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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 6 months 1 week ago #973

edwin wrote:

Dougout wrote: Bugs in Android App

Nightmare-B
Crashing when Melee Attack button pressed.
Crashing when Activating Frost Dart Spell


Crashed just in Room 2 for me with Range Attack button pressed.

The correction has been submitted to Google earlier today, but it is still in review. I will post when it is available.

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True Dungeon Character Generators (App) 6 months 1 week ago #974

Bugs:

Android App 8.4.0: Druid: Polymorph Saluki apparently gives strange data on screen. The person reported scroll+18.

Suggestion:
iOS App doesn't seem to have a way to cancel the polymorph effect. I always assumed you could use multiple potions per combat and/or become normal at will... it's been a while since I looked at those rules specifically as I don't often play druid myself.
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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True Dungeon Character Generators (App) 6 months 1 week ago #975

Just in case I keep forgetting to repot this one...and also because I'm not sure if there have been special rules updates for Casters...

iOS iPhone

Bugs: Cast No-Mark, Cast as Scroll

Cleric, Druid, Bard, and both Wizards with no equipment are being granted both Cast No-Mark and Cast as Scroll Buttons on every spell.
Cast No-Mark Disappears from all spells after 1 use for any spell.
Cast as Scroll is always active for every spell.

Carter's Tomb of Insight should grant 1/game Re-Cast 2nd level or below spell as a scroll for any Character Class. Currently cannot test functionality of Re-Cast since Cast as Scroll is always a caster option and not available to Rangers.

Bugs: Token: Carter's Tomb of Insight
Ranger LVL 5 Equipped with Carter's Tomb of Insight.
Barkskin and Cure Lesser Wounds are listed as lvl 1 Spells on the Character Card.
Carter's Tomb of Insight should allow Rangers to re-cast either spell as a scroll.
Currently there is no Cast as Scroll option appearing at all whether the spell had been cast previously or not.
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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True Dungeon Character Generators (App) 6 months 1 week ago #976

Cranston wrote:

edwin wrote:

Dougout wrote: Bugs in Android App

Nightmare-B
Crashing when Melee Attack button pressed.
Crashing when Activating Frost Dart Spell


Crashed just in Room 2 for me with Range Attack button pressed.

The correction has been submitted to Google earlier today, but it is still in review. I will post when it is available.

Version 8.4.1 has been released. This corrects the crash issue when running Nightmare B.

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True Dungeon Character Generators (App) 6 months 1 week ago #977

Thank you for the quick turn around on the update!

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True Dungeon Character Generators (App) 6 months 1 week ago #978

Samsung App

I decided to run the app and TD Character Creator's VTD client simultaneously and noticed a big damage difference between the two in Room 2 of the run on Epic-B. In the TD Character Gen app, my Bard's Sonic Dart did 21 damage. On the TDCharacterCreator website, I only did 6 damage.

Edit: I have +19 spell damage

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Last edit: by Blaine Miller.

True Dungeon Character Generators (App) 6 months 1 week ago #979

iOS iPhone 8.4.0

Bug?:
Once VTD is activated changes to Synergy/Awakened Synergy don't affect max HP (like if we activate before determining synergy total.
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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Last edit: by Dougout.

True Dungeon Character Generators (App) 6 months 1 week ago #980

Is it possible to add a consumable effect for Flank? When casting a sliding spell it does not allow me to roll more than once and I have to manually run calculations if I crit.

Totally fine if this is complex to code.


can you change spells to always offer "no mark" for Wizards with the Legendary necklace equipped? Conserve does not function on the mage powers list and it's annoying to have to waste a level 3 spell to falsely mark sacrifice spell in order to no mark the spell for casting


Also another Wizard requested the spell descriptions be updated to include the numbers for Boost but I think each spell shows it's unmodified bonus on the spell page? Possibly if you apply boost have it remove the spell damage bonus and only show base or base+MEC? If the spell shows base damage that is probably enough

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True Dungeon Character Generators (App) 6 months 1 week ago #981

IOS 8.4 Bug

Fighter

Viv's Amulet of Noble Might equipped does not show the option for Power Attack
When in doubt, go left

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True Dungeon Character Generators (App) 6 months 1 week ago #982

Aaron Jozwiak wrote: IOS 8.4 Bug

Fighter

Viv's Amulet of Noble Might equipped does not show the option for Power Attack

It works correctly on mine. When I equip that token, the 'spell' list shows the options for Power Attack. Selecting the one sets the rest as used, and it remains for the adventure.

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True Dungeon Character Generators (App) 6 months 1 week ago #983

Dougout wrote: iOS iPhone 8.4.0

Bug?:
Once VTD is activated changes to Synergy/Awakened Synergy don't affect max HP (like if we activate before determining synergy total.

This is not a bug. Changes to the build affecting Hit Points are not allowed once the adventure begins. If you need to make changes in the coaching room, back out to the Character List view and re-enter.

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True Dungeon Character Generators (App) 6 months 1 week ago #984

  • NightGod
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  • It's only push damage...how bad could it be?!
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Arcanist Kolixela wrote: Also another Wizard requested the spell descriptions be updated to include the numbers for Boost but I think each spell shows it's unmodified bonus on the spell page? Possibly if you apply boost have it remove the spell damage bonus and only show base or base+MEC? If the spell shows base damage that is probably enough

Another vote for this feature. I knew I screwed up at least once adding up the damage for Boost and just having the reminder would be useful in the heat of the moment.

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Last edit: by NightGod.
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