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TOPIC: 2019 Transmuted Token Suggestions (Non-Kilt)

2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #97

Picc wrote:
So for about $20 you can get to +5/+5 before you ever pick up a weapon and thats going to be a lot more important to bridging the gap to nightmare play then getting +1 more to attack from a crafted weapon.


!00% granted we did not leave ourselves enough design space between Rare/UR (though remember it was several years before relics/legionaries were a thing and in the original design they did not want URs to feel like a requirement). But in today's environment the only was I can see a cheaply craft-able +2 weapon happening is if it has a big drawback (which the people its targeted at wont like) and I would still not recommend making since as I said above it would just be used to get +2 on the card before being switched out in the dungeon.

Not trying to poo-poo your idea, just not sure it can work given the current game state.


Tried cleaning up the quote chain a little, hopefully this formats well.

I totally see where you're coming from, and, honestly, we could probably trade some trade goods / gold for those lower level purples, so its not really a huge issue. I think the players in my group would be a little more invested if they made the weapons through TD transmutes instead of trading for them, but if there was a different avenue for useful lower level transmutes between red and purple, there isn't a reason to get hung up on the weapons.

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #98

Wouldn’t mind Eldritch Runestone coming back

Wouldn’t mind a new craftable +1 Level item

Wouldn’t mind a craftable TE, as long as it had the “Doesn’t stack with HoP, RoR, CoGF, or CoA” caveat. Don’t care if it stacks with Nuggets or AoTF

Wouldn’t mind the slotless “scabbard” idea - makes any rare or lower weapon +1/+1

Don’t know how popular any of them would be

"Ceci n'est pas une pipe" - Magritte

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #99

Brad Mortensen wrote: Wouldn’t mind Eldritch Runestone coming back

Wouldn’t mind a new craftable +1 Level item

Wouldn’t mind a craftable TE, as long as it had the “Doesn’t stack with HoP, RoR, CoGF, or CoA” caveat. Don’t care if it stacks with Nuggets or AoTF

Wouldn’t mind the slotless “scabbard” idea - makes any rare or lower weapon +1/+1

Don’t know how popular any of them would be


I think all of those would be very popular.

I would make many of all of them.
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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #100

Brad Mortensen wrote: Wouldn’t mind a craftable TE, as long as it had the “Doesn’t stack with HoP, RoR, CoGF, or CoA” caveat. Don’t care if it stacks with Nuggets or AoTF


Would it be simpler to say something like "Max XX Treasure" (where XX may depend on what transmute level it is), instead of specifying tokens it doesn't work with?

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #101

Fiddy wrote:

Brad Mortensen wrote: Wouldn’t mind a craftable TE, as long as it had the “Doesn’t stack with HoP, RoR, CoGF, or CoA” caveat. Don’t care if it stacks with Nuggets or AoTF


Would it be simpler to say something like "Max XX Treasure" (where XX may depend on what transmute level it is), instead of specifying tokens it doesn't work with?


Maybe something like “+X TC. Total treasure may not exceed X+10.” That allows you to get to over halfway to the cap with the base 3, 3 Nuggets, plus the level 5 bonus. Or use any other combo of +6. Doesn’t much matter what at that point.

We already have a courses plotted for the loot cap for the next three years. I’d just really rather not mess with that.

Remember when you were little, and your grandparents would come visit from hundreds of miles away for the holidays? And they’d stoop down to give you a hug and you’d run to them yelling, “what did you bring me?” Maybe it was just me. It’s embarrassing to think about it now.

That’s how I feel every time we start talking about loot. Doesn’t matter how awesome the sets, costumes, or story. “What did you bring me, Jeff?”

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Last edit: by Brad Mortensen.

2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #102

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If we were to do something like an amulet of +2 treasure that could not be worn in conjunction with charm of avarice. Sort of like a baby amulet of treasure finding, that would replace the rare TEs +1, potentially stacking with the ioun stones, cogf, and be blocked by the aotf, could you forsee any issues?
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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #103

So on the +1 weapon upgrade idea. Possibly have current year bonus say +3 in outer plains
Then add something iron or silver to give it +3 against something else as well.

It would be purely better but not crazy. Maybe increase the damage wheal max damage by 1 as well.

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #104

Just take a +1 short sword and change its damage wheel to 1,1,6,6,6,6...im sure someone will be interested in it :P
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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #105

Picc wrote: If we were to do something like an amulet of +2 treasure that could not be worn in conjunction with charm of avarice. Sort of like a baby amulet of treasure finding, that would replace the rare TEs +1, potentially stacking with the ioun stones, cogf, and be blocked by the aotf, could you forsee any issues?


One concern from a True Dungeon revenue standpoint is that if you have low-cost TE options that give more than +1 Treasure, you might be disincentivizing people to buy UR TE tokens, which are big revenue drivers. If someone can get +2 or more TE from non-URs, why should they spend big bucks to get UR TE tokens? I think it's best that non-UR/Legendary TE be kept at the +1 level, and to go above that people need to jump into URs.

That said - maybe instead of having a rare token in the set that gives +1 TE, maybe do a transmute that grants +1 TE and that doesn't stack with any other TE tokens.

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Last edit: by Mike Steele.

2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #106

Why not have a transmutable bard instrument that does +1 to-hit and +1 damage? Seems simple, and it doesn't look like any of the other instruments provide both bonuses at once.

You would give up the utility of Amorgen's or Briano's or Widseth's of using scrolls, spells, or attacking, to give the party a bigger bump.

A legendary instrument could be +2/+2.

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2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #107

Mike Steele wrote: One concern from a True Dungeon revenue standpoint is that if you have low-cost TE options that give more than +1 Treasure, you might be disincentivizing people to buy UR TE tokens, which are big revenue drivers. If someone can get +2 or more TE from non-URs, why should they spend big bucks to get UR TE tokens?


First, TD gets zero revenue from CoAs or its components.

Second, the token I described does encourage everyone to buy Nuggets, veterans and newbies alike. At least it doesn’t discourage it. They are much more economical than the old TEs. And if you have even one of those increasingly pricy toys, you’re not going to trade it in for this bauble because of the cap.

But there’s a built-in limit, so it gets you by until the AoTF-related tokens show up in a few years.

Doesn’t increase top cap, and aimed at newbies, shrinking (but not totally closing) the gap with veterans. It’s the only kind of TE that actually interests me because it’s the only kind that I think is remotely good for the game. Just my opinion.

That said - maybe instead of having a rare token in the set that gives +1 TE, maybe do a transmute that grants +1 TE and that doesn't stack with any other TE tokens.


That would be pointless. The +1-no-stack TEs don’t encourage buying Nuggets. Quite the opposite. I didn’t think you wanted to do that.

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

2019 Transmuted Token Suggestions (Non-Kilt) 6 years 2 months ago #108

Brad Mortensen wrote:

Mike Steele wrote: One concern from a True Dungeon revenue standpoint is that if you have low-cost TE options that give more than +1 Treasure, you might be disincentivizing people to buy UR TE tokens, which are big revenue drivers. If someone can get +2 or more TE from non-URs, why should they spend big bucks to get UR TE tokens?


First, TD gets zero revenue from CoAs or its components.

Second, the token I described does encourage everyone to buy Nuggets, veterans and newbies alike. At least it doesn’t discourage it. They are much more economical than the old TEs.

But there’s a built-in limit, so it gets you by until the AoTF-related tokens show up in a few years.

Doesn’t increase top cap, and aimed at newbies shrinking (but not totally closing) the gap with veterans. It’s the only kind of TE that actually interests me.

That said - maybe instead of having a rare token in the set that gives +1 TE, maybe do a transmute that grants +1 TE and that doesn't stack with any other TE tokens.


That would be pointless. The +1-no-stack TEs don’t encourage buying Nuggets. Quite the opposite.


True Dungeon got revenue from every component of the CoA that was used to transmute it, and they get revenue from every UR TE token that is sold. We'll agree to disagree on the effect of non-UR TEs. In my opinion, if someone has +1 TE from a Rare/transmute, they still have great incentive to buy a UR TE in order to get even more pulls. If they have more than +1 TE from a combination of rares and transmutes, they have far less incentive to buy a UR, especially if buying that UR makes their existing Rare/Transmuted TE tokens unusable. But again, agree to disagree. :)

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