the app version due out later this month!

BTW: if the data is not available or if you are not able to use an app, the default will be a straight d20 roll.


Great solution. I hadn't considered this because I thought it would be too much work. Looking forward to this.

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True Dungeon Character Generators (App) 3 years 7 months ago #699

I wouldn't get too hung up on the actual numbers. This is only an illustration, and does not represent an actual creature. I would expect for creatures that can have a critical, the percent on 20 to be lower, and maybe for 19 also. I would generally expect higher numbers for 14, 15 or 16.

You can roll to-hits in any room, so you will not know which rooms will have creatures, and you would have to roll a HUGE number of times to have any hint about what a set of percentages looks like, and they will be different for each combat, so I don't think there will be any spoiling there. Potentially, you could figure out whether certain rooms can be crit'd or not, but even that will be difficult, and you still could not be sure that is an actual combat room.

There was a concern about the app 'glitching' with the extra code. Hurrumph. (lol, just kidding) I doubt that will be a problem, but I have a backup built in. If for some strange reason the percentile code has a problem, the app will default to a straight d20 roll. Not sure how that would happen, but just in case, players are covered.

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True Dungeon Character Generators (App) 3 years 7 months ago #700

Just a thought. Since you will be preloading the to hit numbers per room based on what Jeff gives you. Does it makes sense to have the AC of the monsters as well at the various difficulties which would mean you would need to set the difficulty in the app as well. Then the App can tell you if you hit or not as well. You would still need to display the numbers because I know AC of monsters sometimes change so players would need to be able to revert looking at the number for comparison on changes.

This is NOT something that I think is needed, it was just a thought since sliding numbers for each room will need to be added that tacking on the AC might be a nice future addition. Just something to think about.
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

True Dungeon Character Generators (App) 3 years 7 months ago #701

Cranston wrote: There was a concern about the app 'glitching' with the extra code. Hurrumph. (lol, just kidding)


I want to tell you that what you did with this app in a short time getting it ready for VTD is remarkable. Everyone who runs/volunteers/plays VTD owes you a debt of gratitude. I am loving the app, and I really enjoy thinking about all the upgrades that could be done in the future with more time. With all the strange token/power interactions it is a herculean task to get everything even close to perfect.

If there is anything that a player could do to help with testing/suggestions please let us all know as I for one would love to help.

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True Dungeon Character Generators (App) 3 years 7 months ago #702

jedibcg Banjo 237 Lover wrote: Just a thought. Since you will be preloading the to hit numbers per room based on what Jeff gives you. Does it makes sense to have the AC of the monsters as well at the various difficulties which would mean you would need to set the difficulty in the app as well. Then the App can tell you if you hit or not as well. You would still need to display the numbers because I know AC of monsters sometimes change so players would need to be able to revert looking at the number for comparison on changes.

This is NOT something that I think is needed, it was just a thought since sliding numbers for each room will need to be added that tacking on the AC might be a nice future addition. Just something to think about.


I don't know that you want to put in things that constrain the ability of TPTB to adjust modules during the course of a weekend. But thats just my opinion.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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True Dungeon Character Generators (App) 3 years 7 months ago #703

Manimal wrote:

Cranston wrote: There was a concern about the app 'glitching' with the extra code. Hurrumph. (lol, just kidding)


I want to tell you that what you did with this app in a short time getting it ready for VTD is remarkable. Everyone who runs/volunteers/plays VTD owes you a debt of gratitude. I am loving the app, and I really enjoy thinking about all the upgrades that could be done in the future with more time. With all the strange token/power interactions it is a herculean task to get everything even close to perfect.

If there is anything that a player could do to help with testing/suggestions please let us all know as I for one would love to help.


+1!!
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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True Dungeon Character Generators (App) 3 years 7 months ago #704

Harlax wrote:

jedibcg Banjo 237 Lover wrote: Just a thought. Since you will be preloading the to hit numbers per room based on what Jeff gives you. Does it makes sense to have the AC of the monsters as well at the various difficulties which would mean you would need to set the difficulty in the app as well. Then the App can tell you if you hit or not as well. You would still need to display the numbers because I know AC of monsters sometimes change so players would need to be able to revert looking at the number for comparison on changes.

This is NOT something that I think is needed, it was just a thought since sliding numbers for each room will need to be added that tacking on the AC might be a nice future addition. Just something to think about.


I don't know that you want to put in things that constrain the ability of TPTB to adjust modules during the course of a weekend. But thats just my opinion.

Not certain how that would contain TPTB. The point the AC in zoom for all to see and sometimes it is different that the number that appears, the DM telss us to us a different AC and we do. How is that any different?
You either discover a star or you don't. You arrogant punk.

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True Dungeon Character Generators (App) 3 years 7 months ago #705

So with the recent changes regarding "Ranged" and "Spells" to all spells being ranged, ( tokendb.com/token/draco-lich-claw-charm/ ) the app isn't adding the +2 to spell damage.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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True Dungeon Character Generators (App) 3 years 7 months ago #706

Bob Chasan wrote: So with the recent changes regarding "Ranged" and "Spells" to all spells being ranged, ( tokendb.com/token/draco-lich-claw-charm/ ) the app isn't adding the +2 to spell damage.

Just so we are clear. I have been through the entire list of tokens useable in the app, and this is the only token affected by the updated ruling. Technically the Pendant of the Yew is also affected, but Rangers don't have damaging spells.

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True Dungeon Character Generators (App) 3 years 7 months ago #707

Cranston wrote:

Bob Chasan wrote: So with the recent changes regarding "Ranged" and "Spells" to all spells being ranged, ( tokendb.com/token/draco-lich-claw-charm/ ) the app isn't adding the +2 to spell damage.

Just so we are clear. I have been through the entire list of tokens useable in the app, and this is the only token affected by the updated ruling. Technically the Pendant of the Yew is also affected, but Rangers don't have damaging spells.


No worries I’ll just remember to add the extra damage.
Thanks for everything you do.
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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True Dungeon Character Generators (App) 3 years 7 months ago #708

Cranston wrote:

Bob Chasan wrote: So with the recent changes regarding "Ranged" and "Spells" to all spells being ranged, ( tokendb.com/token/draco-lich-claw-charm/ ) the app isn't adding the +2 to spell damage.

Just so we are clear. I have been through the entire list of tokens useable in the app, and this is the only token affected by the updated ruling. Technically the Pendant of the Yew is also affected, but Rangers don't have damaging spells.

Sorry all I didn’t see where they discussion ended with bard instruments And Earcuff of Inspiration since the tokendb says ranged for lots of them.
You either discover a star or you don't. You arrogant punk.

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