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TOPIC: 2019 Transmuted Token Suggestions (Non-Kilt)

2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #73

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PalaDan wrote:

Mike Steele wrote:

PalaDan wrote: I like the idea of more class-centric relics, it gives “mini-quests” for people to chase based on their preferred class.

There’s also a few UR’s that could make cool legendaries. The Amulet of Guarding progressing to providing save bonuses to guard targets (sort of like a holy aura) would be a cool one.


It's probably way overpowered, but how cool would it be for a Paladin with a Legendary Amulet of Guarding to take hits for the entire party?


I was thinking something more like:

Hallowed Amulet of Guarding: same as AoG and guarded players get +1 to saves

Sil’s Sacred Amulet of Guarding: same as Hallowed AoG and paladin gets a second sacrifice (but can only sacrifice 1/room) - for them epick runz!


IMO any kind of upgrade to the pali guard should include extending the guard itself to spell and ranged attacks.
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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #74

How about a slotless Glyph for healing? Or could be a transmutable figurine of healing (instead of power) for all characters that have healing abilities.

Once per game:

Glyph of Sacred Healing: +1 to all party
Glyph of Divine Healing; +2 to all party
Glyph of Supreme Healing: +3 to all party

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #75

Picc wrote:

PalaDan wrote:

Mike Steele wrote:

PalaDan wrote: I like the idea of more class-centric relics, it gives “mini-quests” for people to chase based on their preferred class.

There’s also a few UR’s that could make cool legendaries. The Amulet of Guarding progressing to providing save bonuses to guard targets (sort of like a holy aura) would be a cool one.


It's probably way overpowered, but how cool would it be for a Paladin with a Legendary Amulet of Guarding to take hits for the entire party?


I was thinking something more like:

Hallowed Amulet of Guarding: same as AoG and guarded players get +1 to saves

Sil’s Sacred Amulet of Guarding: same as Hallowed AoG and paladin gets a second sacrifice (but can only sacrifice 1/room) - for them epick runz!


IMO any kind of upgrade to the pali guard should include extending the guard itself to spell and ranged attacks.


I'd actually prefer to extend the guarding to additional players, but keep some abilities for the other players to be attacked directly (spell and/or ranged). There needs to be some element of risk. ;)

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #76

Going on the idea of transmutes that non-veteran players can actually afford, similar in vein to the charms of health, shirts of blessed strength, etc.

What about generic "enchanted +2 weapons"? Many of us have our favored UR or transmuted relic/legendary weapons by now, most of which are now out of reach of newer players since the materials for said weapons are out of print. I'm envisioning a set of eternal (never expiring) transmutes that can always be done. They're not going to be as strong as the true relic/legendary weapons that many veterans have, but they'd be something cool that casual players that have run for a few years could get, and give them something shiny to play with in the event that they don't have the luck or cash to acquire an UR.

All weapons would follow a similar formula, such as the following.

1 Rare weapon of given type
1 Aragonite
1 Elven Bismuth
5 Dwarven Steel
500-1000GP,

Materials could be tweaked, I'm not good at estimating costs. Anyways. The idea would be that any rare weapon, which usually are something like +1 (theme) (Weapon), would simply transmute into a +2 version of themselves, with stats adjusted as appropriate.

To use some examples from this year:

Any rare 1H martial weapon (+1 bliss bastard club,) --> +2 enchanted morning star

Any rare 2H martial weapon (+1 Bliss berzerker axe) --> +2 enchanted battleaxe

Any rare 1H simple weapon (+1 bliss hammer) --> +2 enchanted warhammer

Any rare 1H heavy weapon (+1 bliss heavy axe) --> +2 enchanted waraxe

Any rare bow (+1 bliss long bow) --> +2 enchanted greatbow


Basically, the transmutes would be organized based on who can use them, and the end result as such.


The idea being that the +2 weapons are going to be very general purpose, they wouldn't have any of the bonuses that certain weapons do against particular enemies or in particular environments. It may wind up being that a rare weapon acquired one year could be a 'slightly' better choice, due to a situational bonus. These would just have solid performance, regardless of environment or target. They would of course have the same class permissions as the starter weapon.
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Last edit: by Adam Pillari.

2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #77

Mike Steele wrote:

Picc wrote:

PalaDan wrote:

Mike Steele wrote:

PalaDan wrote: I like the idea of more class-centric relics, it gives “mini-quests” for people to chase based on their preferred class.

There’s also a few UR’s that could make cool legendaries. The Amulet of Guarding progressing to providing save bonuses to guard targets (sort of like a holy aura) would be a cool one.


It's probably way overpowered, but how cool would it be for a Paladin with a Legendary Amulet of Guarding to take hits for the entire party?


I was thinking something more like:

Hallowed Amulet of Guarding: same as AoG and guarded players get +1 to saves

Sil’s Sacred Amulet of Guarding: same as Hallowed AoG and paladin gets a second sacrifice (but can only sacrifice 1/room) - for them epick runz!


IMO any kind of upgrade to the pali guard should include extending the guard itself to spell and ranged attacks.


I'd actually prefer to extend the guarding to additional players, but keep some abilities for the other players to be attacked directly (spell and/or ranged). There needs to be some element of risk. ;)


I agree. I think interposing yourself in melee makes sense, and could see ranged. I dont think we should be able to guard from spells or AoE type things.

I love the idea of class specific relics, but we need to get the human fighter a better ability first.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #78

Wade Schwendemann wrote:

Mike Steele wrote:

Picc wrote:

PalaDan wrote:

Mike Steele wrote:

PalaDan wrote: I like the idea of more class-centric relics, it gives “mini-quests” for people to chase based on their preferred class.

There’s also a few UR’s that could make cool legendaries. The Amulet of Guarding progressing to providing save bonuses to guard targets (sort of like a holy aura) would be a cool one.


It's probably way overpowered, but how cool would it be for a Paladin with a Legendary Amulet of Guarding to take hits for the entire party?


I was thinking something more like:

Hallowed Amulet of Guarding: same as AoG and guarded players get +1 to saves

Sil’s Sacred Amulet of Guarding: same as Hallowed AoG and paladin gets a second sacrifice (but can only sacrifice 1/room) - for them epick runz!


IMO any kind of upgrade to the pali guard should include extending the guard itself to spell and ranged attacks.


I'd actually prefer to extend the guarding to additional players, but keep some abilities for the other players to be attacked directly (spell and/or ranged). There needs to be some element of risk. ;)


I agree. I think interposing yourself in melee makes sense, and could see ranged. I dont think we should be able to guard from spells or AoE type things.

I love the idea of class specific relics, but we need to get the human fighter a better ability first.


Definitely agree about interposing yourself, but I feel like adding extra targets just turns the pally into a “ping-pong” shield. I’d think a paladin’s guard ability would give him the ability to protect his chosen charge better. Also I don’t think giving 1-2 players a small bump on saves reduces risk as significantly as giving 3+ players a +5 to +10 (or more) AC bump.

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #79

UR Scroll Holster - Waist - Bard, Cleric, Druid, Ranger, Wizards

May stow their hand slot items, cast a scroll as a free action, and retrieve their hand slot items.

Relic Scrollster With Mouth Buckle - Waist - Bard, Cleric, Druid, Ranger, Wizards

As above but both scrolls and wands

Legendary - Belt of Haste - Waist - All

May ready and perform any non-slide attack, non-bardsong standard action as a free action, and retrieve their hand slot items.

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #80

Fighter-only non-weapon transmute idea

Charm of the Campaign Veteran - take one of the unpicked character cards after rest of party has picked (same level card as you are using). Use an ability (special power or spell) from that card (1/game)

Greater Charm of the Campaign Veteran - as above but use an ability from that card (1/room)

X's Charm of the Campaign Veteran - as above but 2 cards can be selected. Still only use (1/room)

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #81

Adam Pillari wrote: Going on the idea of transmutes that non-veteran players can actually afford, similar in vein to the charms of health, shirts of blessed strength, etc.

What about generic "enchanted +2 weapons"? Many of us have our favored UR or transmuted relic/legendary weapons by now, most of which are now out of reach of newer players since the materials for said weapons are out of print. I'm envisioning a set of eternal (never expiring) transmutes that can always be done. They're not going to be as strong as the true relic/legendary weapons that many veterans have, but they'd be something cool that casual players that have run for a few years could get, and give them something shiny to play with in the event that they don't have the luck or cash to acquire an UR.

All weapons would follow a similar formula, such as the following.

1 Rare weapon of given type
1 Aragonite
1 Elven Bismuth
5 Dwarven Steel
500-1000GP,

Materials could be tweaked, I'm not good at estimating costs. Anyways. The idea would be that any rare weapon, which usually are something like +1 (theme) (Weapon), would simply transmute into a +2 version of themselves, with stats adjusted as appropriate.

To use some examples from this year:

Any rare 1H martial weapon (+1 bliss bastard club,) --> +2 enchanted morning star

Any rare 2H martial weapon (+1 Bliss berzerker axe) --> +2 enchanted battleaxe

Any rare 1H simple weapon (+1 bliss hammer) --> +2 enchanted warhammer

Any rare 1H heavy weapon (+1 bliss heavy axe) --> +2 enchanted waraxe

Any rare bow (+1 bliss long bow) --> +2 enchanted greatbow


Basically, the transmutes would be organized based on who can use them, and the end result as such.


The idea being that the +2 weapons are going to be very general purpose, they wouldn't have any of the bonuses that certain weapons do against particular enemies or in particular environments. It may wind up being that a rare weapon acquired one year could be a 'slightly' better choice, due to a situational bonus. These would just have solid performance, regardless of environment or target. They would of course have the same class permissions as the starter weapon.


Agree with this very much. ThIs helps the every year "normal level" players stay invested and get excited for things like monster bits.

I also like the idea that they are always available and really just side grades to the +1 level event bonused items.

If you do enhanced for +2, perhaps you could do the same thing with Beveridge exalted +3s

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #82

Endgame wrote:

Adam Pillari wrote: Going on the idea of transmutes that non-veteran players can actually afford, similar in vein to the charms of health, shirts of blessed strength, etc.

What about generic "enchanted +2 weapons"? Many of us have our favored UR or transmuted relic/legendary weapons by now, most of which are now out of reach of newer players since the materials for said weapons are out of print. I'm envisioning a set of eternal (never expiring) transmutes that can always be done. They're not going to be as strong as the true relic/legendary weapons that many veterans have, but they'd be something cool that casual players that have run for a few years could get, and give them something shiny to play with in the event that they don't have the luck or cash to acquire an UR.

All weapons would follow a similar formula, such as the following.

1 Rare weapon of given type
1 Aragonite
1 Elven Bismuth
5 Dwarven Steel
500-1000GP,

Materials could be tweaked, I'm not good at estimating costs. Anyways. The idea would be that any rare weapon, which usually are something like +1 (theme) (Weapon), would simply transmute into a +2 version of themselves, with stats adjusted as appropriate.

To use some examples from this year:

Any rare 1H martial weapon (+1 bliss bastard club,) --> +2 enchanted morning star

Any rare 2H martial weapon (+1 Bliss berzerker axe) --> +2 enchanted battleaxe

Any rare 1H simple weapon (+1 bliss hammer) --> +2 enchanted warhammer

Any rare 1H heavy weapon (+1 bliss heavy axe) --> +2 enchanted waraxe

Any rare bow (+1 bliss long bow) --> +2 enchanted greatbow


Basically, the transmutes would be organized based on who can use them, and the end result as such.


The idea being that the +2 weapons are going to be very general purpose, they wouldn't have any of the bonuses that certain weapons do against particular enemies or in particular environments. It may wind up being that a rare weapon acquired one year could be a 'slightly' better choice, due to a situational bonus. These would just have solid performance, regardless of environment or target. They would of course have the same class permissions as the starter weapon.


Agree with this very much. ThIs helps the every year "normal level" players stay invested and get excited for things like monster bits.

I also like the idea that they are always available and really just side grades to the +1 level event bonused items.

If you do enhanced for +2, perhaps you could do the same thing with Beveridge exalted +3s


A +3 bonus is crossing over to Relic territory, which is already a pricey transmute.

I think the idea of transmuting +1s into +2 ehanced/exalted sounds interesting though. I would definitely do it to get some cool weapons for backup builds.
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #83

Endgame wrote:

Adam Pillari wrote: Going on the idea of transmutes that non-veteran players can actually afford, similar in vein to the charms of health, shirts of blessed strength, etc.

What about generic "enchanted +2 weapons"? Many of us have our favored UR or transmuted relic/legendary weapons by now, most of which are now out of reach of newer players since the materials for said weapons are out of print. I'm envisioning a set of eternal (never expiring) transmutes that can always be done. They're not going to be as strong as the true relic/legendary weapons that many veterans have, but they'd be something cool that casual players that have run for a few years could get, and give them something shiny to play with in the event that they don't have the luck or cash to acquire an UR.

All weapons would follow a similar formula, such as the following.

1 Rare weapon of given type
1 Aragonite
1 Elven Bismuth
5 Dwarven Steel
500-1000GP,

Materials could be tweaked, I'm not good at estimating costs. Anyways. The idea would be that any rare weapon, which usually are something like +1 (theme) (Weapon), would simply transmute into a +2 version of themselves, with stats adjusted as appropriate.

To use some examples from this year:

Any rare 1H martial weapon (+1 bliss bastard club,) --> +2 enchanted morning star

Any rare 2H martial weapon (+1 Bliss berzerker axe) --> +2 enchanted battleaxe

Any rare 1H simple weapon (+1 bliss hammer) --> +2 enchanted warhammer

Any rare 1H heavy weapon (+1 bliss heavy axe) --> +2 enchanted waraxe

Any rare bow (+1 bliss long bow) --> +2 enchanted greatbow


Basically, the transmutes would be organized based on who can use them, and the end result as such.


The idea being that the +2 weapons are going to be very general purpose, they wouldn't have any of the bonuses that certain weapons do against particular enemies or in particular environments. It may wind up being that a rare weapon acquired one year could be a 'slightly' better choice, due to a situational bonus. These would just have solid performance, regardless of environment or target. They would of course have the same class permissions as the starter weapon.


Agree with this very much. ThIs helps the every year "normal level" players stay invested and get excited for things like monster bits.

I also like the idea that they are always available and really just side grades to the +1 level event bonused items.

If you do enhanced for +2, perhaps you could do the same thing with Beveridge exalted +3s


I agree with the general idea. Including making them long-term available. But, Exalted transmutes are generally still weaker than URs.

Several +2 UR weapons can be pointed to that either have no additional benefits (last year's shillelagh) or whose benefits are offset by downsides (this year's hammers).

So, what you'd probably need to do is limit the idea to the Exalted level, and have them generate +2 weapons with some minor downside.

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #84

Fiddy wrote:
So, what you'd probably need to do is limit the idea to the Exalted level, and have them generate +2 weapons with some minor downside.


What Fiddy said. Well put!
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C

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