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TOPIC: New Character Sheet Generator File

Re: New Character Sheet Generator File 14 years 1 month ago #157

Announcing:<br /><br />Version 2010.4 - Dated 6/8/2010<br /><br />Notes:<br /><br />Major update.<br />- Added a second Runestone Fitting slot<br />- Removed the logic that prevents more than 1 Runestone Fitting Base to be equipped<br />- Added 3 Charm Slots and logic to prevent duplicates<br />- Added Eyes slot to support Lenses of Accuracy<br />- Moved Bardsong and Saving throws to right hand side of newly expanded player space<br />- Changed Orb of Might Strength Bonus to +1 to hit melee, +1 damage melee to avoid artificially increasing damage with Mighty ranged weapons.<br />- Added damage types Acid, Cold, Fire, Shock and Sonic to detail pluses rolled up into All Damage<br /> (This is primarily for the Ring of Frost and the Runestones.  Items whose damage is built into the token wheel are not included to avoid double counting)<br />- Added Fire Breath Reduction (specifies points and % including Dragonscale and Mithral effects)<br />- Moved Feedback Loop from Special to Finger (since it is a ring)<br />- Fixed an issue where multiple of the same token will show in the drop down list<br />- Moved the Monk bracers to the melee and offhand slots since they can only be used open hand.  Added logic to prevent also equipping other wrist items.<br />- Added the new combo and trade item tokens<br /><br />The link is the same:<br /><br /> http://davidallenkrause.com/TrueDungeonCharacterGenerator.aspx <br /><br />

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Re: New Character Sheet Generator File 14 years 1 month ago #158

as always, Thank you very much<br /><br />this helps out more people then you can imagine<br /><br />thanks<br />again

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Re: New Character Sheet Generator File 14 years 1 month ago #159

<br />You state it flat out.  The Monk's starting AC is 15.  Not 17.<br />

<br /><br />What I am stating flat out is that there is an inconsistency here.  The guide clearly states:<br /><br />... the normal 10 of his companions ...<br /><br />Well, the ONLY companions that start out at 10 are the Cleric and the Wizard.  All other companions have an AC higher than "the normal 10".  Thus the inconsistency.<br /><br />I'll send a note to TPTB, and see what they say and let you know.

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Re: New Character Sheet Generator File 14 years 1 month ago #160

They all start at 10, they just wear armor.
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Re: New Character Sheet Generator File 14 years 1 month ago #161

Updated to reflect actual Smoak damage with or without reflex save instead of the pt/% approach.

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Re: New Character Sheet Generator File 14 years 1 month ago #162

<br />They all start at 10, they just wear armor.<br />

<br /><br />I think some characters start out with AC's higher than 10 before you add Armor in, because of their high Dexterity. 

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Re: New Character Sheet Generator File 14 years 1 month ago #163

On the lastest version, when three mithral items are selected the set bonus applies. However, when the fourth piece is added, it disappears. Is anyone else getting this bug?
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Re: New Character Sheet Generator File 14 years 4 weeks ago #164

Ugh.  I had fixed that before, but somehow lost the fix.<br /><br />2010.6  6/18/2010<br /><br />- Fixed problem where 4 Mithral items were not giving the 3 Mithral item benefit.<br /><br />2010.7 6/19/2010<br /><br />- Fixed a problem with reusable projectiles drop down.

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Re: New Character Sheet Generator File 14 years 3 weeks ago #165

2010.8  6/22/2010<br /><br />- Fixed +1 Morningstar of Smiting and +1 Sceptre of the Stirge.  Neither were providing the +1 to hit melee bonus.

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Re: New Character Sheet Generator File 14 years 3 weeks ago #166

A couple of bugs in the latest version. Out of curiosity, which thread would you prefer bug posting to happen on?<br /><br />Charms don't add their bonus<br />Minor text quibble, Charms don't have a colon (:) after them like other slots<br />On the rouge page, the Melee offhand drop down doesn't seem to be locked<br />On the Barbarian page the "calculation columns" are not hidden<br />Nightshade's +2 short sword has the wrong average damage, by my calculation it should be 6.333 (the sword icon counts as a second 8)

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Re: New Character Sheet Generator File 14 years 3 weeks ago #167

I've found and fixed the issues you've listed (holding up posting the new version for this last fix).  I need to better understand what you mean about the rogue melee offhand.  In what way do you mean it isn't "locked"?

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Re: New Character Sheet Generator File 14 years 3 weeks ago #168

<br />I've found and fixed the issues you've listed (holding up posting the new version for this last fix).  I need to better understand what you mean about the rogue melee offhand.  In what way do you mean it isn't "locked"?<br />

<br /><br />My apologies, I just checked again and it appears no different from any of the other drop downs. I was simply surprised when I accidentally moved the drop down. The Protection tab of the Format Control dialog has Locked checked after all. For whatever reason, I can still move the drop down around. Maybe it has something to do with using Excel 2007? No biggie really.

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