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TOPIC: New Character Sheet Generator File

Re: New Character Sheet Generator File 13 years 9 months ago #157

Announcing:<br /><br />Version 2010.4 - Dated 6/8/2010<br /><br />Notes:<br /><br />Major update.<br />- Added a second Runestone Fitting slot<br />- Removed the logic that prevents more than 1 Runestone Fitting Base to be equipped<br />- Added 3 Charm Slots and logic to prevent duplicates<br />- Added Eyes slot to support Lenses of Accuracy<br />- Moved Bardsong and Saving throws to right hand side of newly expanded player space<br />- Changed Orb of Might Strength Bonus to +1 to hit melee, +1 damage melee to avoid artificially increasing damage with Mighty ranged weapons.<br />- Added damage types Acid, Cold, Fire, Shock and Sonic to detail pluses rolled up into All Damage<br /> (This is primarily for the Ring of Frost and the Runestones.  Items whose damage is built into the token wheel are not included to avoid double counting)<br />- Added Fire Breath Reduction (specifies points and % including Dragonscale and Mithral effects)<br />- Moved Feedback Loop from Special to Finger (since it is a ring)<br />- Fixed an issue where multiple of the same token will show in the drop down list<br />- Moved the Monk bracers to the melee and offhand slots since they can only be used open hand.  Added logic to prevent also equipping other wrist items.<br />- Added the new combo and trade item tokens<br /><br />The link is the same:<br /><br /> http://davidallenkrause.com/TrueDungeonCharacterGenerator.aspx <br /><br />

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Re: New Character Sheet Generator File 13 years 9 months ago #158

as always, Thank you very much<br /><br />this helps out more people then you can imagine<br /><br />thanks<br />again

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Re: New Character Sheet Generator File 13 years 9 months ago #159

<br />You state it flat out.  The Monk's starting AC is 15.  Not 17.<br />

<br /><br />What I am stating flat out is that there is an inconsistency here.  The guide clearly states:<br /><br />... the normal 10 of his companions ...<br /><br />Well, the ONLY companions that start out at 10 are the Cleric and the Wizard.  All other companions have an AC higher than "the normal 10".  Thus the inconsistency.<br /><br />I'll send a note to TPTB, and see what they say and let you know.

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Re: New Character Sheet Generator File 13 years 9 months ago #160

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They all start at 10, they just wear armor.
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Re: New Character Sheet Generator File 13 years 9 months ago #161

Updated to reflect actual Smoak damage with or without reflex save instead of the pt/% approach.

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Re: New Character Sheet Generator File 13 years 9 months ago #162

<br />They all start at 10, they just wear armor.<br />

<br /><br />I think some characters start out with AC's higher than 10 before you add Armor in, because of their high Dexterity. 

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Re: New Character Sheet Generator File 13 years 9 months ago #163

On the lastest version, when three mithral items are selected the set bonus applies. However, when the fourth piece is added, it disappears. Is anyone else getting this bug?
"Be excellent to each other." - Bill S. Preston, Esq.

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Re: New Character Sheet Generator File 13 years 9 months ago #164

Ugh.  I had fixed that before, but somehow lost the fix.<br /><br />2010.6  6/18/2010<br /><br />- Fixed problem where 4 Mithral items were not giving the 3 Mithral item benefit.<br /><br />2010.7 6/19/2010<br /><br />- Fixed a problem with reusable projectiles drop down.

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Re: New Character Sheet Generator File 13 years 9 months ago #165

2010.8  6/22/2010<br /><br />- Fixed +1 Morningstar of Smiting and +1 Sceptre of the Stirge.  Neither were providing the +1 to hit melee bonus.

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Re: New Character Sheet Generator File 13 years 9 months ago #166

A couple of bugs in the latest version. Out of curiosity, which thread would you prefer bug posting to happen on?<br /><br />Charms don't add their bonus<br />Minor text quibble, Charms don't have a colon (:) after them like other slots<br />On the rouge page, the Melee offhand drop down doesn't seem to be locked<br />On the Barbarian page the "calculation columns" are not hidden<br />Nightshade's +2 short sword has the wrong average damage, by my calculation it should be 6.333 (the sword icon counts as a second 8)

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Re: New Character Sheet Generator File 13 years 9 months ago #167

I've found and fixed the issues you've listed (holding up posting the new version for this last fix).  I need to better understand what you mean about the rogue melee offhand.  In what way do you mean it isn't "locked"?

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Re: New Character Sheet Generator File 13 years 9 months ago #168

<br />I've found and fixed the issues you've listed (holding up posting the new version for this last fix).  I need to better understand what you mean about the rogue melee offhand.  In what way do you mean it isn't "locked"?<br />

<br /><br />My apologies, I just checked again and it appears no different from any of the other drop downs. I was simply surprised when I accidentally moved the drop down. The Protection tab of the Format Control dialog has Locked checked after all. For whatever reason, I can still move the drop down around. Maybe it has something to do with using Excel 2007? No biggie really.

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