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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Feedback Needed on Relic/Legend Event Idea

Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #61

Brad wrote: as a thought how much was the adventures guild used?
I was not there much but rarely saw it filled.

cycle out the adventures guild badge and reuse this space maybe?

that could also link up with the gate item, one per 2 grand spent


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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #62

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Jeff Martin wrote: A. Hmmm...good points. I can see how this increase in +3 stuff could be less than ideal. How about this idea?

We make the new 2014 Relics equal to the URs in existence, but also make them have the planar travel ability. So, any Relics made in 2014+ would be of the UR level only with the planar travel ability. Legendaries 2014+ would be in the +3 range with the planar travel ability.

Relics and Legendaries from 2012-13 are still eligible to be used in the event, too.


While I think 2014 Relics with "Planar" ability are cool, I think it would be a hard sell with anyone who did not see themselves as rich enough to participate in this event. They will want Relics which are better than mere URs.
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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #63

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Raven wrote:

Jeff Martin wrote: A. Hmmm...good points. I can see how this increase in +3 stuff could be less than ideal. How about this idea?

We make the new 2014 Relics equal to the URs in existence, but also make them have the planar travel ability. So, any Relics made in 2014+ would be of the UR level only with the planar travel ability. Legendaries 2014+ would be in the +3 range with the planar travel ability.

Relics and Legendaries from 2012-13 are still eligible to be used in the event, too.


While I think 2014 Relics with "Planar" ability are cool, I think it would be a hard sell with anyone who did not see themselves as rich enough to participate in this event. They will want Relics which are better than mere URs.

Definitely. I also think that would reduce the "coolness" of relics rather than increase it.
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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #64

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Brad wrote: cycle out the adventures guild badge and reuse this space maybe?


Oooh, but pretty please can we keep the Adventurer's Guild *Bag Check* ?!?!?

In fact, if the "Adventurer's Guild" was phased out or replaced with a Pin at the 2K level which simply said "Bag Check!" (or "Adventurers' Holding Co.") I would be just as interested in it as the current Adventurer's Guild perks.
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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #65

I'll be honest.

Maybe I'm just still exhausted from the weekend (it's 1am, what am I still doing up?) and maybe my job is a colossal letdown after the coolness of GenCon (but then what job isn't?) Regardless, apparently unlike most of you the more I thought about the original proposal the more depressed I became. I can't express why.

But I like this new idea much better. At least it doesn't have me close to a breakdown.

So yes, please. This one.

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Last edit: by Brad Mortensen.

Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #66

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Jeff Martin wrote: These are all good posts! Thank you. I will stew on your ideas over night. Time for bed!

I just want to say that my ultimate goal here is to attract new big token buyers while keeping the older big token buyers happy. A secondary goal would be to make Relics and Legendaries more cool to reward the older big token buyers.

Perhaps the easiest solution is just to re-define the $2K reward level, and remove the Adventurers' Guild area from the storyscape (but keep Bag Check). Replace the space instead with a mini-event only playable by AG members. It would be a 4-room retro event where you would keep one GM through the whole thing. Each AG member would get a special token they would have to turn in at the event start in order to play (like the Golden Ticket). These tokens would not be soulforged, so an $8K order would get 4 eligible admission tokens.

The event could be signed something like "Adventurers' Guild Challenge", and it could have a cool entrance that would be interesting to all passerbys.

Ticket times would be done on the Forum like the Golden Tickets and paid with generic tickets at the event.

Any tokens can be used, and the challenge level would be something like Nightmare+ so it would be a challenge. Unique participation tokens and Survivor buttons would be available...as well as a limited edition participation swag item like a tankard.

The cost of the ticket for the event would have to be the same as a regular dungeon run just to keep the cost manageable. We would have a good idea of the number of eligible AGC tokens, so we could offer enough AGC tickets to allow every AGC token to be used.

This does nothing to directly raise the perceived coolness of Relics and Legendaries (although they would help you survive), but perhaps that is something to tackle with another initiative. This seems like a more elegant proposition.

Thoughts?

WOW! Simple, Elegant, doesn't conflict with True Grind. LOVE IT! :)

Before this post I was getting less and less interested as it was becoming way too complex and sudden (and for someone who just emptied most of his trade items to make the leftover expiring relics, frustrating).

Regarding the "coolness" of relics and legendaries, IMHO, there isn't a problem with the "coolness" of relics. There is a demand level. They cost a notch above URs. On the other hand, IMHO, there is a "coolness" factor lacking for legendaries, especially 2 of the last year items, and they cost WAY more to make.

I liked Picc's idea of having something to "show off" in the dungeon. Perhaps if there was something cool and fun for the "legendary toting" people to do in one room of each dungeon? moo? Exterminate? Even better if it could be a room where it would be beneficial to have less people in the group (the river this year comes to mind). There could be an archway labeled "Legendary Adventurers" that only legendary toting adventurers could pass through. Now THAT would be showing off. :)

If you wanted to do an additional "advertizing" to encourage others to "amp up" to the legendary level, once per year, when someone creates a legendary, they get a free TD T shirt for the year that adds on the back "Legendary True Dungeon Adventurer, 201x"

Since there has been interest in sets and combination items (SRoEC, RoSP), perhaps there could be an additional bonus for equipping more than one legendary.

For example:
Surtr's Girdle - 2 Legendaries equipped gives +5AC for Monks, 3 equipped gives +1 saves, 4 legendaries equipped, Belt of Retrieval effect

Tamor's Bracers - 2 Legendaries equipped considered as part of the Cabal set (I especially like this, since Bards have little use for the Cabal Bracers), 3 equipped grants Bracers of Fire effect, and 4 grants Supreme Archery effect

Khing's Ring - 2 Legendaries equipped gives Ring of Frost effect, 3 equipped grants +2 AC, 4 equipped grants RoR effect

Pharacus' Cloak - 2 Legendaries equipped grants +1 AC, 3 grants immunity to non-magical missiles or magic missile spell or immunity to fear, if 4 equipped Cloak of Displacement effect
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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #67

I really do like this new idea of a AG area replacement for a AG ticket or "Gate Cube" token to be given out with each AG.
You don't have to outrun the monster, just the guy next to you - The buddy system.

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #68

Thoughts -

Completion Token - not a reprint of any older completion token.

XP - I could see some token amount of XP (like 50 or 100 max, only for one run per year). It could help a little for people who missed out on maxing their XP but its not enough to give anyone already there a huge leg up. Disclaimer - yeah, that's me. It would take a decade or two for someone to get a full 1000, but would make someone with x950 XP a little further along than someone with x000.

Maybe this isn't the way to do it, but I'm always a little frustrated there's no way to earn a smidge of XP to make up for dying in room 6 that one year...

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #69

I really, really like this idea--especially now that it's less complicated (the version replacing Adventurer's Guild, which really didn't seem to be use much). I agree that beg check is a great perk, and I really hope it's kept.

One note on the previous plan--the "planar gate" part of the relics didn't appeal to me at all--it would have prevented me from getting relics altogether. Relic offer such little in-game benefit, and do not remotely retain their value (based on the ingredients needed), so effectively reducing them to the UR level would have been a deal-breaker for me. The cubic gate stuff sounded interesting, but not enough to invest in relics for one run a year.
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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #70

Brad wrote: as a thought how much was the adventures guild used?
I was not there much but rarely saw it filled.

cycle out the adventures guild badge and reuse this space maybe?

that could also link up with the gate item, one per 2 grand spent


Don't get rid of the Bag check, this was immensely important for us to have and use.

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Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #71

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I'm sure relics and legendaries would have more 'value' if you hadn't given away a thousand of them this past weekend.

Just saying.
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Last edit: by Raywind.

Re: Feedback Needed on Relic/Legend Event Idea 10 years 8 months ago #72

Raywind wrote: I'm sure relics and legendaries would have more 'value' if you hadn't given away a thousand of them this past weekend.

Just saying.


Transmutes have never retained their value. Last week didnt cause that, though it did exacerbate it for awhile, at least until the market levels out again. And it will.

I believe the excitement it generated will increase demand and things will get back to normal, though it may take awhile. But I've been wrong before. I thought this Windows thing was a fad...

One way to prop up the value of relics would be to allow smelting them down. What if you could craft some token, or wrap your relic in a Golden Fleece or something, and break it down into its ingredients (or some approximation thereof?)

I haven't thought through all the consequences but it should put an end to the days of a +3 relic being worth only $40 more than the UR version.

Of course it would lower the price of trade tokens a bit, but an economy is a web and anything you poke *here* will result in ripples *there* and it's difficult for mere mortals to predict everything.

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