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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 4 months 4 weeks ago #817

Mongo64 wrote: Potion Zealots brew,, and potion catspaw brew still need to be added to the buffs list.


Will be there next release
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TD Character Creator (Web Site) 4 months 4 weeks ago #818

David Zych wrote: looks like Turn Undead damage is not counting the +2 from Sacred Light Charm

(test case: otherwise naked Cleric with Ring of Heroism + rare Greater Holy Symbol + Sacred Light Charm and passing the skill test currently gets 14, should be 16)

Thanks!


Got it
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TD Character Creator (Web Site) 4 months 4 weeks ago #819

BasicBraining wrote: Charm of Stinging doesn't buff Mystic Staff of Frost . It does work for Mystic Staff of Fire.


Got it. Will be there next release
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TD Character Creator (Web Site) 4 months 4 weeks ago #820

There's no way to lock in Viv's Power Attack adjustments right? Would have to make the adjustment every room?

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TD Character Creator (Web Site) 4 months 4 weeks ago #821

Ian Lee wrote: There's no way to lock in Viv's Power Attack adjustments right? Would have to make the adjustment every room?


Not currently but I can add it in for next time
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TD Character Creator (Web Site) 4 months 4 weeks ago #822

  • Ramsildor
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Just tried to play a Cleric Templar, and could not find any way to activate it . In the past it would have been available on the "pass-code" tab. It was the first time I tried to do an "Alt" this weekend.
"You don't stop playing because you grow old;
you grow old because you stop playing."
- Benjamin Franklin
Sitar, my Bard tdcharactercreator.com/#/character/edit/6dd0b0e3-1014-4f08-a192-4ffb7abeaa2e

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Last edit: by Ramsildor.

TD Character Creator (Web Site) 4 months 4 weeks ago #823

Fighter's Weapon Specialization does not appear to be triggering

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TD Character Creator (Web Site) 4 months 4 weeks ago #824

Acherin wrote:

Iross wrote: We saw just a couple of minor points in yesterday's run - somehow the notification for Questor's was popping up on our Elf Wizard's combat rolls, and was also misspelled as "Quessor's".


I don't have a clue on how that would even be possible but I'll look. Also I don't control the popup spelling it a .gif and I just sent the file name but I'll let Jeff know it's spelled wrong.


I'm the elf wizard in question. This was actually happening on the iOS app, not the web site. I've just posted on the app thread with the issues I experienced.

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TD Character Creator (Web Site) 4 months 3 weeks ago #825

Since we can specify whether or not Bardsong is in effect, can Earcuff of the Shanty ( tokendb.com/token/earcuff-of-the-shanty/ ) get added to the damage calculation automatically when Bardsong a player activates Bardsong?

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TD Character Creator (Web Site) 4 months 3 weeks ago #826

Sorry for the double post.

It looks like equipping Nightshade's +2 Throwing Dagger on an otherwise unequipped Rogue does not enable the Ranged Sneak Attack option on the Virtual TD tab. Here's an example character:
tdcharactercreator.com/#/character/edit/a68341ce-4304-4049-942f-9c8727245ded

1. Create a new Rogue
2. Equip Nightshade's +2 Throwing Dagger and nothing else
3. Go to Virtual TD tab
4. Select the newly created, dagger-only Rogue
5. Click the Settings (gears) icon and click Reset Character (to ensure no old builds affect anything)
6. The app returns to the main screen

Expected: Sneak Attack Ranged displays as an option
Actual: Only Sneak Attack Melee displays

Related issue: It looks like equipping Lenses of Agility erroneously enables Sneak Attack Ranged for Rogues with a non-bow, non-crossbow weapon.

1. Create a new Rogue
2. Equip generic +1 Dagger and Lenses of Agility
3. Go to Virtual TD tab
4. Select the newly created Rogue with a dagger and Lenses of Agility
5. Click the Settings (gears) icon and click Reset Character (to ensure no old builds affect anything)
6. The app returns to the main screen

Expected: Sneak Attack Ranged does not display
Actual: Sneak Attack Ranged displays

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TD Character Creator (Web Site) 3 months 4 weeks ago #827

Anything look odd in this:

https://tdcharactercreator.com/#/character/edit/3c6cf3d9-8b7c-4cd2-94ac-8e8c6d097a9d

...

Don't see this problem with other builds I spotchecked.

I know monks don't need a neck slot, but it's kind of weird to not have one.

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TD Character Creator (Web Site) 3 months 3 weeks ago #828

I think blunder misfires are not being handled correctly with the dice roller.

As a Druid wielding +1 Blunderbuss to conserve spells, with damage mod: 25, I saw one hit for hit for 37 (=25+12 from the wheel) and several hits for precisely 25 damage, all in the same room. I suspected those 25's should have been misfires and done no damage to the monster, but couldn't be sure until I saw the 37 (otherwise the monster could have hypothetically had DR that precisely cancelled the wheel value).

Afterward I reset my character and retested the same room using the adventure passcode but no dice roller ID (and damage mod: 22); in that test scenario I was able to get a hit for 34(12) damage as well as some hits for:

Dmg: 22(0)
Total Damage: 22
Misfire!!! take 2 points of damage

which I take as confirmation of my suspicions.
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!

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