Matthew Hayward wrote: I can empathize that:
- If I got Boots of Lava Walking
- And I wore them
- And there was a room with a river of lava
- And I walked across that river of lava
- And I was penalized for walking across a river of lava while wearing my G*D D**M BOOTS OF LAVA WALKING
I would also have had a bad time .
If I was unclear; no, I don't expect every single token to be useful in that year. There is indeed something fascinating about how tokens from years past might suddenly prove vital or powerful beyond their previous uses based either on a new room/trap/puzzle, or simply through player ingenuity.
It's the combination of "lava walking boots" and "room with lava on it" and "btw using the boots costs you the treasure token, fyi" that I find excessive.
Allow the person to take reduced damage and start over without counting as a 'failure'? Awesome. Counting as a 'failure' but at reduced or no damage' as a manner of saving time if the end is nigh? Great. Not counting against the player at all because they're using a pair of boots that is otherwise apparently worthless in that slot? I'm good with that on Normal at least, if more experience players want to make statements on Hardcore or Nightmare, I'm interested in hearing them (the 'Nightmare is not for the faint of heart' approach a lot of players seem to have works for me).
To reiterate; no, not every token needs to always be useful everywhere. It is a set challenge, not improv theater.
But specifically this example, and in general the notion of tokens with clear situational uses and having a punishment attached to that usage seems strange.
But then I revel in creative problem solving. If someone in my D&D group arranged an ingenious MacGyver/Rube Goldberg manner of solving a puzzle using a 10 foot pole, a Mage Hand spell, two blank scrolls, a thick silver necklace, thirty four tent spikes, and a ham sandwich (with pesto Aoili specifically), I think I'd relish their outside the box thinking and at least be inclined to give it a shot.
"Using lava walking boots on a lava room" isn't even that much of a stretch.
bpsymington wrote: You weren't penalized for walking across the lava. They reduced the damage caused by the lava.
You would be "penalized" if you failed to solve the puzzle, or had too many mistakes, if by "penalized" you mean "lost a treasure stamp."
*sigh*
The treasure tokens are a reward.
Being told "if you use this item, you lose the token flat out" is a penalty.
Ergo, players are penalized for using the boots.
Taking 3 damage instead of 6 except losing the treasure token is such a non-compromise as to be laughable.
Hell, I'd volunteer to take *extra* damage if it didn't mean losing the token.
Maybe for players getting 10 or 15 tokens regardless it isn't a big deal. For a new player, getting 2 tokens instead of 3 (or in my group's case, 1 token) at the end is a considerably bigger deal.
Edit: perhaps it wasn't conveyed clearly to my group, but we were informed that *using* the boots lost us the treasure. If the module was written with the intention of them reducing damage but still allowing the person to continue or start over without further issue, that was not expressed to us.
That said, I still think that at least on Normal, even using them to get a person or two across (especially if damage it taken) shouldn't be that big a deal. Being well prepared (especially with minimal resources on hand) shouldn't be a 'failure', but then I'm not convinced that 'brute forcing' an answer is that big a deal either.
If the party wants to drop a bunch of tokens worth of healing just to get past a puzzle that they're struggling with, so be it. Dis-incentivize the behaviour with increased 'trial and error damage', not 'sorry no token for you'.