Wow, I go away for a week and look what happens! *sigh* Life can be a little overwhelming at times but I see a new list of tokens. Here are my thoughts.<br /><br />First, love the graphics. Very well done. None strike me as needing to be fixed or changed. Like the new Broadsword pic.<br /><br />Second, Jeff while I admire your desire to incorporate the ideas of as many people as possible, I think everyone will agree that getting the best token mix is more important. I don't think anyone wants the overall quality of the tokens to go down for the sake of inclusion. Others might disagree but its something to keep in mind.<br /><br />Commons<br />I'd like to see more difference between the Orcish Rations and the Potion CMWs. I like the concept but as is, the Rations are a weaker version of the Potion. Perhaps heals 1 hp and +1 to fear saves, -2 to hit. Or heals 2 points with same penalty. <br /><br />Potion of Frost Resistance maybe a blue bottle?<br /><br />Perhaps a wooden shield picture for the small shield? I think Druid/Metal-looking conflict had been mentioned previously.<br /><br />Vial of Ink - If this is going to be included, how about a quill with it? <br /><br />General Suggestion: Some tokens need to be slid. Scroll: Scortching Ray, Tanglefoot Bag, etc. Others don't, Scroll: Burning Hands, Scroll: Shocking Grasp, Scroll: Chain Lightning, etc. Rather than having text like "Must hit AC-15" and "requires a 'to-hit' slide", how about a Target (e.g. cross hairs) with either the number needed to be slid inside or just the letters 'AC' which means you must hit as normal. You could do saves in much the same way. Have a diamond/square with the number. This would free up room and make things more consistent across tokens.<br /><br />Uncommons<br />Bracers of Deflection - Do most Ray attacks check against AC? I thought most were saves, Will, Fort, etc. I am thinking like the Beholder last year. Maybe make this +4 AC vs. Missiles only. <br /><br />Ring of Bear Strength - Picture looks like a Lion? Maybe name it Ring of Lion Strength or new Bear Ring pic?<br /><br />Rares<br />There is substantial power creep with the Great Club. It has an average damage of 7, compared to the 6.5 with the +1 Great Sword and Great Axe. How about 11,11,10,10,8,6,4,3,2,2 for an average of 6.7? Or even closer to 6.5-6.6 range. As is, the Great Club basically pushes the Great Sword and Great Axe into extinction.<br /><br />Gauntlets of Ogre Power - Now might be a good time to put a non-metalic picture on the token? I know this was an issue last year and compatibility with the Druid. <br /><br />Cloak of Curses - What is the effect of being blinded and how long does it last? I like it as a concept but the amount of potential confusion from this item worries me. <br /><br />Belt of Retrieval - I'm not crazy about this item but you guys seem to like it so what do I know. =) I think you can replace "during each combat" and just make it "each room" to simplify its function.<br /><br />Boots of Springing - Um... WOW! These are INCREDIBLY powerful! Trap damage to me was the one weakness that players with Monster ACs had and with this, that hole is now plugged. To put this in perspective, the Ring of Evasion is an UR that only applied to Reflex saves, was only usable once per room, and you had to role to get the 1/2 damage benefit. <br /><br />Further, this goes in the Boots slot so at worst a Rogue loses Elvenkind, others lose Free Action, not major losses. <br /><br />There is also likely to be confusion about exactly WHICH traps this protects you from. Would, for example, you be able to take 1/2 damage from stepping on a wrong square? (MOON puzzle, Chess Board). And would these allow a player to jump over large pits?<br /><br />If anything, I would make the Boots of Springing into a UR. <br /><br />Salve of Shadowvein - This is confusing to me. Does this mean that a person is immue to all damage from Undead? The use of "touch attack" is ambiguous and to me could include a scrape, bite, slash.<br /><br />Ultra Rares<br />I like the Broadsword of LS modification. The 6 HPs is more straightforward and also ties into the Wand of LS. <br /><br />+2 Great Club of Bashing has significant power creep. With the exception of the +2 Holy Greatsword (in the hands of a Paladin), this is THE best 2-handed weapon in the game for anyone ... and thats without the Barbarian bonus. Damage wheel for the +1 Club would soften things a little. <br /><br />Mace of Disruption - Is this only usable by Clerics and Paladins? Not Fighters? Hmm... <br /><br />Dragonscale Helm - Druids?<br /><br />Thats all I have for now. Time to dream up some URs.<br /><br />-Douglas<br /><br /><br /><br /><br /><br />
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei