Raven wrote:
Kim Lindgren wrote:
Incognito wrote: Another thing is that you are going to *really* need to have trustworthy volunteers handling exit room.
All it takes is one unscrupulous volunteer with some sleight of hand skills, to steal real treasure enhancers and give people fakes in return.
IIRC, in the past, some positions, including epilogue room were sometimes seen as "easier" jobs ideal for less experienced volunteers (or those who need to sit down).
If we do not fully trust the epilogue volunteer, can we request that an AC come down and handle/verify our treasure enhancers instead?
Excuse me, please tell me that you're kidding with this statement. First, epilogue is not "easier". There's actually a certain amount of stress in epilogue. Second, you have to have excellent customer service skills to be in epilogue as you're the first person to see people when they come out of the dungeon and therefore are the first person to address any problems that the party had.
Yeah, I'm uncomfortable with the implications of this, too.
What if I don't trust a certain DM in a combat room, and I'm worried he might sleight-of-hand my +5 Ashers Viper Strike token right outta the puck? (especially with the way some DMs have been known to pick up the pucks while returning them to the party, or slide them back so vigorously that occasionally tokens end up on the floor?*)
What if I'm uncomfortable with a DM in the puzzle room asking to see my Ektdar's Tinkering tool? After all, puzzle DMing is considered an "easy" job, and a "sit down" job, and they might put less qualified DMs in that position?
Really, what I'm trying to say is: "Profiling" volunteers just makes my skin crawl.
Maybe, if you've had a bad experience with a *specific* volunteer, you would have a reason for wanting an AC on hand. But if TD puts someone into a trusted position, you should accept that person is there because they want the players to have a good experience, and aren't out to fleece the player base. You don't get to decide that certain volunteers aren't worthy of being trusted, or that they're only in their position because it's menial enough for them.
Maybe that's not what you meant... but it still comes across in a very unsettling way.
* I say this as a DM who has picked up player pucks and/or sometimes over-slid them so they fell onto the floor. It happens.
Apologies for any offense caused (especially to Kim and Raven).
First off, there's a big difference between the perception that something is "easier" versus it actually being easier. There are many cases when the perception does not match up to the reality, but nonetheless, it is useful to be aware that there is such a perception (even if it is not true).
For an example, at rowing regattas there is a perception that land positions (such as control commission) are easier jobs. Now those positions can be really hard and stressful (sometimes moreso than water positions), but that's the general perception.
In addition, those positions (which are more likely to have sitting opportunities) are also often given to older referees or those with physical restrictions.
Sorry, but just about any sitting position role is going to be physically easier than standing around on concrete for 7 hours. (Unless you specifically have a physical ailment where sitting is hard).
And there are positions which require more skills (or more specialized skills) than others. Every year, True Dungeon does get random volunteers (who have no experience or knowledge of TD) and they have to put them somewhere and they tend to be put in "easier" roles.
Several years ago, when TD was still at the Marriott, I ran into a high-school/college age guy who wanted to volunteer. He was a Yu-Gi-Oh player and wanted a free convention badge for volunteering. He had absolutely no idea what TD was so in such a scenario, it would make sense to put him in an "easier" position.
As it turns out, TD staffed him with treasure draws (this was back when it was in the Marriott hallway). It was "easy" in that all he needed to do was collect treasure coins and let people draw them out of the box. Of course, since he had no connection to TD, he didn't really have anything at stake so it probably wasn't a good decision on the "trust" side. The guy wasn't really diligent about maintaining the integrity of the treasure pull process. Sometimes he would even help people try to draw good stuff.
If a player or a volunteer is uncomfortable in a situation (including a matter of "trusting" the other party with money or tokens), they should be able to refer the matter up to the next level of authority (likely an AC). If a volunteer or a player asks you to do *anything* that you are uncomfortable with, you should *not* simply defer to authority and do it. You should be able to take this up to the next level.