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TOPIC: Best Possible Treasure Enhancer Configuration

Best Possible Treasure Enhancer Configuration 5 years 8 months ago #109

Fiddy wrote: Jeff is pretty smart. I predict he retires the week after GenCon 2026 and makes someone else deal with this headache.

I think someone just walked over my grave...:ohmy:
Have you looked it up in the TDb?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously.
Can we all please keep Hanlon's Razor in mind before making a comment?
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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #110

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Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


Could easily be fixed by reprinting/reissuing Gogf with a locked in treasure number, just saying ;)
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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #111

Picc wrote:

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


Could easily be fixed by reprinting/reissuing Gogf with a locked in treasure number, just saying ;)


Maybe not an exact reprint (am I correctly understanding that legendary component purples will never be reprinted?) but a functional one would be great:

Charm of Great Fortune.
+3 Treasure chips. Does not stack with Charm of Good Fortune.

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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #112

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Endgame wrote:

Picc wrote:

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


Could easily be fixed by reprinting/reissuing Gogf with a locked in treasure number, just saying ;)


Maybe not an exact reprint (am I correctly understanding that legendary component purples will never be reprinted?) but a functional one would be great:

Charm of Great Fortune.
+3 Treasure chips. Does not stack with Charm of Good Fortune.


I was thinking more of a reprint/reissue like lenses of Devine sight. So New Cogf:+X treasure. You have until the end of the year to exchange.

I dont recall ever hearing that recipe component URs were off the table for reprints, only that specific relics would not be made available a second time, which eventually might be an issue for universal things like greater cloak.
Semper Gumby, Always flexible.

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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #113

Picc wrote:

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


Could easily be fixed by reprinting/reissuing Gogf with a locked in treasure number, just saying ;)


It could be changed just with errata. That happened with the HoP without reissuing it.

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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #114

Mike Steele wrote:

Picc wrote:

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


Could easily be fixed by reprinting/reissuing Gogf with a locked in treasure number, just saying ;)


It could be changed just with errata. That happened with the HoP without reissuing it.


It would make coaching easier. And reduce the stress some players feel about getting a full party of CoGF or CoA.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #115

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


If only someone involved in token decision making could provide us with some insight... :silly:

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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #116

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


As much as I get synergy issues in calculations, I still really like the all for one and one for all bit that the synergistic pieces bring to the table. Also I want to buy 10 of them, which we shall see if it happens with the ear cuffs, but would totally happen if CoGF style came around again. A fixed TE that counted as a CoGF for those with them would be just as awesome even if they didn’t stack with CoGF’s. Synergistic tokens feel like they should be on a reprint cycle so young blood can get in on them, I get though the TE reprint issues.
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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #117

macXdmg wrote:

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


As much as I get synergy issues in calculations, I still really like the all for one and one for all bit that the synergistic pieces bring to the table. Also I want to buy 10 of them, which we shall see if it happens with the ear cuffs, but would totally happen if CoGF style came around again. A fixed TE that counted as a CoGF for those with them would be just as awesome even if they didn’t stack with CoGF’s. Synergistic tokens feel like they should be on a reprint cycle so young blood can get in on them, I get though the TE reprint issues.


Charm of Synergy was reprinted. 2012 and 2017.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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Best Possible Treasure Enhancer Configuration 5 years 8 months ago #118

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Harlax wrote:

macXdmg wrote:

Druegar wrote:

Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


As much as I get synergy issues in calculations, I still really like the all for one and one for all bit that the synergistic pieces bring to the table. Also I want to buy 10 of them, which we shall see if it happens with the ear cuffs, but would totally happen if CoGF style came around again. A fixed TE that counted as a CoGF for those with them would be just as awesome even if they didn’t stack with CoGF’s. Synergistic tokens feel like they should be on a reprint cycle so young blood can get in on them, I get though the TE reprint issues.


Charm of Synergy was reprinted. 2012 and 2017.


That's why I think it would be a good candidate for first reprinted TE

  • a reprint delays loot cap creep for 2 years

  • new people want them

  • new people getting them helps old people through synergy

  • new and old are still likely to buy multiples which helps TD

  • putting more cogf specifically into circulation opens up an Avenue to COA construction for new people, and letting that happen let's us be more creative with the next legendary TE rather then having to compete with the COA


  • if we time it right we could even do it at the point where we could make it a component for both COA and the new legendary which would suck a bunch back out of the market. Which if I were in charge would do something like make all other TEs slotless (so 3ish slots back) and give you max benefit from your synergy items(easier time for coaches), and again delays raising the loot cap. Food for thought anyway.
    Semper Gumby, Always flexible.

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    Last edit: by Picc.

    Best Possible Treasure Enhancer Configuration 5 years 8 months ago #119

    Picc wrote:

    Harlax wrote:

    macXdmg wrote:

    Druegar wrote:

    Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

    Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

    To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


    As much as I get synergy issues in calculations, I still really like the all for one and one for all bit that the synergistic pieces bring to the table. Also I want to buy 10 of them, which we shall see if it happens with the ear cuffs, but would totally happen if CoGF style came around again. A fixed TE that counted as a CoGF for those with them would be just as awesome even if they didn’t stack with CoGF’s. Synergistic tokens feel like they should be on a reprint cycle so young blood can get in on them, I get though the TE reprint issues.


    Charm of Synergy was reprinted. 2012 and 2017.


    That's why I think it would be a good candidate for first reprinted TE


    a reprint delays loot cap creep for 2 years

    new people want them

    new people getting them helps old people through synergy

    new and old are still likely to buy multiples which helps TD

    putting more cogf specifically into circulation opens up an Avenue to COA construction for new people, and letting that happen let's us be more creative with the next legendary TE rather then having to compete with the COA

    if we time it right we could even do it at the point where we could make it a component for both COA and the new legendary which would suck a bunch back out of the market. Which if I were in charge would do something like make all other TEs slotless (so 3ish slots back) and give you max benefit from your synergy items(easier time for coaches), and again delays raising the loot cap. Food for thought anyway.


    If TE tokens are ever reprinted, I think they should be in order of printing, with Ring of Riches coming first. I have mixed feelings on whether TE URs should be reprinted. I think a lot of people buy a lot of extra TE URs, and if they start being reprinted that a lot fewer extras would be bought, possibly impacting token sales. Sales of reprinted TE URs would probably sell a lot worse than a new one, especially once you get past RoR and CoGF. On the other hand, TD may decide at some point that they don't want the amount of treasure chips from TE tokens to keep rising, which might require a cap, or reprints, or maybe non-stackable TE tokens.

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    Best Possible Treasure Enhancer Configuration 5 years 8 months ago #120

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    Mike Steele wrote:

    Picc wrote:

    Harlax wrote:

    macXdmg wrote:

    Druegar wrote:

    Kirk Bauer wrote: If I were in charge {snip} I would make the future legendary treasure enhancer a fixed number of draws (no Synergy effect)

    Knowing the negative impact synergistic TEs have on coaches, I'd say that your hypothetical proclamation is likely.

    To be clear, I'm not guaranteeing anything! This decision will be made far in the future, so nothing is settled at this time.


    As much as I get synergy issues in calculations, I still really like the all for one and one for all bit that the synergistic pieces bring to the table. Also I want to buy 10 of them, which we shall see if it happens with the ear cuffs, but would totally happen if CoGF style came around again. A fixed TE that counted as a CoGF for those with them would be just as awesome even if they didn’t stack with CoGF’s. Synergistic tokens feel like they should be on a reprint cycle so young blood can get in on them, I get though the TE reprint issues.


    Charm of Synergy was reprinted. 2012 and 2017.


    That's why I think it would be a good candidate for first reprinted TE


    a reprint delays loot cap creep for 2 years

    new people want them

    new people getting them helps old people through synergy

    new and old are still likely to buy multiples which helps TD

    putting more cogf specifically into circulation opens up an Avenue to COA construction for new people, and letting that happen let's us be more creative with the next legendary TE rather then having to compete with the COA

    if we time it right we could even do it at the point where we could make it a component for both COA and the new legendary which would suck a bunch back out of the market. Which if I were in charge would do something like make all other TEs slotless (so 3ish slots back) and give you max benefit from your synergy items(easier time for coaches), and again delays raising the loot cap. Food for thought anyway.


    If TE tokens are ever reprinted, I think they should be in order of printing, with Ring of Riches coming first. I have mixed feelings on whether TE URs should be reprinted. I think a lot of people buy a lot of extra TE URs, and if they start being reprinted that a lot fewer extras would be bought, possibly impacting token sales. Sales of reprinted TE URs would probably sell a lot worse than a new one, especially once you get past RoR and CoGF. On the other hand, TD may decide at some point that they don't want the amount of treasure chips from TE tokens to keep rising, which might require a cap, or reprints, or maybe non-stackable TE tokens.


    I 100% disagree that a reprinted TE wouldn't sell well. I suspect the number of new players wanting them would out number folks who already had them and were banking extras to speculate. Were both just speculating though.

    That said, its also part of the reason I would be in favor of a direct reprint of CoGF rather then RoR. I think people would buy more of them (assuming they weren't erratad to a flat cap). There is also some precedent for synergy being reprinted, while as you say, there isn't any for TE reprints.
    Semper Gumby, Always flexible.

    Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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