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TOPIC: TD Character Creator (Web Site)

TD Character Creator (Web Site) 2 years 6 months ago #841

Acherin wrote:
It working correctly in practice the tooltip is old and hasn't been updated. I'll update on the next release.


Sorry yes not about VTD. Just I know some folks use that page for PTD and may be getting ready for PTD after this weekend....like me...lol.
You either discover a star or you don't. You arrogant punk.

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TD Character Creator (Web Site) 2 years 6 months ago #842

Acherin wrote:

BasicBraining wrote: The last two VTD I've had issues with a couple elemental effects that weren't attacks when I had Ring of Wonder equipped. Because the damage type was 'none' it bypassed the melee/spell/ranged damage resistance from the wonder/sea elf effect. They were non-fire elemental typed damage, however.

If there were a non-attack fire effect in the future, hypothecally a fire aura, I suspect I'd take extra damage.


Not seeing the issue here. Can you give me any details on what you were getting and what your were expecting to get?

I was hit for 6 cold damage, and I expected the DR on Ring of Wonder effect to reduce it to 2. However I did take 6. The DM said the attack type was 'none' as it didn't specify melee or ranged attack. This happened recently for auras and room effects.

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TD Character Creator (Web Site) 2 years 6 months ago #843

Ok there are two "none" options I see how you are getting that result now
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Last edit: by Acherin.

TD Character Creator (Web Site) 2 years 6 months ago #844

Under the Damage Reduction section there is no entry for acid damage. If you equip basic greaves or glass Ioun the reduction is "lost" by the system. Maybe eliminate the eldritch damage spot as its near impossible to reduce and change it to acid?

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TD Character Creator (Web Site) 2 years 6 months ago #845

Hi, I noticed that when I take damage of type Spell: Fire or Ranged: Fire, Flameguard Greaves are not reducing the damage I take. Their effect is to reduce all fire damage I take by 2. This was also tested by another player who confirmed the same.
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TD Character Creator (Web Site) 2 years 6 months ago #846

Acherin wrote:

David Zych wrote: Is there also a way to sequence a spell + polymorph attack? If so, the way to do it wasn't obvious to me.


Uh, I didnt think of that case. I'll have to think on how to make that possible


As Elf Wizard it also isn't letting me sequence two casts of the same spell (e.g. Fireball no mark + Fireball). I worked around it by just doing things in a different order, though, and the experience was awesome; thank you so much for implementing this feature! :)
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TD Character Creator (Web Site) 2 years 6 months ago #847

David Zych wrote:

Acherin wrote:

David Zych wrote: Is there also a way to sequence a spell + polymorph attack? If so, the way to do it wasn't obvious to me.


Uh, I didnt think of that case. I'll have to think on how to make that possible


As Elf Wizard it also isn't letting me sequence two casts of the same spell (e.g. Fireball no mark + Fireball). I worked around it by just doing things in a different order, though, and the experience was awesome; thank you so much for implementing this feature! :)


Sorry forgot to drop that primary key on the production database. It's fixed
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TD Character Creator (Web Site) 2 years 6 months ago #848

Shouldn't Soul Coffer grant immunity to possession? It says it does in the In-Game Checklist but then also says Immune to Possession: false under Statistics->Character Bonuses.

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TD Character Creator (Web Site) 2 years 6 months ago #849

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Acherin wrote:

jedibcg wrote: Just noticed this under Always Active for Questor’s Charm
May re-roll any saving throw result of one even if consecutive ones are rolled.

However that is not accurate for Questor’s.
Per tokendb
If two consecutive 1’s are rolled (for a single saving throw), the save fails. This is an “always on” power.


The re-roll a 1 power can be invoked multiple times per room–but any given saving throw result of 1 may only be re-rolled once. E.g., on round one, you roll a 1 for a Will save. You invoke the power of this charm and get a 12 on the re-roll. On round 2, you have to make a Will save again. You roll a 1 and choose to re-roll it. Unfortunately, you get a 1 again and automatically fail because no matter what your saving throw bonus is, a natural 1 always fails.

Basically you cannot re-roll consecutive 1's.


It working correctly in practice the tooltip is old and hasn't been updated. I'll update on the next release.


On the topic of Questor's Charm, either I was terribly unlucky or it was acting funky today. Two rounds in a row vs the dehydrating skeletons it failed me with a 1, and no re-roll that I could see.
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TD Character Creator (Web Site) 2 years 6 months ago #850

For some reason in VTD for V11 the Charm of Shadow Shot deals 8 damage instead of 6. Does not happen for non V11 dungeon seems to be related to the IO's bow being equipped

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Last edit: by Arcanist Kolixela.

TD Character Creator (Web Site) 2 years 6 months ago #851

Raywind wrote:

Acherin wrote:

jedibcg wrote: Just noticed this under Always Active for Questor’s Charm
May re-roll any saving throw result of one even if consecutive ones are rolled.

However that is not accurate for Questor’s.
Per tokendb
If two consecutive 1’s are rolled (for a single saving throw), the save fails. This is an “always on” power.


The re-roll a 1 power can be invoked multiple times per room–but any given saving throw result of 1 may only be re-rolled once. E.g., on round one, you roll a 1 for a Will save. You invoke the power of this charm and get a 12 on the re-roll. On round 2, you have to make a Will save again. You roll a 1 and choose to re-roll it. Unfortunately, you get a 1 again and automatically fail because no matter what your saving throw bonus is, a natural 1 always fails.

Basically you cannot re-roll consecutive 1's.


It working correctly in practice the tooltip is old and hasn't been updated. I'll update on the next release.


On the topic of Questor's Charm, either I was terribly unlucky or it was acting funky today. Two rounds in a row vs the dehydrating skeletons it failed me with a 1, and no re-roll that I could see.

Ditto except that it only came up once for me but I don't think it was a reroll because I was told it would say Questors on the reroll though I don't know if that is true.
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TD Character Creator (Web Site) 2 years 6 months ago #852

I had a 1 rolled twice over the weekend. The reroll wasn't automatic,,, I simply stated Questors to the dm and he reset the screen for the second roll. Seems logical to me. However, an automated reroll stating reroll would be great if it can be programmed.

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